demonzero, lawful male ungenomoldic Locksmith ########################################################################### #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}.................}}.....}....[................c.......}}...............}# #}..........?.}}}.}}}.}}}.}..}}=}}.}}.([........}.8....}}}}..}}}}}}}}....}# #}............}........}}...}}......}}}}}}}}}}}}}......}}}}}....}.F.}....}# #}.....y......}...}}}.....}..}.....}}...........}}...F......../.}...}....}# #}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}..}}.}}..[.}# #####}.}}}}}[....}}}}}..........}........}..}}}..........?**+}.........}.}# #}}}}.}......{......}}}}.......}....^.}}}....}}}./.*.(.}}}}}}.}}..}}}}}.}# #}..........{){........x...[...:...&*.........U[......\./[/}...}[.....)<}# #}}}}.}......{....!.}}}}.......}......}}}....}}}.+.+.+.}}}}}}.....}}}}}.}# #####}.}}}}}.....}}}}}..........}......}[}..}}}.......[......}p.}..}...}}}# #}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}....}}}}}}}}}}}}}..}}.......}# #}.......)....}}}}}}}}}}}}.}}}}}}}}}}..0........6}}}}}.............}.....}# #}............}}}...}}}}}}.....}}}}}}}}.}}}}}}}}}}}}}.^}}}......}}}}}}}}}}# #}............}}}%T.}}}}}}}}}......}}}}......}}}}}}}..}}}}}...@...}}.....}# #}............}}}.%.}}}}}}}}}}}}}}......}}}}}}}}}}}}}}}}}.............}..}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# ########################################################################### [Demonzero the Thorned Elder] St18/03 Dx15 Co18 In9 Wi8 Ch3 LocUngMalLaw S138056 Mines:13 $3657 HP271(271) Pw160(160) AC-19 HD24 Exp12 Hallu Latest messages You claw the Spellbane. You claw the topless nurse. You destroy it! Count: 44 Count: 444 Count: 4444 Count: 32767 You stop waiting. The unid juggernaut misses. The Were-skunk misses. You claw the Air Current Lover. You destroy it! Count: 44 Count: 444 You stop waiting. Really save? [yn] (n) # qyu: unknown extended command. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 25 sins You could not have this property at all: free action You could not have this property extrinsically: freezopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 483 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 56% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: axe (turn 86) Number of artifacts generated was 4 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 104 Monster spawn increase started at turn 41700 Monster spawn increase reached its maximum at turn 86331 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2167830 The monster class that cannot be genocided was xorn The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Kun-Kwei (freq bonus 12) The monster species that spawned more often: Ursinal (freq bonus 12) The monster species that spawned more often: moss lichen (freq bonus 10) The monster species that spawned more often: plague mouse (freq bonus 4) The monster species that spawned more often: lesser ent (freq bonus 12) The monster species that spawned more often: whipfish (freq bonus 6) The monster species that spawned more often: glare mushroom (freq bonus 24) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 14) The monster species that spawned more often: giant tick (freq bonus 6) The monster species that spawned more often: metapod (freq bonus 60) The monster species that spawned more often: three-headed troll (freq bonus 8) The monster species that spawned more often: blue-green patch (freq bonus 32) The monster species that spawned more often: azure draconian (freq bonus 7) The monster species that spawned more often: deluge agent (freq bonus 5) The monster species that spawned more often: hidden kobold (freq bonus 10) The monster species that spawned more often: horn monster (freq bonus 12) The monster species that spawned more often: white naga hatchling (freq bonus 6) The monster species that spawned more often: jumping ego kraken (freq bonus 48) The monster species that spawned more often: beige sentai (freq bonus 8) The monster species that spawned more often: wing bee (freq bonus 30) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster species that never randomly spawned: chaotic light The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: invader The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: iceblock bug The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: anthrazite force patch The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 12) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 28) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 47) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 19) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 5) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 66) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 16) Next attribute increase check would have come