demonzero, neutral male vamgoyle Acid Mage ##--------- ------- #,........| |.....| #,|.......-------- ##|.....| #,|..............| #,......| #,|..............| #,|.....| #,|..............| #,-.-.--- #,------------|--- #,,,#,#,# #,# #-# -----,,,,,# #,# | ##|.{.|,###,###,# ((| #,....|,# #,,,#,# ######### ((((| #,|<`..,#--+-.-,#####,,,,,,@@.(((.| ##,-----,,-...>|#,,,,,,#######------ #,,,#####,#|.....,####### ,,,,,,,,,,,,..{..|## ... #,,#########------ #### [Demonzero the Oozer] St5 Dx4 Co9 In13 Wi10 Ch3 AciVgoMalNeu Dlvl:2 $19 HP-7(18) Pw21(21) AC9 Exp1 T425 Latest messages What do you want to drop? [$a-or or ?*] You drop a burnt partly drained newt corpse {10}. Unknown command 'M-Q'. Unknown command 'M- '. Ouch! You bump into a door. Unknown command 'M-P'. Unknown command 'M-;'. Ouch! You bump into a door. Unknown command 'M-P'. Unknown command 'M-;'. Ouch! You bump into a door. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! "How dare you break my door?" Sperc wields a shotgun {15}! Sperc fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Scrolls e - an uncursed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - an uncursed scroll of scare monster {1} Spellbooks h - a blessed spellbook of acid sphere (0:1) {1} i - a blessed spellbook of acid stream (0:1) {1} Potions c - 2 uncursed potions of vampire blood {2} d - 2 blessed potions of object detection {2} Rings g - an uncursed ring of cold resistance (on right hand) {1} Wands f - an uncursed wand of acid (0:2) {1} Final attributes You have transgressed Your alignment was -106 Your max alignment was -98 You carried 110 sins You could not have this property at all: reflection You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 4) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19334 Monster spawn increase reached its maximum at turn 46996 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3914610 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: wooden figurine (freq bonus 8) The monster species that spawned more often: experienced nurse (freq bonus 7) The monster species that spawned more often: semi-novice ranger (freq bonus 4) The monster species that spawned more often: evolved gorilla (freq bonus 42) The monster species that spawned more often: reaper stalk (freq bonus 6) The monster species that spawned more often: piranha (freq bonus 5) The monster species that spawned more often: idolan (freq bonus 10) The monster species that spawned more often: death ooze (freq bonus 10) The monster species that spawned more often: eastern moon rabbit (freq bonus 8) The monster species that spawned more often: petty black panther (freq bonus 8) The monster species that spawned more often: blood bug (freq bonus 7) The monster species that spawned more often: petty scarecrow (freq bonus 12) The monster species that spawned more often: nethackbrass horror (freq bonus 7) The monster species that spawned more often: wind mold (freq bonus 6) The monster species that spawned more often: pixie (freq bonus 14) The monster species that spawned more often: voltaic storm (freq bonus 6) The monster species that spawned more often: spirit drinker (freq bonus 5) The monster species that spawned more often: clear rubber (freq bonus 20) The monster species that spawned more often: big purple unicorn (freq bonus 11) The monster species that spawned more often: turbo club racquet (freq bonus 10) The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: foxfire The monster species that never randomly spawned: hypertype The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: giant white mouse The monster species that never randomly spawned: shock hound The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: undead nymph The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 72) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 88) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 4) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 2) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 14) Next attribute increase check would have come at turn 7460 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 17 You were cold resistant You were acid resistant You were prevented from having phasing (0) You were prevented from having reflection (0) You had 1978 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (66) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 101% b - acid stream 4 matter 70% 296% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (MAPIRO MAHAMA DIROMAT) scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (SECTUM SEMPRA) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (NIOQUO TARGO) scroll of cure (FUS RO DAH) scroll of scare monster (THERE IS NO SPOON) Spellbooks spellbook of acid sphere (korean) spellbook of acid stream (ancient) Potions potion of vampire blood (blood-red) potion of object detection (sizzling) Rings ring of cold resistance (cameo) Wands wand of acid (pronged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 pack jackals (2 created) 0 acid hound pups (1 created) an acid sphere 0 hobbits (1 created) 0 jellies (1 created) 0 kobolds (1 created) 0 pack kobolds (10 created) an aqua kobold 0 hidden kobolds (1 created) 0 goblins (1 created) 0 little pigs (2 created) a sewer rat 3 evasive sewer rats (4 created) 2 grid bugs (3 created) 0 vultures (1 created) 0 lichens (2 created) 0 immobile mushrooms (1 created) 0 sub-gnomes (1 created) 0 kestrels (1 created) 0 Kops (1 created) a brown snake a kobold zombie 0 dark female androids (1 created) a stupid looking cos-player 0 shopkeepers (2 created) 0 newts (1 created) 0 geckos (1 created) 0 archaeopteryxes (1 created) 0 small turrets (2 created) 49 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye demonzero the Acid Mage... You died in The Dungeons of Doom on dungeon level 2 with 176 points, and 0 pieces of gold, after 425 moves. Killer: a shotgun shell You were level 1 with a maximum of 18 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 2 52932 demonzero-War-Bur-Mal-Law died in The Dungeons of Doom on level 5 [max 8]. Killed by a bolt of cold. - [144] 3 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 19 213 Nirol-Scr-Dee-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [26] 20 189 Crawlhydra-Elm-Oct-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (eastern moon rabbit). - [16] *21 176 demonzero-Aci-Vgo-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [18] 22 174 BSOD2-Gee-Kha-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (small turret). - [30] 23 174 QQQQQ-Mah-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [25]