dana, neutral female automatic Flame Mage -------------------------------------------------- |..@......................:...@................@.| |.--------------------.--------..-----.---------.| --------- +.|... |......|....|.|......|..-...|.| |@| +....<..|,# |.|.. |......|....|.|......|..|...|.| |.| |.>.....-,# |.|.. |..... ...|.| .....|..| ..|.| |.| |.......|,# |.|. ... ---|--.----|---..-----.| |.| ---.-----,# |.-|-------|-----......................| |.| ,,,# |......%%.........---{------------------ --- ##,####|.----|-----|----.| ### #,^,,,|.| ... ... --- ####,|.|......|...... #,|.|......|......| #,|.|......|......| #,|.----------------- #`..................| #------------------- [Dana the Igniter] St4 Dx10 Co14 In17 Wi5 Ch9 FlaClkFemNeu Dlvl:5 $52 HP67(67) Pw16(62) AC8 Xp5/201 Wt948/1370 T731 Wea Latest messages The kobold throws a crude spear! You are hit by a crude spear. [-1 -> 66] There is nothing here to pick up. The kobold throws a crude spear! You are hit by a crude spear. [-3 -> 63] R - a crude spear {12}. S - a thick spellbook {0}. The door resists! (2x) Pick an object. @ a human or elf (peaceful watchman) (base level 6) (female) Accessing Pokedex entry for watchman... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Special generation in groups. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical The door opens. T - a red potion {0}. Your sewer rat corpse rots away. U - a finalized potion of object detection {0}. 1 points of your strength got sapped! You are beginning to feel weak. # Really quit [yes/no]? Your inventory Weapons c - an uncursed +0 wooden bar {100} i - an uncursed +0 silver khakkhara {24} q - 69 uncursed +0 BFG ammos {2} R - an uncursed +0 orcish spear {12} Armor A - a blessed burnt +0 studded leather armor (being worn) {80} P - an uncursed +4 Uruk-hai shield {20} Comestibles h - an uncursed tin of swim hata {0} k - an uncursed fortune cookie {0} K - an uncursed green killer tomato corpse {200} O - an uncursed demitwen corpse {10} Spellbooks M - an uncursed spellbook of stone to flesh (3:3) {0} S - an uncursed spellbook of turn undead (3:1) {0} Potions m - an uncursed potion of blindness {0} n - an uncursed finalized potion of restore ability {0} o - an uncursed potion of enlightenment {0} L - an uncursed potion of healing {0} N - a blessed potion of object detection {0} Q - a cursed finalized potion of extra healing {0} T - an uncursed potion of levitation {0} U - an uncursed finalized potion of object detection {0} Rings g - a blessed +5 ring of gain strength {0} p - a cursed -1 ring of increase damage {0} r - a cursed ring of teleportation {0} Wands f - an uncursed wand of fire (0:5) {0} z - an uncursed wand of probing (0:8) {0} Tools b - an uncursed large box {500} l - an uncursed oil lamp (1227) {0} Contents of the large box: an uncursed finalized scroll of create monster {0} a gold piece {0} an uncursed potion of oil (400) {0} an uncursed potion of object detection {0} a blessed finalized spellbook of detect monsters (1:1) {0} a blessed spellbook of fireball (0:1) {0} a blessed spellbook of flame sphere (0:4) {0} an uncursed scroll of cure {0} 2 uncursed scrolls of standard id {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 5 uncursed scrolls of healing {0} an uncursed finalized scroll of remove curse {0} 2 uncursed food rations {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 15 You carried 0 sins You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 323 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 94% Wand drop chance was reduced to 53% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: whip The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: dart (turn 58) The following skill became untrainable after a while: boomerang (turn 67393) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 66084 Monster spawn increase reached its maximum at turn 167294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1927800 The monster class that cannot be genocided was nymph The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: hobbit runner (freq bonus 6) The monster species that spawned more often: magicat (freq bonus 6) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 24) The monster species that spawned more often: Alex (freq bonus 12) The monster species that spawned more often: elostone golem (freq bonus 12) The monster species that spawned more often: alien flower (freq bonus 12) The monster species that spawned more often: Laziness (freq bonus 8) The monster species that spawned more often: tomorrow (freq bonus 48) The monster species that spawned more often: gyarados (freq bonus 6) The monster species that spawned more often: supreme metroid (freq bonus 16) The monster species that spawned more often: blue ray (freq bonus 18) The monster species that spawned more often: stockbrokerage skinny (freq bonus 6) The monster species that spawned more often: deminymph (freq bonus 3) The monster species that spawned more often: ring permamimic (freq bonus 18) The monster species that spawned more often: barb force fungus (freq bonus 20) The monster species that spawned more often: stairstrap snake (freq bonus 15) The monster species that spawned more often: vapour denizen (freq bonus 8) The monster species that spawned more often: spit demon (freq bonus 4) The monster species that spawned more often: greaterwock (freq bonus 20) The monster species that spawned more often: werejackal (freq bonus 12) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster species that never randomly spawned: blurred tunneller The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: ol hag