demonzero, chaotic male kop Goldminer #########---.- ----------------,,,,,,,,-...|## ##|........##....+,#######|...-,# --------- ##------------------------,............#..|,# ##|...|,# |.......|####,-.......................,|.....##......#|,# #,-<..|,# |........,,,,,|......................|#|..............|,# #,-----,# |.......|###,,+......................|#|..............|,# #,# #,,# |........ #,#|......................|,...#...#..#....|,# #,# #,## ----.---- +......................|,----------------,# #,# #,# #,,# ,#--|---------------------,################,# ##,# ##@# #,## #,,,,,,,^,,,,,,,,,,,,,,,,,`,,,,,,,,,,,%,,,,,# #,,# #o,# #,# #,--.--,#################,##############,--------,####,#### ####,# #,|%[.-,# #,,# #,.*.....|,##,,,,,,# #,,,,# #,|...|## `,## ##|......-,####,--|--- -.--------####*|.... ### |......|## #,|....| |.........,,,,#-----####### |......| #,..>..| |........|####,,%,,,^,,,,,### -------- ##|....| |....%...-,,,,,##########,,,# #-.%..| ----------###### ##### #------ [Demonzero the Mining Slave] St4 Dx5 Co10 In11 Wi7 Ch5 GolKopMalCha Dlvl:1 $50 HP-1(15) Pw7(7) AC4 Exp1 T442 Latest messages [-12 -> 3] In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. You destroy the kobold zombie! Really attack the cave goblin? [yn] (n) (2x) Are you really sure [yes/no]? You just miss the cave goblin. The cave goblin gets angry! The cave goblin wields a poisoned crude dagger {4}! The cave goblin thrusts her poisoned crude dagger. The crude dagger was poisoned! You feel weaker! You lose Strength You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! The cave goblin hits you! You die... Your inventory Weapons e - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} m - 20 uncursed +0 darts {10} n - an uncursed poisoned +0 orcish short sword {12} Armor b - an uncursed +1 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles f - an uncursed cream pie {1} l - an uncursed lembas wafer {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body armor (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19659 Monster spawn increase reached its maximum at turn 65147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 93530 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: night lizard (freq bonus 16) The monster species that spawned more often: psych orb (freq bonus 16) The monster species that spawned more often: rotten food ration (freq bonus 8) The monster species that spawned more often: golden colony (freq bonus 6) The monster species that spawned more often: desert robber (freq bonus 3) The monster species that spawned more often: floating lemon (freq bonus 6) The monster species that spawned more often: false colony (freq bonus 20) The monster species that spawned more often: disenchantment hound (freq bonus 3) The monster species that spawned more often: naga firespitter (freq bonus 3) The monster species that spawned more often: JUGEN (freq bonus 6) The monster species that spawned more often: thick jumping jellyfish (freq bonus 3) The monster species that spawned more often: evasive fox (freq bonus 3) The monster species that spawned more often: hostile girlfriend (freq bonus 5) The monster species that spawned more often: red hornet (freq bonus 4) The monster species that spawned more often: naga magus (freq bonus 2) The monster species that spawned more often: special force patch (freq bonus 3) The monster species that spawned more often: giant brass dragonfly (freq bonus 4) The monster species that spawned more often: roadblock colony (freq bonus 16) The monster species that spawned more often: clay colony (freq bonus 4) The monster species that spawned more often: animated marble statue (freq bonus 12) The monster species that never randomly spawned: green blob The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: elph The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: four-footed snake The monster species that never randomly spawned: Ford Perfect The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: arctic fern The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 18) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 26) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 6) Next attribute increase check would have come at turn 798 Strength training was 12 Dexterity training was 7 Wisdom training was 1 Constitution training was 18 You were prevented from having magic resistance (0) You were prevented from having mana regeneration (0) You had 1034 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) orcish short sword (crude short sword) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (BFG 9000 OH YEAH) scroll of mana (GNAY GNIY) scroll of phase door (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (VET POTE TONBE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 2 jackals 0 little dogs (1 created) a goblin (3 created) 0 cave goblins (1 created) 2 field mice a millipede a porter lichen (2 created) 2 spore lichens 0 brown molds (1 created) 2 kobold zombies (4 created) 0 item masters (2 created) 0 health troves (1 created) 23 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (30 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Goldminer... You died in The Dungeons of Doom on dungeon level 1 with 66 points, and 50 pieces of gold, after 442 moves. Killer: a monster (cave goblin) You were level 1 with a maximum of 15 hit points when you died. You reached the 157th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 155 68 deadwater-Che-Nor-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 24 [24] 156 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22] *157 66 demonzero-Gol-Kop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cave goblin). - [15] 158 63 snake153-Mah-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat). - [21] 159 61 deadwater-Psi-Uni-Mal-Law quit in The Dungeons of Doom on level 1. 6 [6]