hfXg Player: deadwater Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-30.23:40:24.ttyrec Time: (1483141224) Fri Dec 30 23:40:24 2016 hfXmThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ifX9 nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  ifXT N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff (1 of 3)qfX]+Choosing Race Pick the race of your Fencer   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton  v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek  S - fiend  T - gastly fX]9;1H(1 of 4)wfX)+Use hybrid races? [yn] (n) zfXjnChoosing Gender Pick the gender of your elven Fencer  m - male f - female * - Random ! - Quit(end) {fX2+Choosing Alignment Pick the alignment of your male elven Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) }fXI+Ŀ[(@@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T1  It is written in the Book of Terra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the }fX}gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Terra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Terra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Terra!--More--fX ~ Ŀ[(@@fXa wHello deadwater, welcome to SlashEMExtended! You are a neutral male elven Fencer.--More--fX You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--fXR  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy --More--fX_ Be careful! New moon tonight.fX.  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) fX1 +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad optifX1 on is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--fXA ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor tafXn ke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--fXѮD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire)--More--fXضE engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secretfX+ doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots --More--fX` X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instfX` ead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters --More--fXaB XM-b bereave steal M-c chat talk to someone--More--fXMM-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeatfXun the next command h help display one of several informative texts, like '?' --More--fX{kj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--fX[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T1 fXw1]@<You see here a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T2 fX{8C[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T3 @(@fX.nCount: 32fX*[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T4 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T5 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T5 @@fXG P@You see here a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T5 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T6 @fXƒ[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T6 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T7 @fX [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T7 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T8 @fXW S[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T8 The ordinator called Andragil the battler picks up an angelic cloak {4}.--More--fX)'jThe ordinator called Andragil the battler puts on an angelic cloak {4}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T9 @fX  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - help [true]  m - hilite_pet [true]  n - hitpointbar [true]  o - IBMgraphics [true]  p - ignintr [false]  q - invweight [true]  r - lit_corridor [true]  s - lootabcfX a [false]  t - mail [true]  u - statuscolors [true]  v - menucolors [false]  w - menu_on_esc [true]  x - menu_glyphs [false]  y - missing_safety [true]  z - mon_polycontrol [false]  A - null [true]  B - perm_invent [false]  C - pickup_thrown [true]  D - pickup_cursed [false]  E - pokedex [true]  F - prayconfirm [true]  G - pushweapon [false]  H - quiver_fired [false]  I - qwertz_layout [false]  J - rest_on_space [false] (1 of 3)fX [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T9 Ŀ@@<c - an uncursed +1 leather armor (being worn) {60}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T9 [Deadwater the Alcor ] St9 Dx12 Co6fXa  In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T10 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T10 @(@fX  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) fX@*y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) fX[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T10 fXv/[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T10 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T11 @@fX]E@You see here a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T11 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12 @fXQ"You can't go down here.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12 fX["l - a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12 fX} 4In what direction? [hykulnjb><] fX=You see no door there.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12  fX  Weapons a - a blessed +1 elven short sword (weapon in hand) {12} b - 5 uncursed +0 elven daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 10 uncursed oranges {7} f - 14 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Tools l - a wooden box {500}(end) fX+Ŀ@@<wooden box - This is a tool. Color: brown. Material: wooden. Appearance: wooden box. Most tools can be applied for an effect; some are also useful when wielded.--More--fX } Unfortunately you don't know more about it. You will gain more information if you identify this item.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12 fX @What do you want to use or apply? [l or ?*] fXUYou open the wooden box...You trigger a trap!--More--fX HBut luckily the explosive charge is a dud![Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T12 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 @fX? Weapons a - a blessed +1 elven short sword (weapon in hand) {12} b - 5 uncursed +0 elven daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 10 uncursed oranges {7} f - 14 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Tools l - a wooden box {500}(end) fX&'+Ŀ@@<elven short sword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--fXY This short sword is definitely better than a regular short sword.