demonzero, chaotic female naga Druid ############# #,,,,,,,,,^,`----- #,##########,....| #,# #,|...| . #,# #,|...| #,# #,-...| #,##,# #,----- ----+-###,,,,# #,# |...<-,,,,,,,#### #@# |....|######`,,,` B,# |....| ##### |....| ------ [Demonzero the Fire Tower Caster] St12 Dx17 Co11 In9 Wi10 Ch7 DrdNagFemCha+U Dlvl:1 *2 HP-7(11) Pw14(14) AC7 Exp1 T53 Latest messages That door is closed. In what direction? [47896321><] The door opens. In what direction? [47896321><] This door is already open. In what direction? [47896321><] You see no door there. There is a wall in the way! You try to move the boulder, but in vain. With great effort you move the boulder. You try to move the boulder, but in vain. (5x) You displaced Nevermore. A board beneath you squeaks loudly. You don't have anything to zap. Unknown command ' '. You try to move the boulder, but in vain. There is nothing here to pick up. There is a wall in the way! You are enveloped by searing plasma radiation! You die... Your inventory Weapons a - an uncursed +2 club (weapon in hand) {12} b - an uncursed -3 bow (alternate weapon; not wielded) {12} c - 50 uncursed +3 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 96% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: petkeeping (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44815 Monster spawn increase reached its maximum at turn 73539 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 391293 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Kop Reinforcer (freq bonus 16) The monster species that spawned more often: sticky warp fungus (freq bonus 8) The monster species that spawned more often: baby glowing dragon (freq bonus 30) The monster species that spawned more often: high voltage generator (freq bonus 6) The monster species that spawned more often: card fungus (freq bonus 6) The monster species that spawned more often: tank warrior (freq bonus 24) The monster species that spawned more often: stygian fetish (freq bonus 8) The monster species that spawned more often: clock warp fungus (freq bonus 16) The monster species that spawned more often: paralyzed ufo part (freq bonus 12) The monster species that spawned more often: Eclavdra (freq bonus 6) The monster species that spawned more often: skeletal horror (freq bonus 3) The monster species that spawned more often: jungle warrior shaman (freq bonus 8) The monster species that spawned more often: silver naga hatchling (freq bonus 12) The monster species that spawned more often: muck crawler (freq bonus 8) The monster species that spawned more often: heat vortex (freq bonus 16) The monster species that spawned more often: Lunar (freq bonus 4) The monster species that spawned more often: gecko zombie (freq bonus 6) The monster species that spawned more often: confused bitch (freq bonus 12) The monster species that spawned more often: Archon (freq bonus 18) The monster species that spawned more often: master caster vortex (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: huge brown bat The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: banishment demon The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: poison spinner The monster species that never randomly spawned: garo master The monster species that never randomly spawned: Urbaldi The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: brown firebird The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 2) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 30) Next attribute increase check would have come at turn 2062 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You had 1443 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (30) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (HOW CONVENIENT) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) Spellbooks spellbook of create familiar (faded) spellbook of charm monster (adorable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) a goblin (2 created) a grid bug 0 ravens (1 created) 0 kobold zombies (1 created) 0 twens (1 created) 0 cold troves (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye demonzero the Druid... You died in The Dungeons of Doom on dungeon level 1 with 26 points, and 2 pieces of gold, after 53 moves. Killer: plasma trap You were level 1 with a maximum of 11 hit points when you died. You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 122 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 123 32 Mick-Lad-Alc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bec de corbin. - [13] *124 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11] 125 24 lulwut-Jed-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [32] 126 24 AceSeven5-Wan-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]