demonzero, chaotic male illithid Bard ######-------- ----------,,,,,,@°.....+ |.....{...,#####|d....$| |........|## ------- |........-, |........|# ---|------ #,# #,## #,,# ---.------------------------- |............................| |.#..........................| |.......................<....| |............................| |.......{.....%..............| ------------------------------ [Demonzero the Rhymer] St8 Dx9 Co5 In7 Wi9 Ch17 BrdIllMalCha Dlvl:1 $0 HP0(14) Pw17(17) AC8 Exp2 T185 Latest messages The little dog drops a spellbook {1}. The apprentice light wall lashes you! [-3 -> 7] The apprentice light wall misses. Unknown command ' '. (8x) In what direction? [47896321><] You kick the apprentice light wall. You hit the apprentice light wall. Your tentacles suck the apprentice light wall. You eat the apprentice light wall's brain! The apprentice light wall doesn't notice. The little dog picks up a spellbook {1}. You hit the apprentice light wall. Your tentacles suck the apprentice light wall. In what direction? [47896321><] You kick the apprentice light wall. The apprentice light wall lashes you! [-4 -> 3] The apprentice light wall tramples over you! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 8 uncursed apples {4} d - 10 uncursed oranges {5} Scrolls h - 4 uncursed scrolls of healing {2} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} m - an uncursed scroll of identify {1} Potions e - 4 uncursed potions of booze {4} f - 2 blessed potions of booze {2} n - an uncursed potion of gain ability {1} Tools a - an uncursed wooden harp {1} g - an uncursed tin whistle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 82% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: pick-axe (turn 214) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47340 Monster spawn increase reached its maximum at turn 92307 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1485000 The monster class that cannot be genocided was blob The monster class that was spawned more often: archfiend (freq bonus 7) The monster species that spawned more often: frenzied ice spawn (freq bonus 9) The monster species that spawned more often: sound turret (freq bonus 16) The monster species that spawned more often: kaleidoscope ant (freq bonus 18) The monster species that spawned more often: novel spore (freq bonus 9) The monster species that spawned more often: erring wight (freq bonus 27) The monster species that spawned more often: Keystone Policeman (freq bonus 26) The monster species that spawned more often: undead soul killer (freq bonus 10) The monster species that spawned more often: black demon awgwa (freq bonus 20) The monster species that spawned more often: red mushroom (freq bonus 12) The monster species that spawned more often: blue snake (freq bonus 44) The monster species that spawned more often: lichking (freq bonus 288) The monster species that spawned more often: irritating girl (freq bonus 18) The monster species that spawned more often: afternoon caller (freq bonus 48) The monster species that spawned more often: otaku (freq bonus 40) The monster species that spawned more often: werehorse (freq bonus 30) The monster species that spawned more often: six-headed snake (freq bonus 72) The monster species that spawned more often: purple force patch (freq bonus 60) The monster species that spawned more often: tasloi lookout (freq bonus 32) The monster species that spawned more often: baby diamond dragon (freq bonus 48) The monster species that spawned more often: aloe gel (freq bonus 48) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: cat eared devil The monster species that never randomly spawned: Marius The monster species that never randomly spawned: burning clan The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: tomb looter The monster species that never randomly spawned: alien pod The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 22) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 15) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 26) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 7) Next attribute increase check would have come at turn 618 Strength training was 13 Dexterity training was 5 Wisdom training was 1 Constitution training was 11 You were prevented from having invisibility (0) You were prevented from having teleport control (0) You saw invisible You were telepathic You had infravision You had 1293 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (305) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls * scroll of detect water (SPARKLING EDWARD CULLEN) scroll of healing (CLITUS DISCUS) scroll of mana (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of phase door (PROR PERPERCA) scroll of standard id (WAWAE EHA) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of identify (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Spellbooks * spellbook of sleep (stellar) * spellbook of confuse monster (curare-impregnated) * spellbook of slow monster (pale) * spellbook of cause fear (stapled) * spellbook of charm monster (hand-printed) Potions potion of booze (cloudy) potion of gain ability (violet) Wands * wand of stinking cloud (balsa) * wand of time stop (knotted) * wand of clone monster (quadratic) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach 0 acid blobs (1 created) 0 jackals (1 created) 0 little dogs (1 created) an immobile mold 0 sub-gnomes (1 created) a twen 0 sukkiri flowers (1 created) 0 apprentice light walls (1 created) a scroll trove a health trove 11 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Bard... You died in The Dungeons of Doom on dungeon level 1 with 88 points, and 0 pieces of gold, after 185 moves. Killer: a monster (apprentice light wall) You were level 2 with a maximum of 14 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 2 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 3 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 21 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 22 88 lulwut-Psi-Dvp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a blood hook. - [22] *23 88 demonzero-Brd-Ill-Mal-Cha died in The Dungeons of * Doom on level 1. Killed by a monster (apprentice light wall). - [14] 24 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 25 54 BSOD2-Pir-Vee-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [11]