demonzero, neutral female homicidal Artist ###---------##----------- ---------------- ---------- #,,........|#,..........| |..............| -------## |........|###,#|.......|#,|......^..| |..`...........| ##|.....-,# |.........,,,,#--|-^----,,..........| |..............| ###,-.....|,# |........|##### #,#,####,,|.........| --------.------- #,,,|.....|,# ------|--- #,####,,,,|.........| ####,,##,######,##|..^..|,# ###,# #,####,##,-------|--- #,,,`,,,,,,,#,,,# -------,# #,,,# ,,,,,#,,^,# #,# #,---.-----,#,###########,#########,### #-.-.-,,### #,# #######,|.......|`,,,,,,,,,,,,,,,,,,,,,,,,# |....,,# ###^# #,,,,,,,|.......|##############,###,-|----# |...|,# #,,,# --.---###|.......-,,,,,,,,,,,,,,,,,,,|....| |...| #,### |..<.| |.......|##############,####|^...| |@..+ -|------ |..... --------- #,,,# |..{.| |...| --......| |....| ###,##|....| ----- |...{...| ------ #,,,|....| #################|.......| ###,.....| #,,,,,,,,,,,,,^,,-.......| #------ #################--......| -------- [Demonzero the Paint Splotcher] St5 Dx14 Co11 In8 Wi14 Ch12 ArtHomFemNeu Dlvl:2 $17 HP-11(12) Pw11(13) AC3 Exp1 T595 Leg Latest messages A green glow surrounds you... You feel like a whiny Mary-Sue! You hear the splashing of a naiad. Do you really want to step into that fumbling trap? [yn] (n) A green glow surrounds you... You feel like a whiny Mary-Sue! You slip and nearly fall. You hear water falling on coins. Do you really want to step into that anti-magic field? [yn] (n) You feel your magical energy drain away! You trip over your own feet. You flounder. A shuriken shoots out at you! You are hit by a shuriken. [-4 -> 8] You trip over your own feet. You see here a scroll labeled ITS TOO HEAVY FOR YOUR {1}. C - a scroll labeled ITS TOO HEAVY FOR YOUR {1}. You fall down the stairs. You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 195 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Wand drop chance was reduced to 91% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16128 Monster spawn increase reached its maximum at turn 48798 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 82368 The monster class that cannot be genocided was snake The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Rendtbar (freq bonus 6) The monster species that spawned more often: humongous giant (freq bonus 8) The monster species that spawned more often: ong sephirah (freq bonus 4) The monster species that spawned more often: blunderbore (freq bonus 4) The monster species that spawned more often: stone force fungus (freq bonus 5) The monster species that spawned more often: ant general (freq bonus 8) The monster species that spawned more often: giant spellbook trove (freq bonus 6) The monster species that spawned more often: randomizer (freq bonus 5) The monster species that spawned more often: warty mushroom (freq bonus 4) The monster species that spawned more often: kobold warlord (freq bonus 7) The monster species that spawned more often: plague bat (freq bonus 8) The monster species that spawned more often: odorous girl (freq bonus 12) The monster species that spawned more often: :Ó7 (freq bonus 4) The monster species that spawned more often: nord (freq bonus 4) The monster species that spawned more often: lamb (freq bonus 10) The monster species that spawned more often: spriggan (freq bonus 42) The monster species that spawned more often: flying guy (freq bonus 4) The monster species that spawned more often: secluded mushroom (freq bonus 10) The monster species that spawned more often: furious spore (freq bonus 8) The monster species that spawned more often: whipfish (freq bonus 4) The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: mummy The monster species that never randomly spawned: Katzou The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: Maurus The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: quartz piercer The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 208) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 54) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 8) Next attribute increase check would have come at turn 1613 Strength training was 4 Dexterity training was -5 Wisdom training was 0 Constitution training was 18 You were poison resistant You were acid resistant You fumbled You had wounded legs (83) You had 901 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso You could have safely prayed (235) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Artist...