fX3N Player: deadwater Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-30.23:55:46.ttyrec Time: (1483142146) Fri Dec 30 23:55:46 2016 fXsml)0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...fXGufXw4 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 23(23)  Pw 6(6)  AC3 Exp1 T216 You return to level 1 in The Dungeons of Doom.--More--fX# (0lqqqqk(B(0lqqqqqqqqk(B(0~~~~~x(B(0lqqqqqqqk(B(0~~~~~~~~~x(B,,,#(0x~(B#(0~~x(B(0x~~~~~~~x(B(0x~~~~~~~~x(B,,,,(0~~~~~x(B(0x~~~~~~~x(B(0mq~qqqqqqj(B,###(0m~qqqj(B(0~~~~~~~~x(B#####,,,,,,,,,,,,##,#(0x~~~~~~~a(B,,,,,,,,#,#########,#(0mqqq~qqqj(B######,,#,#,,,#fX# [33m#,#(0l(B+(0q~qk(B##(0lqqq~qqqqk(B(0x~~~~x(B#,(0~~~~~~~~~x(B(0x~~~~x(B#,(0x~~~~~~~~x(B(0x~~~~~(B#,(0x~~~~~~~(B#(0x(B(0x~(B^<(0~x(B#,(0x~~~~~~~~x(B(0mqqqqj(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#@#### [Deadwater the Youngling ]fX$  St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 23(23)  Pw 6(6)  AC3 Exp1 T216 Hello deadwater, the bastard Jedi, welcome back to SlashEMExtended!--More--fX+You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy--More--fXa Be careful! New moon tonight. [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T218 You can move again.fXv[Count: 88fXCount: 888fX Count: 8888fXnj Count: 32767fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T218 fXl!~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--fXo[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 21(21)  Pw 5(5)  AC3 Exp1 T218 (0lqqqqk(B(0lqqqqqqqqk(B(0~~~~~x(B(0lqqqqqqqk(B(0~~~~~~~~~x(B,,,#(0x~(B#(0~~x(B(0x~~~~~~~x(B(0x~~~~~~~~x(B,,,,(0~~~~~x(B(0x~~~~~~~x(B(0mq~qqqqqqj(B,###(0m~qqqj(B(0~~~~~~~~x(B#####,,,,,,,,,,,,##,#fXUo[m(0x~~~~~~~a(B,,,,,,,,#,#########,#(0mqqq~qqqj(B######,,#,#,,,##,#(0l(B+(0q~qk(B##(0lqqq~qqqqk(B(0x~~~~x(B#,(0~~~~~~~~~x(B(0x~~~~x(B#,(0x~~~~~~~~x(B(0x~~~~~(B#,(0x~~~~~~~(B#(0x(B(0x~(B^<(0~x(B#,(0x~~~~~~~~XUpmx(B(0mqqqqj(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#@####fX;6 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T220 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T222 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T222 F@_,fXLYou miss the spore lichen.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T224 fX:2You kill the spore lichen![Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T224 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T226 ,fX8 ;[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T226 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T227 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T228 ,@_,fXj5[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T228 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T229 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T230 ,@_,fXWyO[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T230 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T231 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T232 d(0~(B@_,fXk [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T232 fXKB[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T232 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T233 ,d@0fXp,_@,You see here a heavy iron ball {1200}.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T234 _fX D[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T234 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T235 ,@0,fX W[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T236 ,d@_,fX [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T236 fX9You stop. Your little dog is in the way![Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T236 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T237 (0~(BfX[[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T238 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T238 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T239 @(0~~(B_(0~(Bd,fX҆[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T239 fX6_p[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T240 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T240 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T241 ,_@(0~(B,(0~(Bd(0~(BfXܜ f[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T242 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T242 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T243 0_@(0~(B(0~(Bd(0~(BfX19z[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T244 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T244 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T245 (0~(B0_@(0~(B(0~(Bd(0~(BfXA.What do you want to ready? [- ef or ?*] fXH1You don't have that object.--More--fX! 6What do you want to ready? [- ef or ?*] fX1You don't have that object.--More--fXQ 6What do you want to ready? [- ef or ?*] fXnNever mind.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T245 fXYou are deadwater, a lawful male bastard Jedi. HP: 21 (max 21) Pw 5 (max 5) AC 3 Current status effects: .--More--fX Base Attributes  Starting name : deadwater  race : bastard  role : Jedi  gender : male  alignment : lawful   Current race : bastard  role : Jedi  gender : male  alignment : lawful   Deities Chaotic : the Dark Side  Neutral : the Force  Lawful : the Light Side (s,c)(end) fXU [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T245 fX:-What do you want to read? [pr-v or ?*] fX d 1You don't have that object.--More--fX*3 5What do you want to read? [pr-v or ?*] fXr Scrolls r - 5 scrolls labeled ENO OWT EERHT {5} s - 4 scrolls labeled IMOLATEING TO ATTACK ENEMY SPEE RISE {4} t - 3 scrolls labeled PRATYAVAYAH {3} u - 2 scrolls labeled GICCC {2} v - a scroll labeled HITTING EVEN USED HAT MELO {1} Spellbooks p - a spellbook of godmode {1}(end) fX+(0lqqqqkk(B(0~~~~~xx(B,,,#(0x~(B#(0~~xx(B,,,,(0~~~~~xj(B,###(0m~qqqj(B,,##,#####,#As you read the scroll, it disappears.You feel revitalized.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T246 (0~(B(0~(BdfXO$Unknown command ' '.