casey, chaotic male bat Paladin ------------- --...........--######## |.............-,,,,,,,# |.............|######,### |.............| #,,,--------- --...........-- ###,........| --------|---- #|d%.{...| ##,# ...@....| ######,## --------- #,,,,,,# -------|--#### |........| |........| |.....<..| ---------- [Casey the Fighter of Law] St4 Dx9 Co14 In10 Wi7 Ch10 PalBatMalCha Dlvl:1 $1 HP28(28) Pw20(20) AC-1 Exp1 T37 Latest messages p - a conundrum ring {1}. What do you want to put on? [hp or ?*] Which ring-finger, Right or Left? [rl] p - a conundrum ring (on right hand) {1}. You hear a door open. q - a tripe ration {1}. You see here a wooden container {750}. # There is a wooden container {750} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # You can't force anything without a weapon. What do you want to ready? [- i or ?*] Never mind. # Really quit [yes/no]? What do you want to ready? [- i or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons i - an uncursed +0 boomerang (in quiver) {1} Armor a - an uncursed +0 large shield (being worn) {40} b - a blessed +0 helmet (being worn) {20} c - an uncursed +0 studded leather armor (being worn) {80} d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 pair of low boots (being worn) {4} o - an uncursed +0 displacer beast hide {20} Comestibles g - 4 uncursed food rations {4} q - an uncursed tripe ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks f - an uncursed spellbook of polymorph (7:1) {1} Rings h - an uncursed ring of warning {1} p - a cursed -1 ring of increase damage (on right hand) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20354 Monster spawn increase reached its maximum at turn 86664 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 886440 The monster class that cannot be genocided was grue The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: sandestin (freq bonus 8) The monster species that spawned more often: red crab (freq bonus 3) The monster species that spawned more often: duergar king (freq bonus 6) The monster species that spawned more often: bow wolf (freq bonus 4) The monster species that spawned more often: thunderbolt bug (freq bonus 4) The monster species that spawned more often: wererat (freq bonus 5) The monster species that spawned more often: auto mechanic (freq bonus 5) The monster species that spawned more often: Parry Hotter (freq bonus 8) The monster species that spawned more often: least daemon (freq bonus 12) The monster species that spawned more often: two-winged shape (freq bonus 4) The monster species that spawned more often: upper ufo part (freq bonus 6) The monster species that spawned more often: mirkwood goblin (freq bonus 20) The monster species that spawned more often: gnome mage (freq bonus 8) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 2) The monster species that spawned more often: quark (freq bonus 4) The monster species that spawned more often: lesser hell-beast (freq bonus 4) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 6) The monster species that spawned more often: insurmountable patch (freq bonus 12) The monster species that spawned more often: Bull Gates (freq bonus 3) The monster species that spawned more often: landmine (freq bonus 6) The monster species that never randomly spawned: rattata The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: amorphous force patch The monster species that never randomly spawned: poison wolf The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 48) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 55) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 32) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 47) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 397 Strength training was 4 Dexterity training was -2 Wisdom training was 2 Constitution training was 2 You were level-drain resistant You were resistant to fear Your chance to block was 35% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1460 points of nutrition remaining You could fly You had a -1 damage penalty You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 demimondaines (1 created) 0 goblins (2 created) 0 lichens (1 created) 0 white friars (2 created) 0 elderly gentlemen (1 created) an annoying idiot 0 newts (1 created) 0 small turrets (1 created) 1 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well casey the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 57 points, and 1 piece of gold, after 37 moves. Killer: quit You were level 1 with a maximum of 28 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 2 44875 Yasdorian-Che-Ang-Fem-Law was poisoned in Sokoban on level 5 [max 9]. Poisoned by a rotted undead snake corpse. 117 [117] 3 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 4 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] * 5 57 casey-Pal-Bat-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28] 6 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20]