The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: defecated overbaked The monster species that never randomly spawned: leprechaun warmage The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: stone wort The monster species that never randomly spawned: anthrazite force fungus The monster species that never randomly spawned: ghetto growth The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 6) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 28) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 14) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 233) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 9) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 62) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Trap randomization happened for 1 in 322 traps Next attribute increase check would have come at turn 3008 Strength training was 32 Dexterity training was 22 Wisdom training was 25 Constitution training was 18 Your sanity was 0 The escalating chokhmah attack damage was 2 You were fire resistant You were shock resistant You were poison resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 192 points of nutrition remaining You could survive without air You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 158% b - fireball 4 matter 0% 293% c - detect monsters 4 divine 0% 323% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) missile flurry 5 R Prepared(0) vanish 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) booze 5 R Prepared(0) spirituality check 4 R Prepared(0) power surge 3X Prepared(0) double thrownage 2 R Prepared(0) draw energy 1X Prepared(0) tinker 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) silver khakkhara (silver monk's staff) orcish spear (crude spear) Armor Uruk-hai shield (white-handed shield) Scrolls scroll of remove curse (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of healing (HTH HAND GFY) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (CROW SNASH) scroll of cure (USER DEATH IMMINENT) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (I WANT TO HERB MY BIKE UP) scroll of create monster (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of flame sphere (misked) spellbook of fireball (destructive) spellbook of detect monsters (crumpled) spellbook of stone to flesh (withered) spellbook of turn undead (thick) Potions potion of object detection (yoghurt) potion of oil (bird's eye) potion of blindness (dangerous) potion of restore ability (luminescent) potion of enlightenment (vinaigrette) potion of healing (cyan) potion of extra healing (pseudo-violet) potion of levitation (red) Rings ring of gain strength (bone) ring of increase damage (stibotantalite) ring of teleportation (lead) Wands wand of fire (pulsating) wand of probing (timber) Tools oil lamp (lamp) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 soldier ants (1 created) 0 blots (1 created) 0 acidstream blobs (1 created) 2 small gas spores 0 floating eyes (1 created) 10 flaming spheres (11 created) 0 scrawny cats (1 created) 0 wussy cats (1 created) 0 silver cats (1 created) 0 kittens (1 created) a regular cat (3 created) 0 frozen tiger cubs (1 created) 0 armed panthers (1 created) 0 pack lynxes (1 created) 0 mummified cats (1 created) 0 spear throwing cats (1 created) 0 caterwauls (1 created) 0 normal hobbits (1 created) 0 normal jellies (1 created) 0 kobolds (1 created) 0 fairy moogles (1 created) 0 pixies (1 created) 0 evasive wood nymphs (1 created) 0 vital nymphs (1 created) 0 little lambs (1 created) 5 sewer rats (6 created) 0 sua rats (1 created) 0 mine giant rats (1 created) a rabbit a scavenger 0 giant rats (1 created) 0 rattatas (1 created) 0 ferret kits (1 created) 0 moon rabbits (1 created) a green killer tomato (2 created) 0 nibble worms (1 created) 0 snails (1 created) 0 ego dung worms (1 created) 0 insect clouds (1 created) a boom light 0 min spores (1 created) a baby mercurial dragon a porter lichen a spore lichen 0 hahaha spores (1 created) 0 red mushrooms (1 created) 2 spore sounders (1 created) 0 chasing garter snakes (1 created) a white snake 0 brown snakes (1 created) 0 silver snakes (1 created) 0 full vipers (1 created) a grid xorn a humape 0 ant zombies (1 created) 0 dwarf zombies (1 created) 0 humanoid zombies (1 created) a friendly adventurer a dualwield human a passant 0 shopkeepers (1 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 flying frogs (1 created) a demitwen 0 stationary walls (1 created) 0 nulls (1 created) 0 stronger turrets (1 created) 0 sri turrets (1 created) a very warm fish 93 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 24 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (18 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) implants [Unskilled] (max Skilled) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Expert) (32 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (44 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (46 of 160) Goodbye dana the Flame Mage... You quit in The Dungeons of Doom on dungeon level 5 with 1057 points, and 53 pieces of gold, after 731 moves. Killer: quit You were level 5 with a maximum of 67 hit points when you quit. You reached the 88th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 86 1232 krumch-Gam-Exp-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] 87 1226 yasha-Dun-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (batman plant). - [70] *88 1057 dana-Fla-Clk-Fem-Neu quit in The Dungeons of Doom on level 5. 67 [67] 89 1052 krumch-Pir-Ske-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [45] 90 996 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 18. Killed by a monster (astronaut called Leeroy). - [32]