demonzero, lawful female jelly Elph +#, ,,I@ ,,, --.--- -....-- |.I....| |.....<. |......| --.^..-- ------ [Demonzero the Elleth] St17 Dx11 Co12 In4 Wi5 Ch8 ElpJelFemLaw Dlvl:1 $0 HP20(20) Pw13(13) AC7 Exp1 T61 Bli Hal Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You find a secret door! You feel an unseen monster! You hear some noises. It yelps! You hit it. You try to feel what is lying here on the ground. You feel here a bota mochi {1}. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? You don't have anything to drink. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 elven arrows (in quiver) {27} d - 30 uncursed +0 elven arrows {15} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: stealth You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polymorphing (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39515 Monster spawn increase reached its maximum at turn 83733 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 860096 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: dark warp fungus (freq bonus 3) The monster species that spawned more often: ocean naga (freq bonus 10) The monster species that spawned more often: clock patch (freq bonus 11) The monster species that spawned more often: jumping shock eel (freq bonus 10) The monster species that spawned more often: ill force fungus (freq bonus 3) The monster species that spawned more often: lava warp fungus (freq bonus 12) The monster species that spawned more often: white beetle (freq bonus 3) The monster species that spawned more often: snore patch (freq bonus 7) The monster species that spawned more often: mind force fungus (freq bonus 10) The monster species that spawned more often: programming bug (freq bonus 16) The monster species that spawned more often: satanic door (freq bonus 4) The monster species that spawned more often: bosmer (freq bonus 5) The monster species that spawned more often: map mimic (freq bonus 3) The monster species that spawned more often: plain draconian (freq bonus 10) The monster species that spawned more often: blizzard giant (freq bonus 8) The monster species that spawned more often: dwarf on crack (freq bonus 20) The monster species that spawned more often: iridescent beetle (freq bonus 4) The monster species that spawned more often: charcoal mushroom (freq bonus 5) The monster species that spawned more often: force stalker (freq bonus 7) The monster species that spawned more often: Xine, the Mountain King (freq bonus 4) The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: red frog The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: mist man The monster species that never randomly spawned: pleasing patch The monster species that never randomly spawned: mad rage wolf The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: hidden mold The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 24) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 18) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 16) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 47) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 24) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 7) Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 1 Wisdom training was 14 Constitution training was 1 You were sleep resistant You were poison resistant You were hallucinating (20) You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You leeched mana You had automatic searching You had infravision You had 1439 points of nutrition remaining You were displaced You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anhur, the Satan and B-a-a-l Your deity was Offler You could not have safely prayed (121) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (orange cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (torn boots) * elven cloak (faded pall) Scrolls scroll of healing (DRAW WAT STUNT) scroll of mana (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (24 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Elph...