demonzero, chaotic female problematic Midget ----------- ######|.........| #######,,,,,-.........|#### #,,,,%,,####|.....`....,%,## --------,###### |.........|##,,## ######---------- |......-,# ----|------ ##,,#### --------#,,,,,.........| |......|## ##,,,,##### |......|#,####|........| |...@).k ####,,,,,# ##|...^..|,,# |........| |.)..k.| #,--------- #,-.....>|,## |........| -d-.---- #,|.......| ##,|......-,# |........| #,,# #,|.......|##,,--------## |......<.| ##,, #,-.......-,,`## ---------- ### #,|.......|### . ,,........| |. ##|.......| |. --------- |. |. --- [Demonzero the Small Person] St16 Dx16 Co16 In8 Wi5 Ch3 MidProFemCha Dlvl:1 $36 HP-2(43) Pw14(14) AC5 Exp3 T151 Latest messages The little dog bites the pack kobold. The pack kobold is killed! Unknown command ' '. You displaced your little dog. You kill the pack kobold! There is a wall in the way! The pack kobold throws a crude spear! You are hit by a crude spear. [-1 -> 32] The pack kobold wields 2 crude spears {24}! The pack kobold throws 2 crude spears! You are hit by the 1st crude spear! [-13 -> 19] You are hit by the 2nd crude spear. You hear the howling of the CwnAnnwn... [-16 -> 3] Warning: HP low! The pack kobold throws a crude dagger! You are hit by a crude dagger! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed -7 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} l - a blessed +1 pair of gnomish boots (being worn) {4} n - a blessed +0 orcish helm {12} Comestibles j - an uncursed tripe ration {1} k - an uncursed lembas wafer {1} m - an uncursed pancake {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 5 uncursed scrolls of mana {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks o - an uncursed spellbook of healing (2:1) {1} Tools i - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: regeneration You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 86) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24585 Monster spawn increase reached its maximum at turn 66405 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 412248 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: great white dragon (freq bonus 4) The monster species that spawned more often: taker colony (freq bonus 10) The monster species that spawned more often: panotty (freq bonus 7) The monster species that spawned more often: sue growth (freq bonus 24) The monster species that spawned more often: twelve-headed hydra (freq bonus 15) The monster species that spawned more often: barking spider (freq bonus 10) The monster species that spawned more often: earth spirit (freq bonus 42) The monster species that spawned more often: nightgaunt (freq bonus 10) The monster species that spawned more often: brain mole (freq bonus 10) The monster species that spawned more often: gray mold (freq bonus 24) The monster species that spawned more often: magma vortex (freq bonus 24) The monster species that spawned more often: haunted ghost (freq bonus 4) The monster species that spawned more often: aircraft carrier (freq bonus 8) The monster species that spawned more often: Cristi (freq bonus 16) The monster species that spawned more often: unalignment thing (freq bonus 8) The monster species that spawned more often: master thief (freq bonus 16) The monster species that spawned more often: crepuscule mimic (freq bonus 24) The monster species that spawned more often: thick potato (freq bonus 16) The monster species that spawned more often: stone warp fungus (freq bonus 24) The monster species that spawned more often: ego gray wolf (freq bonus 30) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: vaporization ant The monster species that never randomly spawned: anti-intrinsic vortex The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: arcane vortex The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 20) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 36) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Next attribute increase check would have come at turn 3564 Strength training was -2 Dexterity training was 1 Wisdom training was 4 Constitution training was 2 You were prevented from having half spell damage (0) You were prevented from having regeneration (0) You had automatic searching You had 1584 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (86) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 68% 100% Techniques known in the end Name Level Status rage eruption 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) gnomish boots (little black boots) orcish helm (iron skull cap) Scrolls scroll of healing (MUD BODY TO SHOCK RESIST) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (NIYONIAI) Spellbooks spellbook of healing (fleeting) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes stone (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal (2 created) 0 little dogs (1 created) 2 pack kobolds (11 created) 2 low snotlings 0 generic errors (2 created) 0 immobile growths (1 created) a sub-gnome a kobold zombie a chaser shadow 22 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (2 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (22 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (28 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Midget... You died in The Dungeons of Doom on dungeon level 1 with 401 points, and 36 pieces of gold, after 151 moves. Killer: an orcish dagger You were level 3 with a maximum of 43 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 2 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 3 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 11 627 demonzero-Nob-Scu-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a spore cloud. - [27] 12 533 Raisse-Tou-Aur-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (busy-looking merchant). - [45] *13 401 demonzero-Mid-Pro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [43] 14 389 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 1. Killed by the wrath of a deity (Effie Trinket). 11 [36] 15 386 Wooble-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (water demon). - [36]