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T246 6fXn[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T246 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T247 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 (0~(B0_@d(0~~(B(0~(BHfXyQ Amulets k - a notched amulet {1} Weapons e - a bullwhip (alternate weapon; not wielded) {8} f - a knout {7} Armor a - a robe (being worn) {16} b - a pair of leather gloves (being worn) {4} h - a victorian underwear (being worn) {5} i - a leather jacket {12} j - a pair of rainbow boots (being worn) {8} Scrolls r - 5 scrolls labeled ENO OWT EERHT {5} s - 4 scrolls labeled IMOLATEING TO ATTACK ENEMY SPEE RISE {4} t - 3 scrolls labeled PRATYAVAYAH {3} u - 2 scrolls labeled GICCC {2} Spellbooks p - a spellbook of godmode {1} Wands q - a tapered wand {1} Tools c - a lightsaber (weapon in hand) {24} d - a blindfold {1} l - a leash {1} m - a saddle {1} n - a can of grease {1} ChainHfXQ;s g - an iron chain {120}(end) IfX(0lqqqqkk(B(0~~~~~xx(B,,,#(0x~(B#(0~~xx(B,,,,(0~~~~~xj(B,###(0m~qqqj(B,,##,#####,##,##,###(0lqqq~qqqqk(B#,(0~~(B0_@(0~~~~x(B#,(0x~~~(Bd(0~~~~x(B#,(0x~~~~~~~(B#(0x(B#,IfX D(0x~~~~~~~~x(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#,####[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 21(21)  Pw 5(5)  AC3 Exp1 T248 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 JfX2Specify unknown object by cursor? [ynq] (q) LfX:0nSpecify what? (type the word) MfXJo/NfXr NfXqNfXuNfX6iNfXtNfX9>  Maltar: [...] I remembered a little saying I learned my first day at the academy. Natalie: Yeah, yeah, I know. Winners never quit and quitters never win. Maltar: What? No! Winners never quit and quitters should be cast into the flaming pit of death. [ Snow Day, directed by Chris Koch, written by Will McRobb and Chris Viscardi ]--More--RfX^'(0lqqqqk(B(0~~~~~x(B,,,#(0x~(B#(0~~x(B,,,,(0~~~~~x(B,###(0m~qqqj(B,##,#[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 TfX}/You don't have anything to drink.--More--UfX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 bfX$ You can't go down here.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 cfX|'You can't go down here.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 dfX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) hfXF+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/deadwater/slex/deadwater.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, mouse_supporhfX1Gt, news, null, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, lostsoul, uberlostsoul. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying bouldehfX?Hrs, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status windohfX_H4w, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), --More--lfX`horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monslfXters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:SqueaklfXq), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' lfX - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). --More--xfX Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--|fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 21(21)  Pw 5(5)  AC3 Exp1 T248 (0lqqqqk(B(0lqqqqqqqqk(B(0~~~~~x(B(0lqqqqqqqk(B(0~~~~~~~~~x(B,,,#(0x~(B#(0~~x(B(0x~~~~~~~x(B(0x~~~~~~~~x(B,,,,(0~~~~~x(B(0x~~~~~~~x(B(0mq~qqqqqqj(B,###(0m~qqqj(B(0~~~~~~~~x(B#####,,,,,,,,,,,,##,#[|fXF10;41H(0x~~~~~~~a(B,,,,,,,,#,#########,#(0mqqq~qqqj(B######,,#,#,,,##,#(0l(B+(0q~qk(B##(0lqqq~qqqqk(B(0x~~~~x(B#,(0~~(B0_@(0~~~~x(B(0x~~~~x(B#,(0x~~~(Bd(0~~~~x(B(0x~~~~~(B#,(0x~~~~~~~(B#(0x(B(0x~(B^<(0~[|fXB37mx(B#,(0x~~~~~~~~x(B(0mqqqqj(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#,####}fXq Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - help [true]  m - hilite_pet [true]  n - hitpointbar [true]  o - IBMgraphics [false]  p - ignintr [false]  q - invweight [true]  r - lit_corridor [true]  s - lootabc }fX#r\ [false]  t - mail [true]  u - statuscolors [true]  v - menucolors [false]  w - menu_on_esc [true]  x - menu_glyphs [false]  y - missing_safety [true]  z - mon_polycontrol [false]  A - null [true]  B - perm_invent [false]  C - pickup_thrown [true]  D - pickup_cursed [false]  E - pokedex [true]  F - prayconfirm [true]  G - pushweapon [false]  H - quiver_fired [false]  I - qwertz_layout [false]  J - rest_on_space [false] (1 of 3)fXm  a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - silent [true]  m - sortpack [true]  n - sound [true]  o - sparkle [true]  p - standout [false]  q - tech_description [true]  r - time [true]  s - timed_autosave [true]  t - quick_autosave [false]  u - tombstone [true]  v - toptenwin [false]  w - travel [true]  x - use_inverse [true]  y - verbose [true]   Compounds (selecting will prompt for new value):  name [deadwater]  role [Jedi]  race [bastarfXm d]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  z - boulder [`]  A - disclose [ni na nv ng nc]  B - fruit [slime mold]  C - menustyle [full] (2 of 3)fX a - menu_headings [inverse]  b - msg_window [single]  c - number_pad [0=off]  d - packorder [$")[%?+!=/(*`0_]  e - pickup_burden [stressed]  f - pickup_types [all]  g - pilesize [5]  h - runmode [run]  i - scores [3 top/2 around]  j - suppress_alert [(none)]  k - tileset [(none)]  l - autopickup exceptions (0 currently set) (3 of 3)fXD +fX Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) fXx+[?1l>[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 21(21)  Pw 5(5)  AC3 Exp1 T248 (0lqqqqk(B(0lqqqqqqqqk(B(0~~~~~x(B(0lqqqqqqqk(B(0~~~~~~~~~x(B,,,#(0x~(B#(0~~x(B(0x~~~~~~~x(B(0x~~~~~~~~x(B,,,,(0~~~~~x(B(0x~~~~~~~x(B(0mq~qqqqqqj(B,###(0m~qqqj(B(0~~~~~~~~x(B#####,,,,,,,,,Xm,,,##,#(0x~~~~~~~a(B,,,,,,,,#,#########,#(0mqqq~qqqj(B######,,#,#,,,##,#(0l(B+(0q~qk(B##(0lqqq~qqqqk(B(0x~~~~x(B#,(0~~(B0_@(0~~~~x(B(0x~~~~x(B#,(0x~~~(Bd(0~~~~x(B(0x~~~~~(B#,(0x~~~~~~~(B#(0x(BfX(0x~(B^<(0~x(B#,(0x~~~~~~~~x(B(0mqqqqj(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#,####fX= a[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T248 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T249 ,@0_d(0~(BfX3 