demonzero, neutral male centaur Samurai ########## I@I......#### -------......# ---...... ----.... --... --.. |.. |.... |..<. ..I. [Demonzero the Ronin] St17 Dx12 Co6 In7 Wi4 Ch11 SamCenMalNeu Dlvl:1 $0 HP0(53) Pw27(27) AC2 Exp4 T50 Sat Latest messages It claws you! [-10 -> 17] You hear a chugging sound. Unknown command ' '. You miss it. You kick it. It claws you! [-5 -> 13] You hear a chugging sound. You miss it. You kick it. It claws you! [-4 -> 9] Warning: HP low! It claws you! [-5 -> 4] Warning: HP low! You miss it. (2x) It claws you! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 40 uncursed +0 ya (in quiver) {20} Armor e - a blessed rustproof +0 dou-maru (being worn) {160} Comestibles k - an uncursed porter lichen egg {1} Scrolls f - 3 uncursed scrolls of healing {2} g - 3 uncursed scrolls of mana {2} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: shock resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 98% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25095 Monster spawn increase reached its maximum at turn 42935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 595263 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: intelligent penetrator (freq bonus 20) The monster species that spawned more often: bright blue mushroom (freq bonus 2) The monster species that spawned more often: very old silver dragon (freq bonus 3) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: pink mushroom (freq bonus 4) The monster species that spawned more often: petty chill (freq bonus 5) The monster species that spawned more often: fearful trove (freq bonus 2) The monster species that spawned more often: small item trove (freq bonus 2) The monster species that spawned more often: emperor twen (freq bonus 3) The monster species that spawned more often: tasmanian zombie (freq bonus 2) The monster species that spawned more often: satre (freq bonus 6) The monster species that spawned more often: charcoal warp patch (freq bonus 3) The monster species that spawned more often: black shuck (freq bonus 2) The monster species that spawned more often: minocube (freq bonus 16) The monster species that spawned more often: dark naga hatchling (freq bonus 3) The monster species that spawned more often: The Queen of Farts (freq bonus 6) The monster species that spawned more often: sloppy mold (freq bonus 2) The monster species that spawned more often: false growth (freq bonus 2) The monster species that spawned more often: errand boy (freq bonus 12) The monster species that spawned more often: serbian boss (freq bonus 3) The monster species that never randomly spawned: Melkor The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: file read error The monster species that never randomly spawned: strigoi The monster species that never randomly spawned: black bat The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: kappa king The monster species that never randomly spawned: night ogre The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 69) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 84) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 47) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 10) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 2) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Next attribute increase check would have come at turn 1180 Strength training was 9 Dexterity training was 2 Wisdom training was 3 Constitution training was 2 You were prevented from having shock resistance (0) You were prevented from having psi resistance (0) You had 2728 points of nutrition remaining You aggravated monsters You were fast You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin You could not have safely prayed (203) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 4X LIMIT(0) invoke deity 4 R LIMIT(0) appraisal 4 R LIMIT(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (rotating helmet) * sedge hat (scuba helmet) * skullcap (golden helmet) * flack helmet (basin helmet) * crystal helm (dark helmet) * mining helm (meteoric helmet) * field helm (green bowel) * helm of safeguard (deformed helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * yugake (grey-shaded gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (covered pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (clunky heels) * boots of safeguard (buckled boots) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (DAMN IT) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (IYI) scroll called ?? (CURSED GOLD DETECTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 little dogs (2 created) a wolf (4 created) a stalker (9 created) 0 gentlemen (1 created) 0 albaes (1 created) 0 samurai (5 created) 0 newts (1 created) a ninja gaiden (5 created) 29 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (34 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara demonzero the Samurai... You died in The Dungeons of Doom on dungeon level 1 with 736 points, and 0 pieces of gold, after 50 moves. Killer: a monster (invisible stalker) You were level 4 with a maximum of 53 hit points when you died. You reached the 92nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 90 808 Caitlin-Sex-Hum-Fem-Law died in The Dungeons of Doom on level 3. Killed by a falling boulder. - [39] 91 758 dolores-Tra-Elf-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (umber hulk). - [48] *92 736 demonzero-Sam-Cen-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by a monster (invisible stalker). - [53] 93 682 deadwater-Che-Nor-Mal-Law was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted floating eye corpse. 56 [56] 94 661 deadwater-Psi-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (baby green dragon). - [29]