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 fX Weapons a - a blessed +1 elven short sword (weapon in hand) {12} b - 5 uncursed +0 elven daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 10 uncursed oranges {7} f - 14 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Tools l - a wooden box {500}(end) fX1FĿ@@< [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 !fX]2What do you want to use or apply? [l or ?*] !fX  Your wooden box is empty. Do what?  i - Put something into the wooden box(end) #fXZ )[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 $fX',What do you want to drop? [a-l or ?*] $fX!You drop a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 WfXCount: 88WfXCount: 888XfX [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 \fXh[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 c - an uncursed +1 leather armor (being worn) {60}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ]fXd=[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 _fXi~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--xfX,[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T13 Ŀ@@<{fX."[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T13 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T14 @@|fX"y<[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T15 @@(}fX [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T15 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T16 @}fX0F*[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T16 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T17 @@~fXŵ1[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T17 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T18 @@~fX 5[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T18 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T19 @@fX0*[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T19 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T20 @@fX ;[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T21 @@fXv[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T21 fXM@@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T21 You hear a door open.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T22 fXv =[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T22 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T23 @@<fX+@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T23 The ordinator called Andragil the battler picks up a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T24 @fX68[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T24 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T25 @@fX&In what direction? [hykulnjb><] fXFYou see no door there.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T25 fX/  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) fXx~ [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T25 fXap)[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T25 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T26 @@fX) -What do you want to ready? [- b or ?*] fXNever mind.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T26 fX:[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T26 fX' jYou displaced your ordinator called Andragil the battler.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T27 @@fX^ {@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T27 The ordinator called Andragil the battler drops a wooden box {500}.[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T28 (@fX ![Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T28 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T29 @@fX7 +[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T29 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T30 @@fXH,[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T30 [Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu  13(13)  Pw 22(22)  AC7 Exp1 T31 @@fX3'=Beware, there will be no return! Still climb? [yn] (n) fX4by[Deadwater the Alcor  13(13)  Pw 22(22) Ŀ(@@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T31 Do you want your possessions identified? DYWYPI? [ynq] (n) fXw n Weapons a - a blessed +1 elven short sword (weapon in hand) {12} b - 5 uncursed +0 elven daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 10 uncursed oranges {7} f - 14 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1}(end) fX΂ xĿ(@@Do you want to see your attributes? [ynq] (n) fXknFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: searching. You could not have this property intrinsically: detect monsters. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 25. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 6. Monsters only dropped their musable items with 77% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 74%. Wand drop chance was reduced to 41%. Potion drop chance was reduced to 24%. Monster death drops spawned with only 93% chance. The fXfollowing skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27304. Monster spawn increase had reached its maximum at turn 70114. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 859356. The monster class that cannot be genocided was rodent. XoHThe monster class that was spawned more often: eye or sphere (freq bonus 2). The monster color that was spawned more often: bright magenta (freq bonus 2). The monster species that was spawned more often: white wolf (freq bonus 16). The monster species that was spawned more often: nycademon (freq bonus 4). The monster species that was spawned more often: purple colony (freq bonus 7). The monster species that was spawned more often: green mewlip (freq bonus 8). The monster species that was spawned more often: young gray dragon (freq bonus 8). The monster species that was spawned more often: nondescript warp patch (freq bonus 7). The monster species that was spawned more often: Ky-Kiske (freq bonus 6). The monster species that was spawned more often: evil patch idea implementator (freq bonus 32). The monster species that was spawned more often: greater claw bug (freq bonus 4). The monster species that was spawned more often: green orc fX(freq bonus 5). The monster species that was spawned more often: expensive secret car (freq bonus 4). --More--fX} The monster species that was spawned more often: USA President (freq bonus 6). The monster species that was spawned more often: Solar (freq bonus 6). The monster species that was spawned more often: