dig, lawful female draconian Augurer -------------- |.......<..... |.......e..$.| |@...........| |............| ----------.--- [Dig the College Student] St3 Dx5 Co6 In16 Wi12 Ch8 AugDraFemLaw Dlvl:1 $0 HP15(15) Pw25(25) AC10 Exp1 T13 Stn Latest messages Hello dig, welcome to SlashEMExtended! You are a lawful female draconian Augurer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You see here a slippery cloak {4}. j - a slippery cloak {4}. You see here an opal ring {1}. k - an opal ring {1}. What do you want to put on? [bk or ?*] Which foreclaw, Right or Left? [rl] k - a -1 ring of gain strength (on left foreclaw) {1}. What do you want to remove? [k or ?*] You can't. It is cursed. Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} d - an uncursed +1 set of green dragon scales {20} j - a cursed -1 oilskin cloak {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (4:1) {1} Rings k - a cursed -1 ring of gain strength (on left foreclaw) {1} Tools b - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 345 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24918 Monster spawn increase reached its maximum at turn 57520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2275860 The monster class that cannot be genocided was turret The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: lady freeze (freq bonus 4) The monster species that spawned more often: Gai Mite (freq bonus 4) The monster species that spawned more often: ice lizard (freq bonus 4) The monster species that spawned more often: abnormal growth (freq bonus 8) The monster species that spawned more often: nondescript colony (freq bonus 6) The monster species that spawned more often: The King of Hearts (freq bonus 3) The monster species that spawned more often: platinum spore (freq bonus 12) The monster species that spawned more often: Lord Dagon (freq bonus 3) The monster species that spawned more often: double meanie (freq bonus 6) The monster species that spawned more often: fishing rod (freq bonus 4) The monster species that spawned more often: Asmodeus (freq bonus 3) The monster species that spawned more often: gnome zombie (freq bonus 5) The monster species that spawned more often: granite giant (freq bonus 12) The monster species that spawned more often: greater omochi beast (freq bonus 16) The monster species that spawned more often: greater water elemental (freq bonus 6) The monster species that spawned more often: ferrous laser (freq bonus 16) The monster species that spawned more often: secluded warp patch (freq bonus 4) The monster species that spawned more often: incapable male nurse (freq bonus 16) The monster species that spawned more often: UNIX Kernel (freq bonus 5) The monster species that spawned more often: ivory draconian (freq bonus 3) The monster species that never randomly spawned: Albert The monster species that never randomly spawned: Antimatter Katcher The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: magic colony The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: sky cruiser The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 25) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 37) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 3) Next attribute increase check would have come at turn 800 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were stunned (29) You saw invisible You were telepathic You had infravision You had 1488 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could not have safely prayed (638) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye dig the Augurer...