r[~  Player: charaznabl Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-10-18.11:46:47.ttyrec Time: (1539863207) Thu Oct 18 11:46:47 2018 r[ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] r[WnChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Altmer d - an Amazon e - an Anachronist f - an Anachronounbinder g - an Archeologist h - an Artist i - an Assassin j - an Augurer k - a Barbarian l - a Bard m - a Binder n - a Bleeder o - a Bloodseeker p - a Bosmer q - a Bully r - a Camperstriker s - a Caveman/Cavewoman t - a Chaos Sorceror u - a Chevalier v - a Convict w - a Cook x - a Courier y - a Cruel Abuser z - a Death Eater A - a Diver B - a Doll Mistress C - a Doom Marine D - a DQ Slime E - a Druid F - a Drunk G - a Dunmer H - r[yan Electric Mage I - an Elementalist J - an Elph K - an Erdrick L - a Failed Existence M - a Feat Master N - a Feminist O - a Fencer P - a Fighter Q - a Firefighter R - a Flame Mage S - a Form Changer T - a Foxhound Agent U - a Gamer V - a Gang Scholar W - a Gangster X - a Geek(1 of 3)r[ Y - a Gladiator Z - a Goff a - a Goldminer b - a Graduate c - a Gunner d - a Healer e - a Hussy f - an Ice Mage g - an Intel Scribe h - a Jedi i - a Jester j - a Justice Keeper k - a Knight l - a Korsair m - a Kurwa n - a Ladiesman o - a Librarian p - a Locksmith q - a Lunatic r - a Mahou Shoujo s - a Mason t - a Medium u - a Midget v - a Monk w - a Murderer x - a Musician y - a Mystic z - a Necromancer A - a Ninja B - a Nobleman/Noblewoman C - a Nuclear Physicist D - an Occult Master E - an Officer F - an Ordinator G - an Otaku H - a Paladin I - a Pickpocket J - a Pirar[;te K - a Poison Mage L - a Pokemon M - a Politician N - a Priest/Priestess O - a Prostitute P - a Psion Q - a Ranger R - a Ringseeker S - a Rocker T - a Rogue U - a Sage V - a Saiyan W - a Samurai X - a Scientist(2 of 3)r[ +Choosing Race Pick the race of your Saiyan  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - angbander l - angel[ 179H m - aquarian n - argonian o - asgardian p - bastard q - batman r - borg s - breton t - burninator u - centaur v - chiropteran w - clockwork automaton x - cockatrice y - cortex z - curser A - dark seducer B - deathmold C - deep elf D - destabilizer E - developer F - devil G - dinosaur H - dolgsman I - doppelganger J - dragon K - drow L - dryad M - dufflepud N - dunadan O - dwarf P - elemental Q - elf R - ent S - evilvariant T - expert U - fawn V - felid W - fenek X - fiend(1 of 4)r[& Y - gastly Z - gelatinous cube a - giant b - gnome c - golden saint d - green slime e - gremlin f - grid bug g - haxor h - hemi-doppelganger i - hemophage j - herbalist k - heretic l - hobbit m - homicider n - hidden elf o - human p - illithid q - immunizer r - imp s - imperial t - incantifier u - inka v - insectoid w - ironman x - jelly y - khajiit z - kobold A - kop B - leprechaun C - levelscaler D - levitator E - lich F - listener G - lizardman H - loli I - lycanthrope J - maia K - mazewalker L - mimic M - minimalist N r[&- missingno O - monkey P - monster Q - moon elf R - mould S - mummy T - naga U - nastinator V - navi W - nord X - null(2 of 4)r[  Y - nymph Z - octopode a - ogre b - orc c - peacemaker d - phantom e - poisoner f - polyinitor g - problematic h - race X i - randomizer j - redditor k - redguard l - rodneyan m - rohirrim n - rougelike o - salamander p - satre q - scurrier r - sea elf s - segfaulter t - senser u - shoe v - sinner w - skeleton x - skillor y - snail z - snakeman A - sokosolver B - soviet C - specialist D - spiderman E - spirit F - spriggan G - sticker H - sustainer I - suxxor J - sylph K - thunderlord L - trainer M - transformer N - trapperr[  O - troll P - tumblrer Q - turtle R - unalignment thing S - undefined T - ungenomold U - unicorn V - unmagic W - vamgoyle X - vampire(3 of 4)r[+Use hybrid races? [yn] (n) r[cnChoosing Gender Pick the gender of your skeleton Saiyan  m - male f - female * - Random ! - Quit(end) r[(H+Choosing Alignment Pick the alignment of your female skeleton Saiyan  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) r[y l+r[Ŀ+@@r[Q [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC7 Exp1 T1  It is written in the Book of Vegeta:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vegeta seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of Vegeta. You are destined to recoverr[R the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vegeta!--More--s[Ls[Q}Hello charaznabl, welcome to SlashEMExtended! You are a chaotic female skeleton Saiyan.--More--s[4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- s[ Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back.--More--s[D' s[oE# [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T1 The moon is waxing tonight.s[qs[BYou displaced Android Nr. 17.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 @@s[&Count: 64s[HCount: 646 s[T0There is a wall in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 #s[s Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $s[p[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 $s[Ja - an uncursed +1 robe (being worn) {16}.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2  What do you want to take off?  Armor ('[') a - an uncursed +1 robe (being worn) {16}(end) %s[ [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 a - an uncursed +1 robe (being worn) {16}.