demonzero, chaotic male spiritual Tourist ------------#############}}###############-------------- - |...........,,,,,,,,,,,,},,,,,,,`,,,,,@III.%%%%..%%%%%.%%.| #|.}.....}.}}####---}}}-}}}I-}--####}}}}##I|{...%.%%..%%%%%| #}}}}....}...}} +}}.}...>}..... ...$..}..{}...%%}} }#}...}}}..... }.}..}...}.}}.} }}}}.%}}}}}}..}.} }}}}}}.}}----- +........}}}.}. }--+--}- }}}-- }} ##,,,} ---}-.---+}---- }}.-}--- }-}....-- } }..}--..| .} }}.}}|..| . |.}}}<..| |} |..}}-.^| } --.}...-- } ---}}}}# - [Demonzero the Sightseer] St5 Dx8 Co15 In8 Wi3 Ch11 TouEspMalCha+F Dlvl:4 $9 HP0(34) Pw23(23) AC10 Exp3 T717 Latest messages [-1 -> 14] The eggman just misses! It touches you! [-1 -> 13] [-1 -> 12] It touches you! [-1 -> 11] [-4 -> 7] What do you want to zap? [xC or ?*] Nothing happens. It touches you! [-1 -> 6] Warning: HP low! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! It touches you! [-1 -> 2] Warning: HP low! You die... Your inventory Amulets G - an uncursed amulet versus poison {1} I - a cursed amulet of strangulation {1} Weapons a - 23 uncursed +2 darts (in quiver) {12} S - an uncursed +0 mace (weapon in hand) {12} Armor k - a cursed +0 Hawaiian shirt {2} Comestibles b - 6 uncursed tripe rations {6} d - 2 uncursed apples {1} e - 3 uncursed fortune cookies {3} f - an uncursed tin of killer bee meat {1} g - an uncursed food ration {1} y - an uncursed sprig of wolfsbane {1} B - an uncursed tin of stalking lichen {1} Scrolls i - 2 blessed scrolls of magic mapping {2} j - 4 uncursed scrolls of magic mapping {4} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} s - an uncursed scroll of cure {1} w - a blessed scroll of healing {1} Potions h - 2 uncursed potions of extra healing {2} v - an uncursed potion of gain energy {1} z - an uncursed potion of see invisible {1} Rings u - a cursed -1 ring of gain wisdom {1} A - an uncursed ring of slow digestion (on left hand) {1} E - a cursed ring of invisibility {1} F - an uncursed ring of leech {1} J - an uncursed ring of invisibility {1} K - an uncursed +3 ring of gain strength {1} M - a cursed -1 ring of gain dexterity {1} N - a cursed ring of aggravate monster {1} O - an uncursed ring of sustain ability (on right hand) {1} Wands x - a blessed wand of make invisible (0:6) {1} C - an uncursed wand of fire (0:0) {1} Tools l - an uncursed expensive camera (4:94) {1} m - an uncursed credit card {1} n - an uncursed towel {1} D - an uncursed large box {513} Q - 6 uncursed tallow candles {3} Gems L - an uncursed +0 worthless piece of teal glass {1} P - an uncursed +0 worthless piece of pink glass {1} Contents of the large box: a cursed -2 baseball bat {12} an uncursed potion of object detection {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 9 You carried 1 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17204 Monster spawn increase reached its maximum at turn 62092 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1569100 The monster class that cannot be genocided was wraith The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: chiller trove (freq bonus 3) The monster species that spawned more often: gray sniper (freq bonus 12) The monster species that spawned more often: puma (freq bonus 3) The monster species that spawned more often: fourclaw (freq bonus 2) The monster species that spawned more often: secluded growth (freq bonus 4) The monster species that spawned more often: camouflaged watcher (freq bonus 3) The monster species that spawned more often: giant turtle (freq bonus 3) The monster species that spawned more often: angst (freq bonus 3) The monster species that spawned more often: microscopic space fleet (freq bonus 9) The monster species that spawned more often: reddish colony (freq bonus 9) The monster species that spawned more often: hidden trove (freq bonus 2) The monster species that spawned more often: petty moaning spirit (freq bonus 3) The monster species that spawned more often: big mountain ogre (freq bonus 4) The monster species that spawned more often: Mister SIR (freq bonus 2) The monster species that spawned more often: hostile POW (freq bonus 3) The monster species that spawned more often: Renfield (freq bonus 