9[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T250 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T250 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T251 ,@_(0~~~(BfXe[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T252 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T252 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T253 ,@_0(0~(BdfX) g[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T254 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T254 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T255 ,@_,(0~(B(0~(BfX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T256 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T256 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T257 @_,fX P[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T258 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T258 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T259 @_,(0~(B(0~(BfX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T260 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T260 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T261 ,@_,fXig,[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T262 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T262 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T263 ,,@_(0~(BfXxD[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T264 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T264 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T265 ,,@_0(0~~(BdfXT[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T265 fXX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T266 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T266 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T267 ,,@_,(0~(B(0~(B,fX_:[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T268 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T268 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T269 ,,,_,@,,fXW y[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T270 d,@_,,,fX9You stop. Your little dog is in the way![Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T270 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T271 ,dfX \[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T272 ##@,,_,fX] /[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T272 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T273 #,@,_0fXy[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T274 ,,d@,_0,fX^[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T274 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T275 ##@,_,,,fX-f ,d@:0,[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T275 The little dog bites the twen.The twen is killed!,dThe little dog eats a twen corpse {10}.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T276 fX*You stop. Your little dog is in the way![Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T276 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T277 fXGYou stop. Your little dog is in the way![Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T278 ,fX`Jv[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T278 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T279 ,,_d@0,,fXu`[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T280 ,,,,d,@,,fX@%[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T280 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T281 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T282 ,,_,@fX [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T282 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T283 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T284 ,,@_,[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T28fX 4 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T285 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T286 ,@_,fX<[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T286 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T287 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T288 ,@_,fX [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T288 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T289 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T290 ,@_,fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T290 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T291 fX:[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T292 ,@_,,fXpE[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T292 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T293 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T294 ,d_,@#,,fXUF[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T294 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T295 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T296 ,,,_@,##fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T296 fXn[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T296 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T297 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T298 ,,_,d@#,#fXW Z[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T298 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T299 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T300 ,,,_@#,#fXB[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T300 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T301 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T302 ,,_@#,#fX@A[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T302 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T303 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T304 ,_@#,#fX -[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T304 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T305 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T306 ,_@###fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T306 fXc7&[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T306 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T307 0@,fX,@_,You see here a heavy iron ball {1200}.