demonzero, chaotic male bat Ranger ---- .---..| ......-- ......<| --..@..| ----..F..-- |.....[.%.| |......|.-- ---..----- |..| ---- [Demonzero the Tenderfoot] St18/02 Dx21 Co18 In13 Wi9 Ch9 RanBatMalCha Min:3 $41 HP-8(30) Pw11(11) AC-7 Exp2 T879 Lev Latest messages The goblin grunts. Your splint mail blocks the gnome's attack. You kill the gnome! Welcome to experience level 2. You miss the giant slug. (3x) The giant slug strikes at your displaced image and misses you! You miss the giant slug. (10x) You miss the giant slug by a league. You miss the giant slug. The giant slug strikes at your displaced image and misses you! The giant slug breathes acid! You miss the giant slug. (5x) In what direction? [47896321><] You have nothing to brace yourself against. You miss the giant slug. (7x) The giant slug tramples over you! [-12 -> 18] You miss the giant slug. (3x) The giant slug tramples over you! You die... Your inventory Amulets m - a cursed amulet of restful sleep (being worn) {1} Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 56 uncursed +2 arrows (in quiver) {28} d - 32 uncursed +0 arrows {16} f - an uncursed +0 boomerang {1} l - the uncursed +0 flail named Modified Pocket Calculator {7} s - 22 uncursed +0 silver arrows {11} Armor e - an uncursed +2 cloak of displacement (being worn) {4} o - an uncursed +0 cloak of invisibility {4} q - an uncursed +0 splint mail (being worn) {160} r - an uncursed +0 plate mail {200} u - a cursed -1 pair of levitation boots (being worn) {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of standard id {1} k - a cursed scroll of cure {1} Tools p - an uncursed tinning kit (0:56) {1} Final attributes You have transgressed Your alignment was -26 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 85% Monster death drops spawned with only 99% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60590 Monster spawn increase reached its maximum at turn 103500 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 801872 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: ice lizard (freq bonus 4) The monster species that spawned more often: blood wing (freq bonus 8) The monster species that spawned more often: keter sephirah (freq bonus 3) The monster species that spawned more often: plains centaur (freq bonus 12) The monster species that spawned more often: great inertia wyrm (freq bonus 48) The monster species that spawned more often: wand mimic (freq bonus 8) The monster species that spawned more often: stone growth (freq bonus 6) The monster species that spawned more often: red nightmare (freq bonus 4) The monster species that spawned more often: blue-red patch (freq bonus 4) The monster species that spawned more often: aquatic elf (freq bonus 12) The monster species that spawned more often: shadow ogre (freq bonus 6) The monster species that spawned more often: energy mold (freq bonus 12) The monster species that spawned more often: undead wizard (freq bonus 10) The monster species that spawned more often: greater fire elemental (freq bonus 48) The monster species that spawned more often: cyan colony (freq bonus 32) The monster species that spawned more often: healthy ape (freq bonus 4) The monster species that spawned more often: The Shishigami (freq bonus 18) The monster species that spawned more often: emu (freq bonus 6) The monster species that spawned more often: darker thief (freq bonus 9) The monster species that spawned more often: nasty warp fungus (freq bonus 16) The monster species that never randomly spawned: adult deep dragon The monster species that never randomly spawned: suxxor permamimic The monster species that never randomly spawned: housecat The monster species that never randomly spawned: airplane The monster species that never randomly spawned: boobed permamimic The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: Ruggo the Gnome King The monster species that never randomly spawned: bastard The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 57) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 272) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 15) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Next attribute increase check would have come at turn 1895 Strength training was 4 Dexterity training was 1 Wisdom training was 6 Constitution training was 7 You were level-drain resistant You were resistant to fear You fell asleep You had automatic searching You had 563 points of nutrition remaining You were displaced You were levitating (0) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars Mars was angry with you (1) You could not have safely prayed (165) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) weapon practice 2 R Prepared(0) draw blood 2 R Prepared(0) Vanquished creatures 0 weasels (1 created) a little dog 0 bugbears (1 created) 0 phasing hobbit wizards (1 created) 0 dwarf lords (1 created) 0 goblins (2 created) 3 sewer rats a rabbit (2 created) a black rat (2 created) a giant rat a millipede 0 mean growths (1 created) 0 orange patches (1 created) a golden patch a violet stalk (0 created) a sub-gnome (2 created) a gnome (3 created) 0 gnome stalkers (3 created) 0 normal gnomes (1 created) 0 petty gnome thieves (2 created) 0 gnome lords (2 created) 0 kestrels (1 created) 0 Uniform Kops (1 created) 0 Kop Lieutenants (1 created) 0 mummies (1 created) a newt mummy 0 kobold zombies (2 created) 0 gnome zombies (1 created) a chimney sweep a weary pilgrim a boil-covered wretch 0 floor grues (1 created) 0 small turrets (1 created) 0 fire troves (1 created) 0 small item troves (1 created) 16 creatures vanquished. 47 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 14 times You killed 13 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (34 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the Ranger... You died in The Gnomish Mines on dungeon level 3 with 449 points, and 41 pieces of gold, after 879 moves. Killer: a monster (giant slug) You were level 2 with a maximum of 30 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 16 616 Dikkin-Act-Rdt-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [26] 17 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] *18 449 demonzero-Ran-Bat-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (giant slug). - [30] 19 352 demonzero-Tou-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible poison creeper). - [34] 20 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57]