demonzero, lawful female tumblrer Goldminer ------------------- .................# # #........# ..... #...........# ... -----.-#-.-#-#-#-###-## #,,,,,,%,,,,,,,,,,# ####,,,,########---|- #,,,,#### |.... #,#### |...| ###,#### ##|.{.| ,,,,,,,# #,%...| ----+-----|----- #,|...| |..............|#####,----- ..<............|@,,,,,# |..............+`###### ---------------- [Demonzero the Mining Slave] St15 Dx7 Co14 In9 Wi13 Ch7 GolTumFemLaw Dlvl:1 $327 HP-37(16) Pw7(7) AC1 Exp1 T142 Leg Stn Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] Ouch! That hurts! [-1 -> 15] In what direction? [47896321><] Ouch! That hurts! [-5 -> 10] In what direction? [47896321><] Ouch! That hurts! [-5 -> 5] Your right leg is in no shape for kicking. What do you want to zap? [l or ?*] In what direction? [47896321><] You irradiate yourself! You die... Your inventory Armor b - an uncursed +1 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands l - an uncursed wand of solar beam (0:7) {1} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} k - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 245 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 78 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 23% Wand drop chance was reduced to 49% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: elemental spells (turn 160) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105574 Monster spawn increase reached its maximum at turn 141034 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 670720 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: security bot (freq bonus 20) The monster species that spawned more often: crunchy mushroom (freq bonus 16) The monster species that spawned more often: spotted mushroom patch (freq bonus 8) The monster species that spawned more often: undead nobleman (freq bonus 14) The monster species that spawned more often: flying Woodland-elf (freq bonus 8) The monster species that spawned more often: papier-mache cow (freq bonus 8) The monster species that spawned more often: circle clan (freq bonus 8) The monster species that spawned more often: Melanie (freq bonus 7) The monster species that spawned more often: inertia mushroom (freq bonus 26) The monster species that spawned more often: black naga hatchling (freq bonus 7) The monster species that spawned more often: joyous lady (freq bonus 8) The monster species that spawned more often: stalking venom lichen (freq bonus 8) The monster species that spawned more often: vile archer (freq bonus 13) The monster species that spawned more often: lilac spore (freq bonus 7) The monster species that spawned more often: mythical dawn agent (freq bonus 8) The monster species that spawned more often: centaur boss (freq bonus 8) The monster species that spawned more often: golden monster (freq bonus 9) The monster species that spawned more often: white patch (freq bonus 28) The monster species that spawned more often: giant orange frog (freq bonus 14) The monster species that spawned more often: mirror mold (freq bonus 8) The monster species that never randomly spawned: mottled draconian The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: locking stable The monster species that never randomly spawned: flying cockatrice The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: natto The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 179) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 83) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 17) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 15) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 93) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were stunned (0) You were prevented from having poison resistance (0) You were prevented from having curse resistance (0) You had wounded legs (9) You had 1356 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum You could have safely prayed (165) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (RAKIMONTRARAR) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (PRZECIAZONY) scroll of cure (SWAGLAB) Potions potion called uneasy (alchemical) Wands wand of solar beam (electrum) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 little dogs (1 created) 0 green growths (1 created) a twen (3 created) a disintegration trove 7 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Expert] (max Expert) (5400 of 12800) searching [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) pick-axe [Legendary] (max Legendary) (25002 of 43200) club [Master] (max Master) (12800 of 25000) crossbow [Master] (max Master) (12800 of 25000) Spellcasting Skills matter spells [Expert] (max Expert) (5400 of 12800) Goodbye demonzero the Goldminer... You died in The Dungeons of Doom on dungeon level 1 with 39 points, and 327 pieces of gold, after 142 moves. Killer: zapped herself with a wand You were level 1 with a maximum of 16 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 2 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 3 52932 demonzero-War-Bur-Mal-Law died in The Dungeons of Doom on level 5 [max 8]. Killed by a bolt of cold. - [144] 43 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14] 44 50 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 4 [9] *45 39 demonzero-Gol-Tum-Fem-Law died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [16] 46 37 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a shower of rocks. - [11] 47 24 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a hidden gas spore's explosion. - [9]