demonzero, chaotic male automatic Jester #########---------###-------- #,,,,,,,,........|,,,-......| #########|.......|,##|......| #,........|,#,.......| #,|.......|,#,|*>....| ---------,|........,,,|......| ----- |........`---------,##---.---- |...|######|.......|####,,,,,,`# #,# |...|,,,,,,........-,,,,,###### #,# |....,#####---------###### #,# |...|# #,# |..@| #,# +...| #,# |...| -+-|-- ----- |....| |<...| ------ [Demonzero the Little Fool] St10 Dx8 Co12 In9 Wi9 Ch12 JesClkMalCha Dlvl:2 $0 HP-26(15) Pw6(6) AC3 Exp1 T402 Latest messages The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. In what direction? [47896321><] This door is already open. With great effort you move the boulder. You try to move the boulder, but in vain. Wait! There's something there you can't see! You destroy it! It misses. You miss it. You kill it! You discover a construction, behind which there is a sexy girl waiting... but you can only see her butt. It seems that her name is Simone. Simone produces squeaky farting noises with her sexy butt. You feel bad! You die... Your inventory Weapons v - 2 uncursed +1 daggers (wielded) {8} y - an uncursed -3 rubber hose (alternate weapon; not wielded) {8} Armor a - an uncursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles w - 10 uncursed cream pies {10} L - 17 uncursed slime molds {9} Scrolls D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - an uncursed scroll of standard id {1} H - an uncursed scroll of cure {1} Spellbooks A - an uncursed spellbook of ice (4:1) {1} B - an uncursed spellbook of fire (2:5) {1} Potions C - an uncursed potion of oil {1} I - an uncursed potion of object detection {1} J - an uncursed potion of levitation {1} Tools z - an uncursed towel {1} K - an uncursed large box {500} Gems d - 11 uncursed -2 rocks (in quiver) {6} e - an uncursed +0 worthless piece of green glass {1} f - an uncursed +0 worthless piece of cyan glass {1} g - 2 blessed +0 worthless pieces of radiant glass {2} h - an uncursed +0 amethyst stone {1} j - a blessed +7 worthless piece of teal glass {1} k - 2 uncursed +0 topaz stones {2} l - an uncursed +0 lapis lazuli {1} m - an uncursed +0 tourmaline {1} n - a blessed +1 worthless piece of green glass {1} o - an uncursed +0 sleepstone p - an uncursed -1 worthless piece of blue glass {1} q - an uncursed +0 bank stone r - an uncursed +0 worthless piece of blue glass {1} s - an uncursed +0 worthless piece of orange glass {1} t - an uncursed +0 ghostly stone The large box is empty. Final attributes You were aligned Your alignment was 3 Your max alignment was 14 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 46 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 94% Musable item generation frequency was reduced by 84% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: searching (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31271 Monster spawn increase reached its maximum at turn 146391 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2873451 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: mosquito defensor (freq bonus 24) The monster species that spawned more often: nexus fungus (freq bonus 4) The monster species that spawned more often: caterpie (freq bonus 10) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 12) The monster species that spawned more often: volcanic blob (freq bonus 20) The monster species that spawned more often: shaman (freq bonus 4) The monster species that spawned more often: city spirit (freq bonus 20) The monster species that spawned more often: desu sentai (freq bonus 4) The monster species that spawned more often: snakeman outcast (freq bonus 9) The monster species that spawned more often: wood cattle (freq bonus 3) The monster species that spawned more often: cat zombie (freq bonus 24) The monster species that spawned more often: ice stalk (freq bonus 6) The monster species that spawned more often: undead jester (freq bonus 18) The monster species that spawned more often: runt shaman (freq bonus 3) The monster species that spawned more often: stalking master lichen (freq bonus 6) The monster species that spawned more often: group hobbit (freq bonus 6) The monster species that spawned more often: jubjub bird (freq bonus 12) The monster species that spawned more often: mind growth (freq bonus 4) The monster species that spawned more often: quantum fungus (freq bonus 14) The monster species that spawned more often: stone growth (freq bonus 4) The monster species that never randomly spawned: abyss penetrator The monster species that never randomly spawned: landmine The monster species that never randomly spawned: lava golem The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: Helen The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: triton The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 51) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 20) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 15) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 15) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 5) Next attribute increase check would have come at turn 10465 Strength training was 3 Dexterity training was 4 Wisdom training was 5 Constitution training was 9 You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 42) (money limit: 7074) You were in a ghost world (0) You were prevented from having sickopathy (0) You were very tired You had 893 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco You could have safely prayed (40) You are dead Spells known in the end Name Level Category Fail Memory a - ice 4 elemental 90% 296% b - fire 3 elemental 14% 196% Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (fighting gloves) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of phase door (CRITICAL HIT) scroll of standard id (MOVE FINGERS TO DISTUB BY STUNTS) scroll of cure (REGNAD) scroll called help (MORKE GRUVER) Spellbooks spellbook of ice (generous) spellbook of fire (wrinkled) Potions potion of oil (cluster amaryllis) potion called dizzy (radiating) potion of object detection (marigold) potion of levitation (lavender) Tools large box (wooden box) Gems worthless piece of green glass (green) worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) amethyst stone (violet) worthless piece of teal glass (teal) topaz stone (yellowish brown) lapis lazuli (blue) tourmaline (green) sleepstone (gray) worthless piece of blue glass (blue) bank stone (gray) worthless piece of orange glass (orange) ghostly stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) a xof 0 petit mimics (1 created) a goblin (2 created) 0 little pigs (1 created) 0 field voles (1 created) 0 grid bugs (10 created) 0 brown growths (3 created) 0 sub-gnomes (1 created) a newt mummy a wood bear cub 0 kobold zombies (1 created) 0 karate scrubs (1 created) 0 priests (1 created) 0 shopkeepers (1 created) 0 twens (1 created) 0 colorless mushroom patches (1 created) 0 jumping jellyfish (1 created) 31 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Jester... You died in The Dungeons of Doom on dungeon level 2 with 168 points, and 0 pieces of gold, after 402 moves. Killer: a bad damage effect You were level 1 with a maximum of 15 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 47 215 Lorskel-Jed-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (battle-scarred veteran). - [38] 48 175 deadwater-Yeo-Roh-Mal-Cha died in The Dungeons of Doom on level 2. Burned by a fireball. - [32] *49 168 demonzero-Jes-Clk-Mal-Cha died in The Dungeons of * Doom on level 2 [max 3]. Killed by a bad damage effect. - [15] 50 150 deadwater-Zyb-Red-Mal-Law quit in The Dungeons of Doom on level 2. 40 [40] 51 149 krazyhades-Gun-Hem-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shuriken. - [12]