demonzero, lawful male minimalist Knight ------- |.....| |.....|## |......,# |.....|,# -----.-,# ##,#,# #,,#,# -@-#,# $...|,# -...|,# |$..|,# -.k.|,------ ...|,|....| -----,.<...| ##|...{| ------ [Demonzero the Gallant] St18/01 Dx9 Co8 In9 Wi9 Ch4 KniMinMalLaw Dlvl:1 $34 HP22(22) Pw14(14) AC6 Exp1 T39 Latest messages WHAMMM!!! # In what direction? [47896321><] Break down the door? [yn] (n) You force your long sword into a crack and pry. You succeed in prying open the door. You hear someone counting money. You kill the rabbit! You see here 2 gold pieces {0}. 2 gold pieces. In what direction? [47896321><] This door is locked. In what direction? [47896321><] As you kick the door, it crashes open! Ouch! You bump into a door. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. The pack kobold zaps an iridium wand! Your inventory Weapons a - a blessed +1 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} Comestibles c - 9 uncursed apples {5} d - 8 uncursed carrots {4} Scrolls e - 2 uncursed scrolls of healing {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half spell damage You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 78% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 29) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64410 Monster spawn increase reached its maximum at turn 93041 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2377664 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: arachnid or centipede (freq bonus 6) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: inka lady (freq bonus 9) The monster species that spawned more often: ethereal hound (freq bonus 10) The monster species that spawned more often: weresmasher (freq bonus 8) The monster species that spawned more often: robot terminator zombie (freq bonus 18) The monster species that spawned more often: random fish (freq bonus 32) The monster species that spawned more often: clay patch (freq bonus 36) The monster species that spawned more often: german-speaking doodleborer (freq bonus 36) The monster species that spawned more often: hobbit master thief (freq bonus 96) The monster species that spawned more often: bannik (freq bonus 18) The monster species that spawned more often: mirror warp fungus (freq bonus 20) The monster species that spawned more often: abnormal vampire (freq bonus 14) The monster species that spawned more often: Thoth Amun (freq bonus 36) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 56) The monster species that spawned more often: colorless force patch (freq bonus 18) The monster species that spawned more often: mutant fly (freq bonus 24) The monster species that spawned more often: purple jelly (freq bonus 48) The monster species that spawned more often: abyss fly (freq bonus 20) The monster species that spawned more often: Autogorgon (freq bonus 18) The monster species that spawned more often: geodude (freq bonus 64) The monster species that spawned more often: Miss Schrack (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 5) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: council member The monster species that never randomly spawned: thrasher The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: cancelling sphere The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: Gudrun's combat boot Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 39) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 21) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 28) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4) Next attribute increase check would have come at turn 530 Strength training was 1 Dexterity training was 1 Wisdom training was -2 Constitution training was 2 You were prevented from having manaleech (0) You were prevented from having half spell damage (0) Your chance to block was 27% You had 1461 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (522) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (celtic helmet) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (metal disk) * skullcap (plumed helmet) * flack helmet (deformed helmet) * crystal helm (bug-tracking helmet) * mining helm (silk helmet) * field helm (resounding helmet) * helm of safeguard (arduous helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (torn boots) * boots of safeguard (ski heels) Scrolls scroll of healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of mana (GNIK SISI VLE) scroll of phase door (NADSIL SEETRURA) scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of cure (YOU ARE DOOMED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (7 created) 0 hobgoblins (1 created) a rabbit (2 created) 0 field mice (1 created) 0 millipedes (1 created) 0 ponies (1 created) 0 grid bugs (1 created) 0 spore lichens (1 created) 15 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well demonzero the Knight... You died in The Dungeons of Doom on dungeon level 1 with 47 points, and 34 pieces of gold, after 39 moves. Killer: life drainage You were level 1 with a maximum of 22 hit points when you died. You reached the 559th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 557 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 558 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19] *559 47 demonzero-Kni-Min-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 22 [22] 560 45 TestIgnore-Ota-Dee-Mal-Law escaped the dungeon [max level 1]. 16 [16] 561 45 badnik-Sci-Alb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20]