demonzero, neutral male angbander User of Stand ---------##--------- |.......|,,|.......|## |.......|#,|.......-,###----------------------- |........,,|.......|,,,,......................| |.......|,,|........,,,#|.....................| |..#....|,,|.......|##,#|.{...................| |.......|,,|...<...| #,,......................| ---------,,--------- ###----.------------------ #,,,,,# #,# ###,##### #,# #,,,# #,# #,---------+- ####,# #@|.........| #,,,,, #@|.........|######,-.------- #,k.........-,,,,,,,|.......| ##|.........|#######|.......| |.........| |.......| ----------- |........ --------- [Demonzero the Arrow Pierced] St12 Dx6 Co15 In12 Wi12 Ch7 UseAgbMalNeu Dlvl:1 $47 HP-5(14) Pw12(12) AC11 Exp1 T252 Latest messages You destroy the scroll trove! You see here a scroll labeled XYZZY {1}. l - a scroll labeled XYZZY {1}. You see here 4 gold pieces {0}. 4 gold pieces. Pick an object. # iron bars or a tree or a raised drawbridge or a solid rock (solid rock) Unknown command ' '. You hit the reston. Unknown command ' '. You hear a reston reading a scroll of healing {1}. Unknown command ' '. The reston thrusts his crude short sword. The reston hits you! [-5 -> 6] You just miss the reston. You hit the reston. The reston thrusts his crude short sword. The reston hits you! You have died. Your inventory Scrolls b - 2 uncursed scrolls of identify {2} c - 2 uncursed scrolls of teleportation {2} d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} l - an uncursed scroll of gold detection {1} Spellbooks k - an uncursed spellbook of wizard lock (4:1) {1} Rings j - an uncursed ring of sickness resistance {1} Tools a - an uncursed tooled horn {1} i - an uncursed skeleton key {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 118 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 90% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32600 Monster spawn increase reached its maximum at turn 47056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1191216 The monster class that cannot be genocided was ghost The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: aklash (freq bonus 12) The monster species that spawned more often: eel-dog (freq bonus 6) The monster species that spawned more often: berserker (freq bonus 7) The monster species that spawned more often: demon dog (freq bonus 6) The monster species that spawned more often: jungle archer (freq bonus 40) The monster species that spawned more often: silent watcher (freq bonus 14) The monster species that spawned more often: journeyman dark wall (freq bonus 14) The monster species that spawned more often: rot converter (freq bonus 12) The monster species that spawned more often: goat (freq bonus 6) The monster species that spawned more often: undead korsair (freq bonus 10) The monster species that spawned more often: wrinkled mold (freq bonus 24) The monster species that spawned more often: air grue (freq bonus 10) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 12) The monster species that spawned more often: Yennoghu (freq bonus 16) The monster species that spawned more often: lavender mushroom (freq bonus 5) The monster species that spawned more often: covetous hill orc (freq bonus 8) The monster species that spawned more often: archangel victrebell (freq bonus 4) The monster species that spawned more often: orc-captain (freq bonus 48) The monster species that spawned more often: Uruk-hai (freq bonus 10) The monster species that spawned more often: gibberling (freq bonus 5) The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: roomba The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: iron man The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: acheri The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 18) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 345) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 12) Next attribute increase check would have come at turn 866 Strength training was 13 Dexterity training was 7 Wisdom training was 3 Constitution training was 2 You had 1216 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki You could have safely prayed (10) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 99% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 mimic ants (1 created) 0 jackals (1 created) a racoon dog 0 kobolds (2 created) 0 restons (1 created) 0 small mimics (1 created) 0 goblins (1 created) a silky anteater 2 visor sewer rats a rabbit (2 created) 0 field mice (2 created) a crawling worm mass a grid bug 0 moulds (1 created) 0 immunizers (1 created) 0 bards (1 created) 0 newts (1 created) a scroll trove 8 creatures vanquished. 22 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (13 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye demonzero the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 119 points, and 47 pieces of gold, after 252 moves. Killer: a monster (reston) You were level 1 with a maximum of 14 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 22 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 23 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] *24 119 demonzero-Use-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [14] 25 96 Dikkin-Sup-Amn-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a fall onto poison spikes. - [16] 26 86 furquan-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16]