demonzero, neutral male burning Musician ----- ---------- |...|## ##--........--#------- ------------ ##|....,,##### #,-...----....,|.....| +..........| -----,-.>.|,,,,,,# #,|...| |...|,|.....| ##|......#...| |...|,|....,,#--.------- #,|...----...|,|.....| ###,...........| |...|,-.---,,#|........| ###,--........--,|....^|###,,,|.....#....| |...-,#,,,,,,,.....<...| #,,,#----------#,|.....|,,,,,,...........| |...|#########|........| #,### #,|.....|###,# ---------|-- |...| --|------- #,# #,|.....-,,,,# #,# |...| #,,# #,# #,......|,#### #,,# ----- ##,##### #,# ##|.....|,# ##,## #,,,,,# #,# -------## ###,,,# ####,# #,# #`,,,## #,,# #,# --.---# --.---,# |@...| |....-,# |....| |....|## |....| |....| |..$.| ------ ------ [Demonzero the Doodler] St16 Dx12 Co10 In6 Wi13 Ch7 MusBurMalNeu Dlvl:1 $25 HP-7(20) Pw9(9) AC8 Exp1 T210 Brn Latest messages You see here 7 gold pieces {0}. 7 gold pieces. You displaced Dray Harp. Pick an object. @ a human or elf (tame Green-elf called Dray Harp) (base level 5) (female) Accessing Pokedex entry for Green-elf... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 10, magic resistance = 10, alignment 6. Normal speed (12). Normal generation in groups, with frequency 15. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical There is a wall in the way! You stop. Dray Harp is in the way! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. With great effort you move the boulder. You try to move the boulder, but in vain. You inhale a cloud of spores! The spores were poisoned! [-15 -> 5] Unknown command ' '. You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Comestibles m - 4 uncursed oranges {2} Scrolls h - 6 uncursed scrolls of healing {6} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} n - an uncursed scroll of identify {1} Tools c - an uncursed magic flute (0:15) {1} d - an uncursed magic harp (0:12) {1} e - an uncursed drum of earthquake (0:8) {1} f - an uncursed frost horn (0:13) {1} g - an uncursed fire horn (0:14) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 17 Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40885 Monster spawn increase reached its maximum at turn 82412 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 336241 The monster class that cannot be genocided was elemental The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: loudspeaker (freq bonus 24) The monster species that spawned more often: white wraith (freq bonus 12) The monster species that spawned more often: high ninja (freq bonus 5) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 8) The monster species that spawned more often: acidic growth (freq bonus 9) The monster species that spawned more often: mizuchi (freq bonus 14) The monster species that spawned more often: leprechaun wanderer (freq bonus 16) The monster species that spawned more often: dread witch (freq bonus 7) The monster species that spawned more often: duam xnaht agent (freq bonus 10) The monster species that spawned more often: adventurer mold (freq bonus 6) The monster species that spawned more often: ebony force fungus (freq bonus 48) The monster species that spawned more often: skeleton (freq bonus 20) The monster species that spawned more often: clockwork automaton (freq bonus 5) The monster species that spawned more often: real nether lich (freq bonus 9) The monster species that spawned more often: trump (freq bonus 6) The monster species that spawned more often: surya deva (freq bonus 96) The monster species that spawned more often: minor death (freq bonus 18) The monster species that spawned more often: siege door (freq bonus 16) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 12) The monster species that spawned more often: draugr deathlord (freq bonus 9) The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: immobile mold The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 16) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 68) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 27) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 103) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 56) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 5) Next attribute increase check would have come at turn 750 Strength training was 1 Dexterity training was -1 Wisdom training was 2 Constitution training was 2 You were burned (0) You were prevented from having sickness resistance (0) You were prevented from having sickopathy (0) You had 1535 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (SMOKING KILLS) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of identify (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fox (2 created) 0 pack kobolds (5 created) a breeder mouse 2 karate scrubs 0 Green-elves (1 created) a newt 12 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Musician... You died in The Dungeons of Doom on dungeon level 1 with 59 points, and 25 pieces of gold, after 210 moves. Killer: fumarole spores You were level 1 with a maximum of 20 hit points when you died. You reached the 249th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 247 59 Mekkis-Jed-Wor-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [24] 248 59 Terexen-Mah-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (jackal). - [20] *249 59 demonzero-Mus-Bur-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [20] 250 58 bugsniper-Cha-Vee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an icy touch. - [13] 251 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14]