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T308 ,fX|M[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T308 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T309 ,,@_,fXb[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T310 ,,#@#_,fX & J[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T310 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T311 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T312 ,,,@#_,,fX M[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T312 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T313 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T314 ,,,@,_,,fX-[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T314 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T315 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T316 ,,@_,,fX[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T316 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T317 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T318 ,,@d,fX@[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T318 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T319 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T320 ,@_,[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T320 XqK[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T321 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T322 ,@_,fXk [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T322 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T323 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T324 @_,fX3 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T324 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T325 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T326 @_,fXl [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T326 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T327 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T328 @_,fX}[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T328 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T329 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T330 @_dfX %[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T330 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T331 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T332 (0~(B@d0(0a(BfXs[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T333 [Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T334 d(0~(B_0(0~(B@,G,(0~(BfX> eYou hit the sub-gnome.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T334 The sub-gnome misses.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T335 (0~(BdfXG'You miss the sub-gnome.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T336 fX tYou miss the sub-gnome.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T336 The sub-gnome misses.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T337 d(0~(BfX  YYou miss the sub-gnome.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T338 d(0~(BfXw You miss the sub-gnome.[Deadwater the Youngling ] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  21(21)  Pw 5(5)  AC3 Exp1 T338 The sub-gnome hits you![Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T338 [-5 -> 16][Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T339 (0~(BdfX1kYou miss the sub-gnome.[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T340 (0~(B(0~(BdfXj YYou kill the sub-gnome![Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T341 d0%fX (0~~(B_@You see here a sub-gnome corpse {650}.[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T342 [Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 _,dfXQ[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fXA [Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fXt[[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX6O[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fXH[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX [Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 [Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX?[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fXW[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fXe<[Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX [Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T343 fX­CYou stop. Your little dog is in the way![Deadwater the You ngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  16(21)  Pw 5(5)  AC3 Exp1 T344 (0~(BfX& x[Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T345 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T346 0,_@(0~(Bd(0~(BfX ^You stop. Your little dog is in the way![Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T347 (0~(BdfXQ_ [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T348 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T349 (0~(B%,_@(0~(B(0~(BfX*E>[Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T349 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T350 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T351 0_@d(0~(BfXa[Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T352 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T353 (0~(B0d_(0~(B@fXc ^[Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T354 [Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw  17(21)  Pw 5(5)  AC3 Exp1 T355 (0~~(B(0~(B0d_@fX=Beware, there will be no return! Still climb? [yn] (n) fX y[Deadwater the Youn  17(21)  Pw 5(5) ##(0lqqqqk(B(0lqqqqqqqqk(B###,(0~~~~~x(B(0lqqqqqqqk(B(0~~~~~~~~~x(B,,,#(0x~(B#(0~~x(B(0x~~~~~~~x(B(0x~~~~~~~~x(B,,,,(0~~~~~x(B(0x~~~~~~~x(B(0mq~qqqqqqj(B,###(0m~qqqj(B(0~~~~~~~~x(B#####,,,,,,,,,,,,##,#(0x~~~~~~~a(B,,,,,,,,#,XWm#########,#(0mqqq~qqqj(B######,,#,,#,#,%,###,,###,#(0l(B+(0q~qk(B##,###(0lqqq~qqqqk(B(0x~~~~x(B#,##,(0~~~~~~~~~x(B(0x~~(B0d(0x(B#,##,(0x~~~~~~~~x(B(0x~~(B_(0~~(B#,##,(0x~~~~~~~(B#(0x(BfX(0x~(B^@(0~x(B####,(0x~~~~~~~~x(B(0mqqqqj(B#,(0x~~~~~~~~x(B#,(0mqqqqqqqqj(B#,####[Deadwater the Youn gling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP 17(21)  Pw 5(5)  AC3 Exp1 T355 Do you want your possessions identified? DYWYPI? [ynq] (n) fX8q