dig, chaotic female ogrotic Bully -------###### |......,,,,,,----- |.....|,,,##,..<.| ....... ##|(..| |.....| ....| --.---- ----- #,,# ##,## ,@,# ,## . . .. .. -- [Dig the Money Addict] St16 Dx8 Co25 In6 Wi6 Ch6 BulOgrFemCha Dlvl:1 $1 HP11(14) Pw4(4) AC4 Exp1 T48 Latest messages The moon is waxing tonight. Not wearing any accessories. Use 'T' command to take off armor. What do you want to take off? [cd or ?*] (2x) That is a silly thing to take off. You miss the fox. Your T-shirt deflects the fox's attack. You kill the fox! You see here a fox corpse {300}. You see here a gold piece {0}. 1 gold piece. You see here a fox corpse {300}. (3x) What do you want to eat? [e or ?*,] This fox corpse is delicious! You finish eating the fox corpse. Unknown command ' '. The evasive sewer rat bites you! [-3 -> 11] You kill the evasive sewer rat! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} g - an uncursed +0 club {12} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {10} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of fruit juice {2} Final attributes You have sinned Your alignment was -4 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 125 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 94% Scroll drop chance was reduced to 70% Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 90% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18719 Monster spawn increase reached its maximum at turn 35121 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 270156 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: petty blinking eye (freq bonus 12) The monster species that spawned more often: flesh lancer (freq bonus 3) The monster species that spawned more often: big flying baby (freq bonus 4) The monster species that spawned more often: master robot (freq bonus 12) The monster species that spawned more often: lunatic (freq bonus 20) The monster species that spawned more often: rock worm mass (freq bonus 4) The monster species that spawned more often: noxious warp fungus (freq bonus 12) The monster species that spawned more often: barbazu (freq bonus 4) The monster species that spawned more often: robo turret (freq bonus 4) The monster species that spawned more often: immobile force patch (freq bonus 2) The monster species that spawned more often: brown draconian (freq bonus 4) The monster species that spawned more often: beige mushroom (freq bonus 5) The monster species that spawned more often: Anton (freq bonus 4) The monster species that spawned more often: giant grey scorpion (freq bonus 3) The monster species that spawned more often: decayed warp fungus (freq bonus 3) The monster species that spawned more often: mana mold (freq bonus 2) The monster species that spawned more often: wisdom naga (freq bonus 4) The monster species that spawned more often: dancing queen (freq bonus 3) The monster species that spawned more often: whirlwind (freq bonus 14) The monster species that spawned more often: grimlock (freq bonus 6) The monster species that never randomly spawned: dread The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: neekerbreeker The monster species that never randomly spawned: computer elemental The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: giant centipede The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 27) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Next attribute increase check would have come at turn 836 Strength training was 1 Dexterity training was 2 Wisdom training was 2 Constitution training was 1 You had infravision You had 1700 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dig the Bully...