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 There is a wall in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 's[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) )s[%Pp[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 *s[s  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ,s[= [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 .s[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 0s[#p[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 2s[% Count: 483s[ 0There is a wall in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 6s[' Count: 867s[e 0There is a wall in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 :s[X Count: 81s[MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Os[Cj NnTurn the number pad on? [yn] (n) Qs[j!y[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T2 Ss[V =[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T3 @<@Ts[̠ <[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T4 @@Us[;E[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T5 @@Vs[g:[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T6 @@Ws[@VYou stop. Android Nr. 17 is in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T7 @Ys[_G[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T8 @@Ys[ H[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T9 @@[s[Z"There is a wall in the way![Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T9 [s[ N[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T10 @@\s[QI[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T11 @@\s[=d 6[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T12 @@]s[`E[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T13 @@]s[ C[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T14 @<@^s[QThis door is locked.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T14 _s[b E[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T15 @@`s[HL[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16 @@bs[=You can't go down here.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16 cs[ KBeware, there will be no return! Still climb? [yn] (n) es[ n[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16 fs[4  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) gs[ԭ[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16 a - an uncursed +1 robe (being worn) {16}.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16  Drop what type of items?  a - All types b - Armor ('[') c - Scrolls ('?') A - Auto-select every item U - Items known to be Uncursed(end) is[ e[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T16 js[*,X [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T17 @@<js[¢ G[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T18 @@ks[[This door is locked.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T18 ms[rA[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T19 @@os[RC[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T20 @@os[l Unknown command ' '.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T20 ss[- 1[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T21 @ts[You can't go down here.[Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha  20(20)  Pw 11(11)  AC7 Exp1 T21 us[KBeware, there will be no return! Still climb? [yn] (n) ws[Ǡy[Charaznab the Little Wannabe Fighter  20(20)  Pw 11(11) ws[ Ŀ@+@ [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC7 Exp1 T21 Do you want your possessions identified? DYWYPI? [ynq] (n) ys[z{y Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0}(end) |s[-Do you want to see your attributes? [ynq] (n) ~s[> yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: free action. Scroll identification only worked 100 times out of 186. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 137. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 26%. Implant drop chance was reduced to 83%. Armor drop chance was reduced to 71%. [2~s[Q 2;1HConcealing monsters were spawned underneath items 77% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: high heels. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: lightsaber. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: shuriken. The following skill became untrainable if you tried to train it too early: body spells (turn 2). The following skill became untrainable if you tried to train it too early: broadsword (turn 2850). The following skill became untrainable after a while: missile weapons (turn 10771). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48991). Number of a~s[m rtifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 81162. Monster spawn increase had reached its maximum at turn 156710. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 4295720. The monster class that cannot be genocided was troll. The monster class that was spawned more often: wall monster (freq bonus 2). The monster species that was spawned more often: polychrome beam (freq bonus 15). The monster species that was spawned more often: thick master lich (freq bonus 8). The monster species that was spawned more often: sowish eel (freq bonus 8). The monster species that was spawned more often: elder evil dragon (freq bonus 24). The monster species that was spawned more often: emerald draconian (freq bonus 7). The monster species that was spawned more often: memo colony (freq bonus 14). The monster species that was sp~s[s awned more often: tamlit (freq bonus 8). The monster species that was spawned more often: ignition bomb (freq bonus 15). The monster species that was spawned more often: enemy (freq bonus 8). The monster species that was spawned more often: meteor (freq bonus 