sand barrier (freq bonus 3). The monster species that was spawned more often: savage bear (freq bonus 4). The monster species that was spawned more often: drone mold (freq bonus 4). The monster species that was spawned more often: paralyzing sphere (freq bonus 4). The monster species that was spawned more often: weapon cube (freq bonus 6). The monster species that was spawned more often: archcouatl (freq bonus 10). The monster species that was spawned more often: snow queen (freq bonus 8). The monster species that was never randomly spawned: petty venomous nymph. The monster species that was never randomly spawned: blue beetle. The monster species that was never randomly spawned: mazewalker. The monster species that was never ranfX domly spawned: inedible slime mold. The monster species that was never randomly spawned: green thunderlord. The monster species that was never randomly spawned: gnome academic. The monster species that was never randomly spawned: antelope. The monster species that was never randomly spawned: donkey teacher. The monster species that was never randomly spawned: sticky fungus. The monster species that was never randomly spawned: annis hag. The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: oilskin sack (bag). The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak). The RNG hath decreed that this item was never generated: lion cloak (barley cloak). The RNG hath decreed that this item was never generated: grow trees (mossy). The RfXƷ NG hath decreed that this item was never generated: magicite crystal (blue). The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal). The RNG hath decreed that this item was never generated: sterilize (sexual). The RNG hath decreed that this item was never generated: botox resist (leafy). The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13). The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7). The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 50). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 16). The RNG hath decreed that this item wasfX  generated more often: sleep (mottled, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 72). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 14). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6). The RNG hath decreed that fX ,this item was generated more often: amulet of teleport control (transitory, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10). The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 10). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11). --More--fXThe RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 15). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49). The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots). The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue). The RNG hath decreed that this item was always generated cursed: deafness stone (gray). The RNG hath decreed that this item was always generated cursed: broom ((null)). The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak). The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing). The RNG hath decreed that this item was always generated cursed: levitation (floating). The RNG hath decreed that this item was always generated cursed: chocoegg ((null)). The RNG hath decreed that this item was alwafXPys generated cursed: bronze spear ((null)). The RNG hath decreed that this item was always generated cursed: hide ((null)). The RNG hath decreed that this trap was always invisible: bisection trap. The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2). Next attribute increase check would have come at turn 179. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. You were prevented from having automatic searching (0). You were prevented from having curse resistance (0). You saw invisible. You had infravision. You had 1469 points of nutrition remaining. Your luck was zero. You could not have safely prayed (495). You survived. --More--fX; Ŀ(@@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T31 Do you want to see your discoveries? [ynq] (n) fXn Discoveries   Weapons  * elven short sword (runed short sword)  * elven dagger (runed dagger)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swofX=yrd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm) (1 of 4)fX x  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting fX;x suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (white robe) Xy 49;1H(2 of 4)fXP * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (steel helmet)  * sedge hat (filtered helmet)  * skullcap (spired helmet)  * flack helmet (dark helmet)  * crystal helm (crested helmet)  * mining helm (plumed helmet)  * field helm (red helmet)  * helm of safeguard (golden helmet)  * war hat (echo helmet)  * plasteel gloves (white gloves)  * leather gloves (polnish gloves)  * gauntlets of safeguard (warped gloves)  * gauntlets of plugsuit (padded glfX{oves)  * commander gloves (comfortable gloves)  * field gloves (moth-bitten gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear) (3 of 4)fX * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (hot boots)  * field boots (hiking boots)  * boots of safeguard (castlevania boots)  * elven boots (korean sandals)  * elven cloak (faded pall)  Scrolls  scroll of healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW)  scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE)  scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE)  scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA)  scroll of cure (TRICK 13)  Rings  ring of increase accuracy (zinc)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)fX| Ŀ(@@[Deadwater the Alcor ] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP 13(13)  Pw 22(22)  AC7 Exp1 T31 Do you want an account of creatures vanquished? [ynq] (n) fX n Vanquished creatures:  0 chicks (1 created) 0 foxes (1 created) 0 ondies (1 created) 0 spore lichens (1 created) 0 green growths (1 created) 0 striped rat snakes (4 created) 0 ordinators (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--fXIDo you want to see your conduct? [ynq] (n) fX n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--fX Goodbye deadwater the Fencer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 31 moves. You were level 1 with a maximum of 13 hit points when you escaped.--More--