demonzero, lawful female mummified DQ Slime --------- |........ a@......| |...<...| |..f....| |........ -#------- [Demonzero the Globule] St16 Dx16 Co16 In5 Wi7 Ch8 SliMumFemLaw Dlvl:1 $6 HP1(2) Pw1(1) AC8 Exp1 T8 Stn Latest messages Hello demonzero, welcome to SlashEMExtended! You are a lawful female mummified DQ Slime. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You see here 6 gold pieces {0}. 6 gold pieces. You miss the ant. The ant hurls a fluorescent potion {1}! The phial crashes on your head and breaks into shards. [-1 -> 1] You stagger a bit... Call a fluorescent potion: The previous message command is currently unavailable! (2x) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: manaleech You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 90% chance Musable item generation frequency was reduced by 75% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: healing spells (turn 350) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64798 Monster spawn increase reached its maximum at turn 80451 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1211156 The monster class that cannot be genocided was orc The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: Inu Yasha (freq bonus 14) The monster species that spawned more often: opal stalk (freq bonus 10) The monster species that spawned more often: huge newt (freq bonus 5) The monster species that spawned more often: storm giant (freq bonus 6) The monster species that spawned more often: phaser patch (freq bonus 14) The monster species that spawned more often: serious bug (freq bonus 6) The monster species that spawned more often: cursed cadaver (freq bonus 6) The monster species that spawned more often: dark dwarven smith (freq bonus 4) The monster species that spawned more often: martian (freq bonus 10) The monster species that spawned more often: goals goblin (freq bonus 10) The monster species that spawned more often: ultimate giant kraken (freq bonus 4) The monster species that spawned more often: adult mercurial dragon (freq bonus 5) The monster species that spawned more often: healing warp patch (freq bonus 5) The monster species that spawned more often: panda (freq bonus 8) The monster species that spawned more often: human monkey (freq bonus 4) The monster species that spawned more often: chaos monkey (freq bonus 8) The monster species that spawned more often: giant swamp dragonfly (freq bonus 4) The monster species that spawned more often: large cuban singer (freq bonus 3) The monster species that spawned more often: multi-hued warp patch (freq bonus 8) The monster species that spawned more often: seven-headed hydra (freq bonus 12) The monster species that never randomly spawned: ice colony The monster species that never randomly spawned: Mr. Mime The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: great brass wyrm The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: desert kobold The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: murderer The monster species that never randomly spawned: undead dunmer The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 14) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 198) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 155) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were stunned (7) You had the menu bug. (83886080) You were prevented from having manaleech (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You had 1492 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of standard id (ACME) scroll of cure (ENEMATZU MEMALEZU) Potions potion called slow (fluorescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye demonzero the DQ Slime...