hw^ Player: cicada Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-22.07:23:20.ttyrec Time: (1584861800) Sun Mar 22 07:23:20 2020 hw^This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] jw^knChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine w^ l K(1 of 5)zw^ +Choosing Race Pick the race of your Astronaut   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator (1 of 7)w^U)+Use hybrid races? [yn] (n) w^ `yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) w^ nRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) w^{WnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) w^yChoosing Gender Pick the gender of your ancient Astronaut  m - male f - female * - Random ! - Quit(end) w^H+Choosing Alignment Pick the alignment of your male ancient Astronaut  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) w^\yc+w^@##@Z[Cicada the Rocket Tester ] St12 Dx6 Co7 In9 Wi5 Ch8 AstAncMalLaw+N Dlvl:1 $0 HP 22(22)  Pw 14(14)  AC11 Exp1 T1  It is written in the Book of Neil Armstrong:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Neil Armstrong seeks to possess the Amulet, and with it to gain deserved ascendance ovw^_{er the other gods.  You, a newly trained Rocket Tester, have been heralded from birth as the instrument of Neil Armstrong. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Neil Armstrong!--More--w^Q8Hello cicada, welcome to SlashEMExtended! You are a lawful male null ancient Astronaut.--More--w^ w^xZ)@[Cicada the Rocket Tester ] St12 Dx6 Co7 In9 Wi5 Ch8 AstAncMalLaw+N Spa:28 $0 HP 22(22)  Pw 14(14)  AC11 Exp1 T1 w^O[Cicada the Rocket Tester ] St12 Dx6 Co7 In9 Wi5 Ch8 AstAncMalLaw+N  22(22)  Pw 14(14)  AC11 Exp1 T1 [Cicada the Rocket Tester  22(22)  Pw 14(14) w^X{Z)@w^[4[Cicada the Rocket Tester ] St12 Dx6 Co7 In9 Wi5 Ch8 AstAncMalLaw+N Spa:28 $0 HP 22(22)  Pw 14(14)  AC11 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) w^asn Scrolls a - 5 uncursed scrolls of davolash {0} b - 4 uncursed scrolls of sirli kuch {0} c - 3 uncursed scrolls of bosqich eshik {0} d - 2 uncursed scrolls of yagona identifikatsiya {0} e - an uncursed scroll of qattiqlashishi {0} f - an uncursed scroll of todo {0}(end) w^ Do you want to see your attributes? [ynq] (n) w^ş nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 105. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 149. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 57% chance. Monsters only dropped their equipment with 92% chance. Ring drop chance was reduced to 72%. Potion drop chance was reduced to 53%. Food drop chance was reduced to 86%. Musable item generation frequency had a negative bias of 52w^ %. Monster death drops spawned with only 98% chance. The following skill was trained at half the usual rate: hammer. The following skill was limited to basic proficiency: attack spells. The following skill became untrainable if you tried to train it too early: gun control (turn 6). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 80465. Monster spawn increase had reached its maximum at turn 159220. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 303240. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: jelly (freq bonus 6). The monster species that was spawned more often: gray wolf (freq bonus 48). The monster species that was spawned more often: goldfish (freq bonus 32). Thew^  monster species that was spawned more often: +4 md cutoff (freq bonus 30). The monster species that was spawned more often: unreal wort (freq bonus 16). The monster species that was spawned more often: lurking play figure (freq bonus 40). The monster species that was spawned more often: amnesia mimic (freq bonus 24). The monster species that was spawned more often: nighthunter (freq bonus 32). --More--w^cThe monster species that was spawned more often: dull wort (freq bonus 21). The monster species that was spawned more often: wimpy evil dragon (freq bonus 27). The monster species that was spawned more often: busboy legitimate (freq bonus 18). The monster species that was spawned more often: alothere (freq bonus 9). The monster species that was spawned more often: agent black force patch (freq bonus 40). The monster species that was spawned more often: bandit (freq bonus 9). The monster species that was spawned more often: porter radioactive vortex (freq bonus 18). The monster species that was spawned more often: planar pirate (freq bonus 24). The monster species that was spawned more often: ripping turret (freq bonus 33). The monster species that was spawned more often: fright seraph (freq bonus 44). The monster species that was spawned more often: oralogy burped (freq bonus 16). The monster species that was spawned more often: cow^crner eye (freq bonus 48). The monster species that was spawned more often: jubilation brailled (freq bonus 24). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1). The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3). The monster trait that was more common: monsters whose attacks digest you (freq bonus 2). