demonzero, neutral male levitating Locksmith ------------ |......¯...|### |.....^..`.-%,# |..........|#,------------ |..........|#,|........... ¯ --------.---#,|..........| ####,,,,,# #,|..........+ #`,,,,##### #,|f@........| --.------- #,...........| |........| ##------------ |<.......| |........| ---------- [Demonzero the Key User] St11 Dx9 Co12 In4 Wi7 Ch8 LocLevMalNeu Dlvl:1 $2 HP15(23) Pw11(11) AC10 Exp1 T160 Lev Latest messages In what direction? [47896321><] You wrap your bullwhip around a gold piece on the floor. The bullwhip slips free. What do you want to use or apply? [a-j or ?*] In what direction? [47896321><] You wrap your bullwhip around a gold piece on the floor. The bullwhip slips free. What do you want to use or apply? [a-j or ?*] You must wield this item first if you want to apply it! You now wield an uncursed +0 grappling hook {12}. What do you want to use or apply? [a-j or ?*] Where do you want to hit? (For instructions type a ?) Nothing happens. What do you want to use or apply? [a-j or ?*] Where do you want to hit? (For instructions type a ?) Can't find dungeon feature '>'. Unknown direction: 'q' (use 2468 or .). (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: curse resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 79 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 96% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: healing spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46559 Monster spawn increase reached its maximum at turn 71550 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 121446 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: fox (freq bonus 120) The monster species that spawned more often: ace of spades (freq bonus 40) The monster species that spawned more often: whirlwind girl (freq bonus 36) The monster species that spawned more often: clinging blob (freq bonus 33) The monster species that spawned more often: great black wyrm (freq bonus 54) The monster species that spawned more often: beige warp patch (freq bonus 120) The monster species that spawned more often: loud warp fungus (freq bonus 160) The monster species that spawned more often: death metal freak (freq bonus 18) The monster species that spawned more often: nether turret (freq bonus 36) The monster species that spawned more often: adult wyvern (freq bonus 20) The monster species that spawned more often: joker (freq bonus 13) The monster species that spawned more often: cat eared devil (freq bonus 72) The monster species that spawned more often: drow zombie (freq bonus 30) The monster species that spawned more often: baby sapphire dragon (freq bonus 33) The monster species that spawned more often: death drake (freq bonus 60) The monster species that spawned more often: maru mochi (freq bonus 22) The monster species that spawned more often: RNG Kaptain (freq bonus 10) The monster species that spawned more often: king toad (freq bonus 40) The monster species that spawned more often: Dorothea (freq bonus 40) The monster species that spawned more often: petty sootball (freq bonus 36) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: corrosive light The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: long sinuous tentacle The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: racer champion The monster species that never randomly spawned: cavewoman The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 26) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 21) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 22) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 20) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 19) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Next attribute increase check would have come at turn 405 Strength training was 4 Dexterity training was 5 Wisdom training was 1 Constitution training was 8 You were prevented from having flying (0) You were prevented from having curse resistance (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had automatic searching You had 1322 points of nutrition remaining You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (33) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 99% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (KLATHA DATHA NY ARYATHA) Spellbooks spellbook of detect treasure (cute) Wands wand of opening (wicker) wand of locking (quartz) Tools skeleton key (key) sack (bag) grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Locksmith...