demonzero, neutral female redditor Paladin --- -@I 1 II. 11 1 c [Demonzero the Knightly Strider] St7 Dx8 Co17 In10 Wi13 Ch14 PalRdtFemNeu Min:5 $126 HP-4(92) Pw77(77) AC-14 Exp8 T2426 Bli Latest messages It just misses! Your scale mail deflects its attack. Your difficult shield deflects its attack. Your scale mail deflects its attack. You hear a hurling sound. The carafe crashes on your head and breaks into shards. [-2 -> 16] Warning: HP low! This burns a lot! [-6 -> 10] Warning: HP low! You hear the howling of the CwnAnnwn... [-1 -> 9] Warning: HP low! Your helmet blocks its attack. It stings you! [-1 -> 8] Warning: HP low! It bites you! You die... Your inventory Weapons a - an uncursed corroded +4 long sword (weapon in hand) {16} q - 20 uncursed +0 darts {10} s - 22 uncursed +1 crossbow bolts named Great Potato Iron {11} A - 2 uncursed +0 lances {150} Armor b - an uncursed +0 large shield {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} w - a cursed rusty +0 difficult shield (being worn) {100} I - an uncursed +0 scale mail (being worn) {100} Comestibles i - 2 uncursed food rations {1} z - an uncursed tin of woodsman meat {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 2 uncursed scrolls of phase door {1} n - 4 uncursed scrolls of standard id {4} o - an uncursed scroll of cure {1} H - a blessed scroll of light {1} Spellbooks g - an uncursed spellbook of character recursion (0:3) {1} Rings j - an uncursed ring of warning (on left hand) {1} x - an uncursed ring of fire resistance {1} J - a cursed ring of aggravate monster {1} Wands u - an uncursed wand of create horde (0:12) {1} y - an uncursed wand of undead turning (0:0) {1} G - an uncursed wand of light (0:3) {1} Tools r - a cursed bag of tricks (0:19) {5} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 3 sins You could not have this property at all: cold resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 254 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 89% Wand drop chance was reduced to 89% Monster death drops spawned with only 89% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 43) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56680 Monster spawn increase reached its maximum at turn 79530 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 494380 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: mysterious 2 (freq bonus 4) The monster species that spawned more often: sand hunter (freq bonus 20) The monster species that spawned more often: code editor (freq bonus 6) The monster species that spawned more often: holy fishing rod (freq bonus 4) The monster species that spawned more often: minor mind flayer (freq bonus 9) The monster species that spawned more often: duam xnaht agent (freq bonus 8) The monster species that spawned more often: sepia mushroom (freq bonus 20) The monster species that spawned more often: gazer horror (freq bonus 9) The monster species that spawned more often: praetor (freq bonus 12) The monster species that spawned more often: spider grue (freq bonus 24) The monster species that spawned more often: metroid queen (freq bonus 8) The monster species that spawned more often: half-orc (freq bonus 3) The monster species that spawned more often: magic-colored growth (freq bonus 4) The monster species that spawned more often: snore mushroom (freq bonus 15) The monster species that spawned more often: brain ooze (freq bonus 48) The monster species that spawned more often: drydrip colony (freq bonus 9) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 48) The monster species that spawned more often: analgesic stalk (freq bonus 8) The monster species that spawned more often: Greta's hugging boot (freq bonus 3) The monster species that spawned more often: undead thalmor (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: large generator The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: decayed force patch The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 34) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 37) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 25) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 2) Next attribute increase check would have come at turn 4331 Strength training was 50 Dexterity training was 42 Wisdom training was 4 Constitution training was 9 You were poison resistant You were blinded (3) You had the speed bug. (0) You were prevented from having cold resistance (0) You were prevented from having freezopathy (0) Your chance to block was 21% You were warned You were warned of undead You were aware of the presence of demons You had 1063 points of nutrition remaining