demonzero, lawful male albae User of Stand % % #####,# #,,,,,, ----- #,---|------- |...| #,|..%......| |..@. #,|.........| |...|###,|.........| |....,,,,|.........+ |.>.|####|.....{.<.| ----- ----------- [Demonzero the Possessed] St12 Dx16 Co15 In9 Wi9 Ch8 UseAlbMalLaw Dlvl:2 $13 HP52(52) Pw45(45) AC-15 Exp4 T681 Latest messages You are now wearing a difficult shield. You don't have anything else to wear. What do you want to wield? [- pqtw or ?*] Not enough memory to create inventory window What do you want to wield? [- pqtw or ?*] Not enough memory to create inventory window What do you want to wield? [- pqtw or ?*] Never mind. What do you want to wield? [- pqtw or ?*] Not enough memory to create inventory window What do you want to wield? [- pqtw or ?*] Not enough memory to create inventory window What do you want to wield? [- pqtw or ?*] Never mind. Not enough memory to create inventory window There is a wall in the way! You hear water falling on coins. Not enough memory to create inventory window # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 17 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: infravision You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 219) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20015 Monster spawn increase reached its maximum at turn 35897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3387000 The monster class that cannot be genocided was elemental The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: yellow beetle (freq bonus 18) The monster species that spawned more often: blister warp fungus (freq bonus 12) The monster species that spawned more often: ring trove (freq bonus 12) The monster species that spawned more often: dragon (freq bonus 12) The monster species that spawned more often: silver wolf (freq bonus 16) The monster species that spawned more often: old blood dragon (freq bonus 20) The monster species that spawned more often: bulldog (freq bonus 6) The monster species that spawned more often: Gudrun (freq bonus 18) The monster species that spawned more often: koala (freq bonus 7) The monster species that spawned more often: magic growth (freq bonus 15) The monster species that spawned more often: groper (freq bonus 8) The monster species that spawned more often: Sword Archon (freq bonus 4) The monster species that spawned more often: ogre on crack (freq bonus 15) The monster species that spawned more often: muck crawler (freq bonus 24) The monster species that spawned more often: edgy stalk (freq bonus 16) The monster species that spawned more often: Jorin (freq bonus 8) The monster species that spawned more often: deminewt (freq bonus 16) The monster species that spawned more often: romulanian soldier (freq bonus 9) The monster species that spawned more often: ungorrog (freq bonus 18) The monster species that spawned more often: goblin cop (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: wight The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: nexus vortex The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: ax The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: atomic soldier The monster species that never randomly spawned: queen B The monster species that never randomly spawned: gnomelin The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 2) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 23) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 17) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 1699 Strength training was 13 Dexterity training was 4 Wisdom training was 1 Constitution training was 12 You were magic-protected You had the following problem: There was not enough memory to create an inventory window. (0) You were prevented from having infravision (0) You were prevented from having flying (0) Your chance to block was 20% You were aware of the presence of something You were warned of undead You had 777 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 18% 97% b - code editing 4 occult 90% 98% Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (PUTIUS CONSIO) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (POKEDEX REGISTRATION COMPLETE) scroll of cure (SIR I HAVE TO TAKE A SHIT) scroll of enchant armor (AM PO COLVATIO) Spellbooks spellbook of cure dim (unavailable) spellbook of code editing (crimson) Wands wand of enlightenment (conundrum) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 17 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (3 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the User of Stand...