demonzero, chaotic male mazke Undead Slayer ------- ###......| #@T......| #,# .%...| #,# ...| #,# ---- ### #,# #,# #,# -|--- #,# |...|##,# |....,,,, |..<|,,## |...-,## -----## [Demonzero the Eliminator] St6 Dx7 Co8 In6 Wi5 Ch4 UndSedMalCha Dlvl:2 $36 HP0(36) Pw24(24) AC4 Exp3 T596 Latest messages Your chain mail blocks the flying troll's attack. The flying troll misses. (2x) You hit the flying troll. The flying troll hits you! [-5 -> 31] The flying troll claws you! [-3 -> 28] The flying troll bites you! [-9 -> 19] You don't have anything to zap. You don't know any spells right now. # You hit the flying troll. The flying troll claws you! [-6 -> 13] The flying troll bites you! [-7 -> 6] Warning: HP low! The flying troll hits you! You die... Your inventory Weapons a - an uncursed +0 wooden stake (weapon in foreclaw) {8} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 32 uncursed +0 silver bullets {16} r - 5 uncursed +0 knives (in quiver) {10} t - an uncursed +0 insect squasher {4} Armor d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 chain mail (being worn) {120} p - the uncursed +0 oilskin cloak named Hellmouth (being worn) {4} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed lembas wafers {4} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions i - 4 potions of holy water {4} o - a cursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 85% chance Wand drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: javelin (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23268 Monster spawn increase reached its maximum at turn 41259 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 57726 The monster class that cannot be genocided was zombie The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: real venom monster (freq bonus 96) The monster species that spawned more often: bully permamimic (freq bonus 18) The monster species that spawned more often: petty greener springy (freq bonus 22) The monster species that spawned more often: stalking coyote (freq bonus 20) The monster species that spawned more often: black dragon worm (freq bonus 21) The monster species that spawned more often: drain wing (freq bonus 42) The monster species that spawned more often: mickey mouse (freq bonus 18) The monster species that spawned more often: tarantula (freq bonus 24) The monster species that spawned more often: dire mosquito (freq bonus 30) The monster species that spawned more often: horn springy (freq bonus 42) The monster species that spawned more often: giant grey ant (freq bonus 12) The monster species that spawned more often: grontah sephirah (freq bonus 42) The monster species that spawned more often: tin-soldier (freq bonus 10) The monster species that spawned more often: magic laser (freq bonus 21) The monster species that spawned more often: sweet thick girl (freq bonus 12) The monster species that spawned more often: special fungus (freq bonus 5) The monster species that spawned more often: fatweight rubber (freq bonus 5) The monster species that spawned more often: undead ant (freq bonus 80) The monster species that spawned more often: special force fungus (freq bonus 12) The monster species that spawned more often: river orc (freq bonus 42) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 4) The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: blister patch The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: caterwaul The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: Unveiled Grigori The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: absent patch The monster species that never randomly spawned: striped spider The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 74) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: time trap (freq bonus 10) Next attribute increase check would have come at turn 4253 Strength training was 11 Dexterity training was 5 Wisdom training was 0 Constitution training was 9 Your protection was reduced by 1 You were level-drain resistant You were immune to sickness You were magic-protected You were prevented from having disintegration resistance (0) You were prevented from having peacevision (0) You were warned of undead You had infravision You had 1071 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 3X Prepared(0) weapon practice 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (cone-shaped helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (anachrononononaut helmet) * skullcap (fish bowl) * flack helmet (spinning helmet) * crystal helm (anti-government helmet) * mining helm (great helmet) * field helm (steel helmet) * helm of safeguard (basin helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (parked gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (plateau boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of phase door (VW GIANT BEETLE) scroll of standard id (PAS DIO LEO) scroll of cure (DAIYEN FOOELS) Potions potion of water (clear) potion of sleeping (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 kittens (1 created) 5 jellies 8 normal jellies 2 shade jellies 2 vacuum jellies 0 hidden kobolds (1 created) 0 petit mimics (1 created) a goblin 0 evasive sewer rats (2 created) 2 field mice 0 breeder mice (1 created) 0 tiny lurkers (1 created) 2 tron bugs a spore lichen 0 flying trolls (1 created) a kobold zombie 0 shopkeepers (1 created) 2 twens 36 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (13 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (39 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Undead Slayer... You died in The Dungeons of Doom on dungeon level 2 with 339 points, and 36 pieces of gold, after 596 moves. Killer: a monster (flying troll) You were level 3 with a maximum of 36 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 2 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 3 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 29 386 Wooble-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (water demon). - [36] 30 344 k2-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [42] *31 339 demonzero-Und-Sed-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flying troll). - [36] 32 288 AceSeven5-Cam-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [26] 33 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32]