demonzero, neutral male human Barbarian ------------ |..........|## |...........,# ---------- |..........|,# .........|##------- |..........|,# |........|,,......| |..........|,######## |........|,#|.....| |..........|,,,,,,,,# ### |........-,#|.....| -.--------.-,------%## ###,###+#,, ###---+------,#|.....| #,,# ,,,,,,,.....+,,#####,#,,,,,,,,,, ,,,,,,,,,,,,,,,,......| #### #,#####|....|,,,,,,,,,,,,,,##,,,##,,,############|.....| #,# |.....,,,,,,,,,,,,#,` #-.--.--------- ---|---# ######,# |....|,#,#,--------- |............| #,,,,### #,,,,,,# ------,#%,,|......{| |..@a_.......| ####,,,# ---.--#### ,,,,,,,}),,|.....<.| |............| -----[- |>...+ ##,,,,,#,,,,|.......| -------------- |.....| |....|########,,########,|.......| |.....| |.....,,,,,,,,,# #,|.......| |.....| ----.-######### #,-.......| ------- ##--------- [Demonzero the Plunderer] St14 Dx11 Co11 In6 Wi8 Ch6 BarHumMalNeu Dlvl:1 $32 HP0(22) Pw6(6) AC6 Exp1 T258 Leg Elb Latest messages The blood hook scratches your right leg! [-1 -> 16] Unknown command ' '. You smite the blood hook! You hear some noises. The blood hook stings you! [-6 -> 10] Your ring mail blocks the blood hook's attack. Unknown command ' '. You miss the blood hook. The blood hook stings you! [-2 -> 8] The blood hook scratches your left leg! [-3 -> 5] Unknown command ' '. (6x) What do you want to write with? [- abv or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The blood hook stings you! You die... Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} v - an uncursed +0 axe {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} q - an uncursed pear {1} s - an uncursed lembas wafer {1} t - an uncursed twen corpse {10} Scrolls m - an uncursed scroll of identify {1} o - an uncursed scroll of world fall {1} r - an uncursed scroll of blank paper {1} Potions k - an uncursed potion of booze {1} n - an uncursed potion of paralysis {1} Tools l - a blessed large box {510} p - a blessed blindfold {1} u - a blessed wax candle {1} Contents of the large box: an uncursed spellbook of berserk (0:0) {1} an uncursed scroll of cure {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: double attacks You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Wand drop chance was reduced to 86% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: body spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19833 Monster spawn increase reached its maximum at turn 67678 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 569350 The monster class that cannot be genocided was jelly The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: hidden mold (freq bonus 8) The monster species that spawned more often: vorpal bunny (freq bonus 14) The monster species that spawned more often: greater evil elemental (freq bonus 12) The monster species that spawned more often: Suou Ginta (freq bonus 4) The monster species that spawned more often: vlasta (freq bonus 12) The monster species that spawned more often: fighter lich (freq bonus 6) The monster species that spawned more often: null patch (freq bonus 30) The monster species that spawned more often: bus (freq bonus 18) The monster species that spawned more often: master twen (freq bonus 9) The monster species that spawned more often: best high school teacher (freq bonus 6) The monster species that spawned more often: dung soldier (freq bonus 48) The monster species that spawned more often: footpad (freq bonus 24) The monster species that spawned more often: scorched skeleton (freq bonus 5) The monster species that spawned more often: flightless shantak (freq bonus 28) The monster species that spawned more often: expert light wall (freq bonus 9) The monster species that spawned more often: real disintegration hound (freq bonus 12) The monster species that spawned more often: space transport (freq bonus 6) The monster species that spawned more often: Sing's plateau boot (freq bonus 28) The monster species that spawned more often: crater mushroom (freq bonus 4) The monster species that spawned more often: shaped force patch (freq bonus 15) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: clay patch The monster species that never randomly spawned: floating dream eye The monster species that never randomly spawned: gnome warrior The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: Lucifer The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 78) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 22) Next attribute increase check would have come at turn 480 Strength training was 3 Dexterity training was -3 Wisdom training was 7 Constitution training was 13 You were poison resistant You had the following problem: You always found or left bones levels if possible. (12) You were prevented from having displacement (0) You were prevented from having double attacks (0) You had wounded legs (55) You had 1225 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (458) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 90% 98% Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (visored helmet) * skullcap (viking helmet) * flack helmet (fish bowl) * crystal helm stone (gemmed helmet) * mining helm (inkcoat helmet) * field helm (horned helmet) * helm of safeguard (steel helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (spiky gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (camouflage patterned boots) * boots of safeguard (orange boots) Scrolls scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (STUNT PROTECTED HAS NO SUPESTATE) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (BANDARCHOR GO HOME) scroll of identify (LITTLE INJURED DOUBLE PAY) scroll of world fall (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of blank paper (unlabeled) Spellbooks spellbook of berserk (eternal) Potions potion of booze (unnatural) potion of paralysis (sparkly) Tools large box (wooden box) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a scrawny cat 3 grid bugs (4 created) a weak crow a lichen (4 created) a newt mummy a newt a twen 14 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (30 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 101 points, and 32 pieces of gold, after 258 moves. Killer: a monster (blood hook) You were level 1 with a maximum of 22 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 2 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 3 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] * 4 101 demonzero-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (blood hook). - [22] 5 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 6 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20]