demonzero, neutral female mimic Bosmer ############# ; #........#..## -.........#....#..# @ @ | --------#-..W#..## @ |....#..## @ @ @ ##....#..# @ ------...#.#..## -.W.........#M.## @ -----......#..## ; ###....##W@# @ |...Z..d#.)# # @ @ | |.#..........# |. -----........#..## @ -............#...#.. @ @ |................#..# mm|. #...#.>..-#-#-##.. | ..........#.Z.$ |.# ; ± @ @ #.@......M|%M(ZZ #Z. ; .......#.M.. 8.(. .. ...M..........| ..|.% #.. ; B ......#.......... ......#.. [Demonzero the Flora Watcher] St4 Dx14 Co7 In6 Wi9 Ch13 BosMimFemNeu Dlvl:6 $32 HP-1(38) Pw22(25) AC11 Exp4 T678 Latest messages [-2 -> 22] You hit the mummy. You destroy the mummy! You hit the bound spirit. (3x) The bound spirit touches you! [-1 -> 23] [-1 -> 22] The barrow wight throws a knife! You are hit by a knife. [-1 -> 21] You hit the bound spirit. You destroy the bound spirit! The barrow wight wields a long sword {16}! You miss the barrow wight. The barrow wight swings his long sword. The barrow wight hits you! Goodbye level 5. You lose the ability to perform vanish! The barrow wight hits you! You die... Your inventory Weapons a - an uncursed +2 elven dagger (weapon in hand) {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {25} s - 18 cursed -6 arrows {9} Armor o - an uncursed +0 pair of gnomish boots (being worn) {4} v - a cursed -1 helm of detect monsters (being worn) {20} Comestibles y - an uncursed food ration {1} Scrolls d - 5 uncursed scrolls of healing {3} e - 4 uncursed scrolls of mana {4} f - 2 uncursed scrolls of phase door {1} g - 2 uncursed scrolls of standard id {2} Rings w - an uncursed +1 ring of increase damage {1} Wands k - an uncursed wand of magic missile (0:3) {1} n - an uncursed wand of enlightenment (0:4) {1} x - an uncursed wand of opening (0:3) {1} Tools r - an uncursed bottle {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: fire resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 75% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: hammer (turn 22) Number of artifacts generated was 5 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18341 Monster spawn increase reached its maximum at turn 57201 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1174712 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: martian slave (freq bonus 8) The monster species that spawned more often: natto (freq bonus 10) The monster species that spawned more often: gargantuan beast (freq bonus 4) The monster species that spawned more often: mimic lich (freq bonus 7) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: Cray (freq bonus 18) The monster species that spawned more often: sand lancer (freq bonus 12) The monster species that spawned more often: dream turret (freq bonus 36) The monster species that spawned more often: Marenka (freq bonus 40) The monster species that spawned more often: black lancer (freq bonus 30) The monster species that spawned more often: thematic fire elemental (freq bonus 6) The monster species that spawned more often: wild pig (freq bonus 12) The monster species that spawned more often: spike urchin (freq bonus 13) The monster species that spawned more often: quinon (freq bonus 5) The monster species that spawned more often: hell buzzard (freq bonus 10) The monster species that spawned more often: radiant force fungus (freq bonus 5) The monster species that spawned more often: cerulean warp fungus (freq bonus 28) The monster species that spawned more often: Dynamo (freq bonus 5) The monster species that spawned more often: undead spacewars fighter (freq bonus 5) The monster species that spawned more often: sootball (freq bonus 10) The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: thresher The monster species that never randomly spawned: annoying idiot The monster species that never randomly spawned: petro trove The monster species that never randomly spawned: eye of doom The monster species that never randomly spawned: threshold fungus The monster species that never randomly spawned: mobat The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 50) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 29) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 391) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 74) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 2) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Next attribute increase check would have come at turn 1550 Strength training was 35 Dexterity training was 11 Wisdom training was 12 Constitution training was 28 You were poison resistant You were prevented from having fire resistance (0) You were prevented from having shock resistance (0) You saw invisible You had infravision You were sensing the presence of monsters (0) You had 836 points of nutrition remaining You could survive without air You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 4X Prepared(0) double thrownage 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (spider boots) * elven cloak (faded pall) gnomish boots (little black boots) helm of detect monsters (frequent helmet) Scrolls scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (SULKEMISAIKA) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (WAWAE EHA) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll called gold (MORAL IS RISED WITH PRAS) scroll of create monster (NIIN VOIMME TOIMIA) scroll of enchant weapon (ENSSICIBZ EDUDO) scroll of tele level (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Potions potion of extreme power (iffy) potion of healing (blinding) Rings ring of increase damage (shattering) Wands wand of magic missile (doggy) wand of enlightenment (wish parser) wand of opening (bitumen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) a giant grasshopper a fire ant (2 created) a cock 0 chickens (2 created) a jackal (3 created) 0 thick jackals (3 created) 0 stinking dogs (1 created) 0 dingo puppies (1 created) 0 kobolds (1 created) 0 small kappas (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 permamimics (1 created) a daddy longlegs (2 created) 0 young unicorns (25 created) 0 ponies (4 created) 0 white unicorn foals (1 created) 0 white unicorns (1 created) a grid bug an insect swarm 0 hidden bats (3 created) 0 huge brown bats (1 created) 0 blue force fungi (1 created) 0 golden mushrooms (1 created) a green growth a cyan spore 0 nattos (1 created) 0 sucker growths (1 created) a clockwork soldier 0 gnome guards (1 created) a kestrel 0 Keystone Kops (1 created) 2 Keystone Detectives 2 mummies (4 created) 0 adom mummies (1 created) a kobold mummy 0 tasloi mummies (1 created) 0 drow mummies (1 created) 0 barrow wights (3 created) a wraith 2 kobold zombies (4 created) a gnome zombie (2 created) a gecko zombie a bound spirit 0 elf zombies (1 created) 0 zombies (1 created) a normal human 0 humans (1 created) 0 shopkeepers (6 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) 0 mana stealers (1 created) 2 small boos a shadow 0 tortoises (1 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 goldfish (1 created) a newt (2 created) a normal frog 0 geckos (1 created) 0 novice medium walls (2 created) 2 white icky things 0 dream turrets (1 created) 130 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 44 times You killed 26 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (4 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Expert) (29 of 160) petkeeping [Basic] (max Expert) (29 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (64 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (2 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Bosmer... You died in The Dungeons of Doom on dungeon level 6 with 2177 points, and 32 pieces of gold, after 678 moves. Killer: a monster (barrow wight) You were level 4 with a maximum of 38 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 70 2339 deadwater-Fig-Arg-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (priestess of Moloch). - [80] 71 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] *72 2177 demonzero-Bos-Mim-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (barrow wight). - [38] 73 2123 deadwater-Pir-Bre-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (ostrich). - [55] 74 2099 Caitlin-Sex-Hum-Fem-Law was poisoned in The Gnomish Mines on level 4. Poisoned by a rotted gnome lord corpse. 40 [49]