demonzero, lawful male hemi-doppelganger DQ Slime ##-------- #,.......|#######------------ #,|.----..,,,,,,,...........| #,|.| |.|#######|...{..<...| #,|.----.| |..........| #,|......| ----.------- #,----|-.- #,# #,,# #,#,####,#######,### ##,# #,,,,,,,,,,,,,,,,,,# #,# ###,##,#,######-|-.- #,# -.--#-,# -#...- #,# |....|,# |.---# #,# |....|,# |.| #/# |....|,# |.-- .o`# |....|,# --.# ... |#.#^.,# --- |... |....|## ---- ------ [Demonzero the Globule] St7 Dx18 Co10 In9 Wi8 Ch8 SliHemMalLaw+AY Dlvl:1 $0 HP-3(6) Pw15(15) AC4 Exp2 T231 Latest messages You try to move the boulder, but in vain. (2x) (For instructions type a ?) I see no monster there. In what direction? [47896321><] Something's in the way. In what direction? [47896321><] Thump! Ouch! That hurts! [-1 -> 5] Your right leg is in no shape for kicking. The goblin wields a crude short sword {12}! The goblin picks up a weird wand {1}. Your leg feels somewhat better. You hit the goblin. The goblin zaps a weird wand! The bolt of cold hits you! You have died. But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons f - a blessed +0 two-handed sword (weapon in hands) {60} Armor h - an uncursed +0 leather armor (being worn) {60} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} g - an uncursed scroll of teleportation {1} Final attributes You have transgressed Your alignment was -20 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 89 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 60990 Monster spawn increase reached its maximum at turn 84484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1503361 The monster class that cannot be genocided was (null) The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: charisma trove (freq bonus 3) The monster species that spawned more often: flameproof troll (freq bonus 4) The monster species that spawned more often: wind mold (freq bonus 2) The monster species that spawned more often: ice lizard (freq bonus 4) The monster species that spawned more often: solar turret (freq bonus 2) The monster species that spawned more often: Lily (freq bonus 6) The monster species that spawned more often: pink stalk (freq bonus 10) The monster species that spawned more often: undead balrog (freq bonus 8) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 18) The monster species that spawned more often: giant shoggoth (freq bonus 5) The monster species that spawned more often: undead death eater (freq bonus 2) The monster species that spawned more often: snow golem (freq bonus 3) The monster species that spawned more often: flying skull (freq bonus 12) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 6) The monster species that spawned more often: tear warp fungus (freq bonus 8) The monster species that spawned more often: foretosu (freq bonus 4) The monster species that spawned more often: z-type (freq bonus 3) The monster species that spawned more often: crimson mold (freq bonus 8) The monster species that spawned more often: three-headed troll (freq bonus 32) The monster species that spawned more often: overlord (freq bonus 6) The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: carrion fang The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: silver mouse The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 35) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 11) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 7) Next attribute increase check would have come at turn 1064 Strength training was 10 Dexterity training was 1 Wisdom training was 0 Constitution training was 8 You were acid resistant You had the menu bug. (83886080) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 12) (money limit: 5352) You had 1383 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus You could not have safely prayed (1273) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 little dogs (1 created) a hobbit gentleman 0 goblins (3 created) 0 cave goblins (1 created) 0 lichens (1 created) a grid xorn (2 created) 0 vicars (1 created) an aimless-looking merchant a normal human 4 creatures vanquished. 12 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills (none) Goodbye demonzero the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 92 points, and 0 pieces of gold, after 231 moves. Killer: bolt of cold You were level 2 with a maximum of 6 hit points when you died. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 50 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14] 51 96 Dikkin-Sup-Amn-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a fall onto poison spikes. - [16] *52 92 demonzero-Sli-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [6] 53 86 furquan-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 54 85 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [12]