9). The monster species that was spawned more often: acidic Olog-hai (freq bonus 12). The monster species that was spawned more often: Juen's leather peep-toe (freq bonus 4). The monster species that was spawned more often: The Dreamer (freq bonus 6). The monster species that was spawned more often: stone-warhorse (freq bonus 5). The monster species that was spawned more often: Katharina's lovely girl boot (freq bonus 15). The monster species that was spawned more often: grave wight (freq bonus 8). The monster species that was spawned more often: yellowy popishly transponder rechristened (freq bonus 21). The monster species that was spawned more often: staying ray (freq bonus 5)~s[x . --More--s[The monster species that was spawned more often: pile of very angry coins (freq bonus 16). The monster species that was spawned more often: exit (freq bonus 20). The monster trait that was more common: monsters that make loud noise (freq bonus 2). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2). The monster trait that was more common: monsters that are amorphous (freq bonus 3). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4). The monster species that was never randomly spawned: hitter goblin. The monster species that was never randomly spawned: archcouatl. The monster species that was never randomly spawned: Crone Lily. The monster species that was never randomly spawned: warty force patch. The monster species that was never rs[andomly spawned: hell bovine. The monster species that was never randomly spawned: cerulean mushroom. The monster species that was never randomly spawned: steaded elocution. The monster species that was never randomly spawned: Amorous Lady. The monster species that was never randomly spawned: damn eye. The monster species that was never randomly spawned: styx elemental. The RNG hath decreed that this item was never generated: sliming (straight). The RNG hath decreed that this item was never generated: implant of anthrax (chestnut). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: bidenhander ((null)). The RNG hath decreed that this item was never generated: fumbling (hallucinating). The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak). The RNG hath decreed that this item was never generated: s[manacloak (dragonhide cloak). The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was never generated: heavy stone ball ((null)). The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive). The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3). The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 8). The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 15). The Rs[NG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20). The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6). The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 13). The RNG hath decreed that this item was generated more ofts[ en: emerald (green, freq bonus 11). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5). The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11). The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85). The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic). The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray). The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)). The RNG hath decreed that this item was always generated cursed: whetstone (gray). The RNG hath decreed that this item was always genes[&qrated cursed: cloak of physical resistance (pastel cloak). The RNG hath decreed that this item was always generated cursed: solar beam (beaming). The RNG hath decreed that this item was always generated cursed: dustbin stone (gray). The RNG hath decreed that this item was always generated cursed: fruit ((null)). The RNG hath decreed that this item was always generated cursed: barrier shield ((null)). The RNG hath decreed that this item was always generated cursed: sterilize (sex toy). The RNG hath decreed that this trap was always invisible: dimness trap. --More--s[The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4). Trap randomization happened for 1 in 587 traps. Next attribute increase check would have come at turn 903. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from having mana regeneration (0). You had infravision. You had 1478 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (1144). You survived. --More--s[bĿ@+@ [Charaznab the Little Wannabe Fighter ] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC7 Exp1 T21 Do you want to see your discoveries? [ynq] (n) s[In Discoveries  Armor robe (black robe) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (PALIM PALIM) scroll of phase door (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of standard id (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of cure (SUTSI) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (WALKING LUNACY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) s[/Do you want an account of creatures vanquished? [ynq] (n) s[un Vanquished creatures:  0 porter lichens (1 created) 0 spore lichens (1 created) 0 karate scrubs (1 created) 0 dragonball kids (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--s[ADo you want to see your conduct? [ynq] (n) s[&n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--s[T Goodbye charaznabl the Saiyan... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 21 moves. You were level 1 with a maximum of 20 hit points when you escaped.--More--s[  s[Cx