dig, lawful male dryad Jedi ------ |...@| |..S.| ##|### |...d| #<-,,# |....| -.-#,### |....| ,,##,,,# |..... ######,# -|-.-- #,,,,% ,,,, #,--------.- - --- #,|....).... |..... ,,.........| | # ,#|........| ---------- [Dig the Padawan] St17 Dx11 Co11 In12 Wi15 Ch11 JedDryMalLaw Dlvl:2 $25 HP-1(37) Pw18(18) AC6 Exp3 T352 Latest messages You kick the two-footed snake. The two-footed snake bites you! [-2 -> 9] The two-footed snake kicks you! [-1 -> 8] What do you want to use or apply? [ad or ?*] You ignite your green lightsaber. The two-footed snake bites you! [-1 -> 8] The two-footed snake kicks you! [-2 -> 6] Warning: HP low! You just miss the two-footed snake. The little dog misses the two-footed snake. The two-footed snake bites you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! The two-footed snake kicks you! You die... Your inventory Weapons j - an uncursed +0 orcish short sword {12} m - 2 uncursed +0 orcish spears {24} p - an uncursed +1 two-handed sword {60} q - 15 cursed -3 arrows {8} Armor c - an uncursed +1 robe (being worn) {16} o - the uncursed +0 plate mail named Gift of the Golden Gates {200} G - an uncursed +0 pair of leather gloves (being worn) {4} H - an uncursed +0 orcish helm (being worn) {12} Comestibles n - a cursed apple {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools a - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 87% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50840 Monster spawn increase reached its maximum at turn 88070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 448408 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: Lord Sultur (freq bonus 7) The monster species that spawned more often: grimer (freq bonus 6) The monster species that spawned more often: Ozan (freq bonus 10) The monster species that spawned more often: heavy weapon dude (freq bonus 18) The monster species that spawned more often: actual phase spider (freq bonus 5) The monster species that spawned more often: time colony (freq bonus 8) The monster species that spawned more often: nastiness trapper (freq bonus 5) The monster species that spawned more often: giant spotted rat (freq bonus 7) The monster species that spawned more often: elemental particle (freq bonus 24) The monster species that spawned more often: vampire shadowcloak (freq bonus 12) The monster species that spawned more often: red koopa (freq bonus 18) The monster species that spawned more often: eye tyrant (freq bonus 21) The monster species that spawned more often: mind colony (freq bonus 6) The monster species that spawned more often: 4chan pony (freq bonus 6) The monster species that spawned more often: Jubilex (freq bonus 5) The monster species that spawned more often: ice spaceship (freq bonus 5) The monster species that spawned more often: elph (freq bonus 14) The monster species that spawned more often: geyser lich (freq bonus 6) The monster species that spawned more often: weremimic (freq bonus 24) The monster species that spawned more often: umbra stalk (freq bonus 18) The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: nasty Olog-hai The monster species that never randomly spawned: undead librarian The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: DhTq±•Å¢¨Á&ËRàXÕ¶-ñ The monster species that never randomly spawned: fire gazer The monster species that never randomly spawned: duergar king The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 12) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 47) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 18) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 32) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 88) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 10) Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 4 Wisdom training was 1 Constitution training was 16 You were telepathic You had 1376 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have safely prayed (153) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 3X LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures a coyote 0 little dogs (1 created) 0 kobolds (1 created) a reston a goblin 2 rabbits 0 two-footed snakes (1 created) a grid xorn 0 wood bear cubs (1 created) a drunkard a sailor a curser 0 incantifiers (1 created) 0 guards (1 created) a newt (2 created) a twen 0 floor grues (1 created) a novice medium wall a fire trove 13 creatures vanquished. 21 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (32 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dig the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 255 points, and 25 pieces of gold, after 352 moves. Killer: a monster (two-footed snake) You were level 3 with a maximum of 37 hit points when you died. You reached the 68th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 66 332 Elronnd-Jed-Agb-Mal-Law quit in The Dungeons of Doom on level 2. 46 [46] 67 315 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (furry rothe). - [43] *68 255 dig-Jed-Dry-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (two-footed snake). - [37] 69 232 Elronnd-Drd-Sok-Fem-Neu quit in The Dungeons of Doom on level 1. 19 [19] 70 217 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 35 [35]