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1). The monster trait that was more common: monsters whose attacks digest you (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 8). w^Lf[22;1HThe monster trait that was more common: monsters that have gaze attacks (freq bonus 3). The monster trait that was more common: monsters that howl at the moon (freq bonus 6). The monster species that was never randomly spawned: scrape coyote. The monster species that was never randomly spawned: bash bug. The monster species that was never randomly spawned: tree beetle. The monster species that was never randomly spawned: man-bat. The monster species that was never randomly spawned: starchiest okay. The monster species that was never randomly spawned: cilan maiden. The monster species that was never randomly spawned: hedrow zombie. The monster species that was never randomly spawned: wolfram monroe. The monster species that was never randomly spawned: hyposensitized secluded. The monster species that was never randomly spawned: slime warp patch. The RNG hath decreed that this item was never generated: high-elven warsword w^ufL(yodimga tushyapti gvardiyasi qilich). The RNG hath decreed that this item was never generated: devil star ((null)). The RNG hath decreed that this item was never generated: limitation boots (cirt chizilmasin). The RNG hath decreed that this item was never generated: fire (simmering). The RNG hath decreed that this item was never generated: salt chunk (gray). The RNG hath decreed that this item was never generated: wood chain ((null)). The RNG hath decreed that this item was never generated: difficult trident ((null)). --More--w^The RNG hath decreed that this item was never generated: autocurse stone (gray). The RNG hath decreed that this item was never generated: nur uzoqda (gold). The RNG hath decreed that this item was never generated: radioglasses ((null)). The RNG hath decreed that this item was generated more often: bosqichi eshik (ethereal, freq bonus 21). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 14). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 151). The RNG hath decreed that this item was generated more often: destructive heels (qurol engil etigi, freq bonus 20). The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: wonder arrow ((null), freq bonus 8w^*). The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 62). The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 164). The RNG hath decreed that this item was generated more often: heavy grabbing gloves (kazici qo'lqop, freq bonus 6). The RNG hath decreed that this item was generated more often: ne'matini olib tashlash (light cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: uyda ishlatiladigan shprits (dental, freq bonus 5). The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 7). The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2). The RNG hath decreed that this item was generated mow^re often: hide shield ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: dwarvish mattock (keng nuqtada, freq bonus 2). The RNG hath decreed that this item was generated more often: boots of displacement (havola etdi chizilmasin, freq bonus 9). The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37). The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)). The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent). The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)). The RNG hath decreed that this item was always generated cursed: cloak of luck negation (yoqimsiz plash)w^. The RNG hath decreed that this item was always generated cursed: unskilled stone (gray). The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray). The RNG hath decreed that this item was always generated cursed: lenses ((null)). The RNG hath decreed that this item was always generated cursed: trap revealing (elysium). The RNG hath decreed that this item was always generated cursed: cancellation (platinum). The RNG hath decreed that this item was always generated cursed: uyda ishlatiladigan shprits (dental). The RNG hath decreed that this trap was always invisible: blade wire. The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1). Trap randomization happened for 1 in 447 traps. Next attribute increase check would have come at turn 688. Strength training was 0. Dexterity training was 0. [w^41;1H--More--w^ Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could swim. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (239). You survived. --More--w^5 Z)@[Cicada the Rocket Tester ] St12 Dx6 Co7 In9 Wi5 Ch8 AstAncMalLaw+N Spa:28 $0 HP 22(22)  Pw 14(14)  AC11 Exp1 T1 Do you want to see your discoveries? [ynq] (n) w^y Discoveries  Scrolls scroll of davolash (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of sirli kuch (SONIC 3 AND KERIO) scroll of bosqich eshik (HOLD IT) scroll of yagona identifikatsiya (STUNT PROTECTED HAS NO SUPESTATE) scroll of qattiqlashishi (CHOMASO EMMAI SERBONI EMER) scroll of todo (LETS FAIL AND ROLL) * scroll of qo'shimcha shifo (MAHJONG TILE AUTUMN) * scroll of katta sehrli energiya tiklash (THANKS FOR PLAYING SLASHEM EXTENDED) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq)(end) w^Do you want an account of creatures vanquished? [ynq] (n) w^Sn Vanquished creatures:  0 checkals (1 created) 0 goooblins (1 created) 0 rabbits (1 created) 0 Spectral Kops (1 created) 0 ant mummies (1 created) 0 ufos (1 created) 0 regular humans (1 created) 0 akira girls (1 created) 0 turto fish (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--w^Do you want to see your conduct? [ynq] (n) w^ԼFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--w^^3 Goodbye cicada the Astronaut... You quit in Space Base on dungeon level 28 with 9350 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--w^Vg