4) The monster species that spawned more often: mimic lizard (freq bonus 10) The monster species that spawned more often: colorless force fungus (freq bonus 16) The monster species that spawned more often: mesmerizing nymph (freq bonus 6) The monster species that spawned more often: Siegfried (freq bonus 8) The monster species that never randomly spawned: bronze dragon The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: Kostchtie The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: leshy The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: plastic golem The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 80) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 20) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 10) Next attribute increase check would have come at turn 761 Strength training was 15 Dexterity training was 9 Wisdom training was 18 Constitution training was 17 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had infravision You had 1055 points of nutrition remaining You could fly You could survive without air You could walk through walls You had slower digestion You had fixed abilities You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 0 ants (4 created) 0 mimic ants (1 created) 0 cocks (3 created) 0 jackals (1 created) 0 fluffy cats (1 created) 0 kittens (1 created) 0 hobbit gentlemen (1 created) a wimp 0 petit mimics (1 created) 0 little pigs (1 created) 0 lambs (1 created) 0 sewer rats (1 created) 0 eevees (1 created) 0 yellow centipedes (3 created) 0 daddy longlegses (1 created) 0 green centipedes (1 created) 0 armored larvae (1 created) 0 grid bugs (1 created) 0 generic errors (7 created) 0 sand bugs (1 created) 0 bats (1 created) 0 vultures (1 created) 0 chaffinches (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 pale growths (1 created) 0 slow growths (1 created) 0 gnomes (2 created) 0 kestrels (1 created) a gray ooze 0 white snakes (1 created) 2 kobold zombies a gnome zombie (2 created) 0 busy-looking merchants (1 created) 0 furries (1 created) 0 shopkeepers (1 created) 0 flying rogues (3 created) 0 beauties (1 created) 0 tortoises (5 created) a hata-hata (2 created) 0 hata-matas (1 created) 0 dangerous large eels (1 created) 0 jellyfish (4 created) 0 babelfish (2 created) 0 sharks (1 created) 0 colorless mushroom patches (3 created) 0 sukkiri flowers (2 created) 0 poison creepers (3 created) 0 plague poppies (4 created) 0 arctic fern spores (2 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (2 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (5 created) 0 clear mewlips (1 created) 0 eggmen (1 created) 0 fried chickens (2 created) 0 kogepans (1 created) 0 yellow mushroom patches (5 created) 0 goombas (3 created) 0 swamp fern spores (1 created) 0 hishi mochis (1 created) 0 gray mewlips (1 created) 0 spikey mushroom patches (1 created) 0 noxious mushroom patches (2 created) 0 bad eggs (3 created) 0 killer tomatoes (2 created) 0 petty killer tomatoes (1 created) 0 kudzus (1 created) 0 blue mushroom patches (1 created) 0 floor grues (4 created) a novice light wall (3 created) 0 novice medium walls (1 created) 0 apprentice medium walls (1 created) 0 small turrets (1 created) 0 crude turrets (2 created) 0 prehistoric turrets (1 created) 0 dagger turrets (1 created) 7 creatures vanquished. 136 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (13 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (23 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha demonzero the Tourist... You died in The Dungeons of Doom on dungeon level 4 with 352 points, and 9 pieces of gold, after 717 moves. Killer: a monster (invisible poison creeper) You were level 3 with a maximum of 34 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 16 616 Dikkin-Act-Rdt-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [26] 17 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] *18 352 demonzero-Tou-Esp-Mal-Cha died in The Dungeons of * Doom on level 4. Killed by a monster (invisible poison creeper). - [34] 19 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57] 20 311 Dikkin-Che-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [49]