at turn 10923 Strength training was 13 Dexterity training was -27 Wisdom training was -8 Constitution training was 7 You were sleep resistant You were resistant to fear You were hallucinating (500) You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You had the following amount of cash stored in the bank: 10 You had the following bank cash limit: 40128 You had the following problem: You had to partake in the Great NetHack Quiz. (0) You were prevented from having free action (0) You were prevented from having freezopathy (0) You were warned You had automatic searching You had 1836 points of nutrition remaining You could swim You were polymorphing You were polymorphed into a thorned elder You were very fast Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Democracy, Moloch and Eol Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 24% b - chemistry 1 divine 25% 54% c - entrapping 6 divine 98% 75% d - code editing 4 occult 90% 153% e - slow monster 2 enchant 30% 91% f - create monster 4 attack 90% 91% Techniques known in the end Name Level Status world fall 12 R Prepared(0) appraisal 12 R Prepared(0) panic digging 12 R Prepared(0) phase door 12 R Prepared(0) invoke deity 12 R Prepared(0) poke ball 12 R Prepared(0) research 12 R Prepared(0) weapon practice 12 R Soon(85) calm steed 12 R Prepared(0) turn undead 12 R Prepared(0) blessing 12 R Prepared(0) draw blood 12 R Prepared(0) surgery 12 R Prepared(0) double thrownage 12 R Prepared(0) eddy wind 12 R Prepared(0) disarm 3 O Prepared(0) Discoveries Weapons dark elven short sword (black runed short sword) Armor levitation boots (heroine mocassins) field helm (round helmet) dwarvish roundshield (large round shield) elven cloak (faded pall) Scrolls scroll of healing (DOGO FUTSF) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (STAT STUNT IS MORE IMPORTANT) scroll of genocide (WAWAE EHA) scroll of identify (DIBING TO ATTACK NEXT) scroll of root password detection called jsdfljfdsh (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of flood (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of taming (CAO NI MA) scroll of teleportation (HIT SHIFTLY AND GHOS WHEN USED) scroll of gain mana (SO INFERO NO) scroll of destroy armor (POWER DAMAGE BY HEALTH POINT) scroll of create monster (HUAKORE TE UNIANA PAKEHA KATOA) scroll of create altar (HIWEDALE OOO) scroll of charging (IDE BY 0) scroll called maniac (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll called confused (THE ENEMY RUN AWAY BY BELLOW) scroll called help (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) Spellbooks spellbook of detect monsters (heretical) spellbook of chemistry (corrupted) spellbook of entrapping (regenerating) spellbook of code editing (illgotten) spellbook of slow monster (thorny) spellbook of create monster (wounded) Potions potion of clairvoyance (simmering) potion of invisibility (pseudo-violet) potion of full healing (nettle) potion of paralysis (greasy) potion called good (brown) potion of object detection (brilliant blue) potion of gain ability (hidden tea) potion of levitation (laurel) potion called juice (murky) potion of gain energy (peculiar) potion of numbness (unnatural) potion of healing (sparkly) potion called rott (soapy) potion of water (clear) potion of speed (distilled) potion called uneasy (silvervine) potion of blindness (lavender) potion of sickness (purple) potion of hallucination (vapor) Rings ring of gain strength (carnelian) ring of polymorph (chinese) ring of polymorph control (gentle) Wands wand of opening (arcanium) wand of locking (copper) wand of death (cast iron) wand of digging (black) wand of healing (tar) wand of teleportation (ray-shooting) wand of striking (multicolor) wand of speed monster (obscure) wand of cold (round cube) Tools skeleton key (key) sack (bag) bag of tricks (bag) Gems spinel (violet) ruby (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 39 times You eaten food with animal by-products 35 times You eaten meat 10 times You have communicated with the gods 4 times You prayed to the gods 2 times You hit with a wielded weapon 383 times You killed 536 monsters You read items or engraved 57 times You genocided 1 type of monster You never polymorphed an object You changed form 9 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (157 of 160) devices [Basic] (max Grand Master) (36 of 160) searching [Basic] (max Master) (52 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (16 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (37 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (5 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Skilled] (max Expert) (388 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (13 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (3 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Locksmith...