demonzero, lawful female centaur Acid Mage ### #,# ##### -|- #,,@m |.| ##,### -----.-----###,,# ------- |..........,,,,## .....<| -----.-----##,,, |.---.| |.| ##|.| |.| -|- #,-.---.| #,# #,|.....| ###,,# ##`--.---- #,,,## #,,##,# -|--------- . #`### ###,##### |.........| #,,%#------#,,,# |.......... #############,,,,,,,,###,#|....|,,### |.....{...|####################,,,,,,,,,,,,,,,,,,,,,,,,,...#..,# |.........-,,,,,,,,,,,,,,,,,,,,,########################|#...|## -----------##################### ----- [Demonzero the Oozer] St6 Dx11 Co16 In13 Wi8 Ch5 AciCenFemLaw Dlvl:1 $25 HP0(19) Pw19(19) AC7 Exp1 T261 Latest messages You kill the grid bug! The door actually was a small mimic! You hit the small mimic! You miss the small mimic. You hit the small mimic! You kick the small mimic. You miss the small mimic. You kick the small mimic. The small mimic claws you! [-9 -> 10] You hit the small mimic. You kick the small mimic. You hit the small mimic. The small mimic is startled for a moment. You kick the small mimic. You hit the small mimic. You miss the small mimic. (2x) You kick the small mimic. The small mimic claws you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of taming {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (7:5) {1} i - a blessed spellbook of acid stream (0:4) {1} Potions d - an uncursed potion of oil {1} Rings g - a blessed +2 ring of gain dexterity (on left hand) {1} Wands f - an uncursed wand of acid (0:4) {1} Tools j - an uncursed magic marker (1:79) {1} p - an uncursed +0 pick-axe {32} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-handed sword (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56095 Monster spawn increase reached its maximum at turn 95965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 419166 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: naga The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: radioactive jelly (freq bonus 24) The monster species that spawned more often: ninja (freq bonus 8) The monster species that spawned more often: giant white dragonfly (freq bonus 6) The monster species that spawned more often: undead assassin (freq bonus 48) The monster species that spawned more often: poison paraelemental (freq bonus 54) The monster species that spawned more often: matrix gal (freq bonus 8) The monster species that spawned more often: cook (freq bonus 12) The monster species that spawned more often: russian fury (freq bonus 10) The monster species that spawned more often: difficult lead golem (freq bonus 8) The monster species that spawned more often: software bug (freq bonus 15) The monster species that spawned more often: legion devil captain (freq bonus 42) The monster species that spawned more often: Crone Lily (freq bonus 48) The monster species that spawned more often: eel-lizard (freq bonus 6) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 48) The monster species that spawned more often: weremindflayer (freq bonus 48) The monster species that spawned more often: abnormal warp fungus (freq bonus 24) The monster species that spawned more often: spring chicken (freq bonus 18) The monster species that spawned more often: nebulous light (freq bonus 12) The monster species that spawned more often: big boo (freq bonus 3) The monster species that spawned more often: ankheg (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 16) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: heretic The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: super-old asshole teacher The monster species that never randomly spawned: gold firebird The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: grimer The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: super enemy The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 17) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 29) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 17) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 3) Next attribute increase check would have come at turn 1254 Strength training was 11 Dexterity training was 4 Wisdom training was 5 Constitution training was 5 You were acid resistant You were prevented from having mana regeneration (0) You were prevented from having stun resistance (0) You had 1212 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 98% b - acid stream 4 matter 70% 298% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (WIZZY LABOR CO) scroll of phase door (RECOVER BY SMEEL) scroll of standard id (LAM EQUENUS) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) Spellbooks spellbook of acid sphere (adorable) spellbook of acid stream (inane) Potions potion of oil (peppermint) Rings ring of gain dexterity (cameo) Wands wand of acid (fiber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a canermine 0 acid hound pups (1 created) 0 cave kobolds (1 created) 0 carvers (1 created) 0 small mimics (1 created) 0 millipedes (1 created) a grid bug (2 created) 0 lichens (1 created) a grid xorn 0 kobold zombies (1 created) 0 colorless mushroom patches (1 created) 0 novice dark walls (1 created) 0 scroll troves (1 created) 14 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye demonzero the Acid Mage... You died in The Dungeons of Doom on dungeon level 1 with 47 points, and 25 pieces of gold, after 261 moves. Killer: a monster (small mimic) You were level 1 with a maximum of 19 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 2 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 3 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 26 50 Wooble-Mur-Nor-Fem-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [16] 27 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] *28 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19] 29 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 30 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12]