dedal, neutral male ak Thief is dead! Firefighter ------ |....| |....| |..@.| |..I.| |....| |....| ------ [Dedal the Hazard Trainee] St7 Dx13 Co7 In9 Wi5 Ch8 FirAktMalNeu Dlvl:1 $0 HP19(19) Pw23(23) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello dedal, welcome to SlashEMExtended! You are a neutral male ak Thief is dead! Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Wait! There's something there you can't see! # Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: polymorph control Implant identification only worked 1 times out of 116 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 63% Armor drop chance was reduced to 53% Monster death drops spawned with only 80% chance The following skill was trained at half the usual rate: martial arts The following skill was limited to skilled proficiency: high heels The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85506 Monster spawn increase reached its maximum at turn 203012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1751490 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: rub monster The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 4) The monster species that spawned more often: amagappa (freq bonus 2) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 8) The monster species that spawned more often: anthrazite force fungus (freq bonus 4) The monster species that spawned more often: greater spam demon (freq bonus 24) The monster species that spawned more often: network worded (freq bonus 6) The monster species that spawned more often: Antimatter Kchief (freq bonus 2) The monster species that spawned more often: lesser moloch (freq bonus 28) The monster species that spawned more often: two ring hobbit (freq bonus 3) The monster species that spawned more often: semi-novice warrior (freq bonus 3) The monster species that spawned more often: wild dog (freq bonus 4) The monster species that spawned more often: Maurah (freq bonus 3) The monster species that spawned more often: noetic noninstinctual (freq bonus 12) The monster species that spawned more often: whirble vortex (freq bonus 16) The monster species that spawned more often: chanced dolefully (freq bonus 12) The monster species that spawned more often: delusiojabberwock (freq bonus 6) The monster species that spawned more often: fiendish hobgoblin (freq bonus 12) The monster species that spawned more often: interfacing lapper (freq bonus 8) The monster species that spawned more often: undead form changer (freq bonus 5) The monster species that spawned more often: amusing type (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: multi-hued force fungus The monster species that never randomly spawned: allele overseen The monster species that never randomly spawned: icebox freeheartedly repossessing perpetrating The monster species that never randomly spawned: webbing infixed The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: frenzy kangaroo The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: xtralusion mummy The monster species that never randomly spawned: dark green sentai The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: nastypole ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 19) The RNG hath decreed that this item was generated more often: heroic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this trap was always invisible: mountain trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 3) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 1109 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were level-drain resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (PIRATE BAY PANIC) scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (THE MIDDLE FINGER OF ELBERETH) scroll of standard id (VELOX NEB) scroll of cure (ZRUTYHACK) * scroll of extra healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Potions potion of water (clear) Wands wand of fire (fuchsia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dedal the Firefighter... Since you quit, the score list will not be checked.