You had stun resistance You were slow Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - character recursion 8 body 100% 676% Techniques known in the end Name Level Status turn undead 8X Prepared(0) healing hands 8X Prepared(0) shield bash 8X Prepared(0) spirituality check 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 2 O Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (CURSED TIN OF COCKATRICE MEAT) scroll of standard id (DIBING TO ATTACK NEXT) scroll of cure (NO SPACE) scroll of mass murder (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of enchant weapon (TUOE DISNI) scroll of light (THE NETHACK DEVTEAM IS NOT DEAD) Spellbooks spellbook of character recursion (litter) Potions potion of blindness (thyme) Rings ring of warning (transparent) ring of fire resistance (finger-smashing) ring of aggravate monster (clay) Wands wand of create horde (chromatic) wand of undead turning (long) wand of light (shining) Tools bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 large fleas an acid blob a parrot chick 0 undead cockatrices (1 created) 0 jackals (1 created) 19 pack jackals a spit demon a little dog (2 created) 0 gazer larvae (1 created) 0 scrawny cats (1 created) 0 kittens (2 created) a housecat 0 group hobbits (1 created) 0 hobbit thieves (1 created) 0 porter flying dwarves (1 created) a vile sewer pygmy a hobbit lord (2 created) 0 homunculi (1 created) an imp a kobold 2 pack kobolds a hidden kobold 3 carvers 0 butchers (1 created) a large kobold a carver shaman 0 petit mimics (1 created) 0 mimics (1 created) a demimondaine 0 blue faeries (1 created) a goblin shaman 0 baby river hogs (3 created) 0 sewer rats (7 created) a black rat (3 created) 3 field voles a wild rabbit 2 giant rats (3 created) 0 spike fiends (1 created) an eevee 2 giant yellow mice (1 created) a millipede 0 land spiders (1 created) 0 yellow centipedes (1 created) 0 worm that walkses (1 created) 0 grid bugs (1 created) a stone bug a spark bug a bat 0 flapbats (2 created) a vulture a weak crow an undead bat a baby green dragon (2 created) 0 baby sky dragons (1 created) 6 emus 2 sylphs (3 created) 3 sylphies a whirlwind 2 invisible badguys (3 created) the hidden a lichen 0 green growths (1 created) 0 slow patches (1 created) 0 sub-gnomes (1 created) a gnome stalker a gnome comrade a gnome cleric 0 kobold mummies (1 created) 0 yellow snakes (1 created) a purple snake a space monkey 0 ossium animatums (1 created) 0 friendly adventurers (2 created) 3 weary pilgrims 0 elderly gentlemen (1 created) 0 biker gang members (1 created) 0 arcade scrubs (1 created) 0 blubbering idiots (1 created) 0 boil-covered wretches (1 created) 0 village idiots (1 created) 0 woodsmen (1 created) a normal human 0 maias (1 created) 0 nords (1 created) a vile lancer (2 created) 0 muggers (4 created) 0 werejackals (1 created) a novice priest 0 Metal-elves (1 created) 0 wereblacklights (1 created) 0 tourists (1 created) 0 item masters (4 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 pikes (3 created) 0 large eels (1 created) 0 jellyfish (1 created) 0 tuna (2 created) 0 goldfish (1 created) 0 sharks (1 created) 0 squirtles (1 created) a turtle 0 hidden lizards (1 created) a poison creeper a clear mewlip 0 floor grues (1 created) a null a two of spades a two of hearts an unlight turret a disintegration trove (2 created) 190 creatures born. 93 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 4 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 144 times You killed 90 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Basic] (max Grand Master) (99 of 160) body armor [Basic] (max Expert) (42 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Basic] (max Master) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (164 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well demonzero the Paladin... You died in The Gnomish Mines on dungeon level 5 with 5622 points, and 126 pieces of gold, after 2426 moves. Killer: a monster (shark) You were level 8 with a maximum of 92 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 2 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 3 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 9 5970 MissPrince-Elp-Elf-Fem-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a monster (undead mimic). - [73] 10 5680 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (egodretch). - [100] *11 5622 demonzero-Pal-Rdt-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (shark). - [92] 12 4632 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gargoyle). - [88] 13 3969 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (ghoul). - [97]