cartwheel, neutral male human Activistor ### #,# ------- ------------#,#####|.....| |..........|#,,,,,,-.....| ...........|#####,#|.....| |..........|##,,,,#----.-- --------- |.......<...,,,#### #,# |.......| |..........|#### #,# |.......| |..........| #,# ....... |..........| #####,# .....| |..........| #,,,,,# ----------- . $| |..........| -|--### |.........|########### - - ------------ |..|# |..........,,,,,,@II,#######%#####################-----..----- |._.......|#########`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,...........| ----------- ##############################-----..----- |..| ---- [Cartwheel the Little Rebel] St10 Dx7 Co13 In12 Wi13 Ch11 ActHumMalNeu Dlvl:2 $10 HP-10(14) Pw21(21) AC13 Exp1 T467 Bli Latest messages There's something sticky all over your face. It hits you! You die... But wait... For some reason, you're not dead! [-22 -> 14] You hear a flinging sound. It is missed. You are hit! There's something sticky all over your face. You survived that attempt on your life. You hit it. It hits you! [-11 -> 3] You hear a flinging sound. It is hit. You hit it. You attack thin air. (2x) It hits you! You die... Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - a cursed fireproof +0 ruffled shirt (being worn) {5} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of charm monster (0:2) {0} Tools d - an uncursed expensive camera (0:33) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 55 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 94% Armor drop chance was reduced to 79% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 2346) The following skill became untrainable after a while: two-handed weapons (turn 34484) The following skill couldn't be trained before a certain turn number is reached: saber (turn 23215) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26210 Monster spawn increase reached its maximum at turn 81979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4575028 The monster class that cannot be genocided was nemese The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: blending nymph (freq bonus 96) The monster species that spawned more often: hug bug (freq bonus 24) The monster species that spawned more often: limrog (freq bonus 42) The monster species that spawned more often: bitted sweatiest (freq bonus 8) The monster species that spawned more often: nondescript colony (freq bonus 8) The monster species that spawned more often: giant yellow ant (freq bonus 60) The monster species that spawned more often: mezquit frizz eikon (freq bonus 4) The monster species that spawned more often: The Black Lady (freq bonus 54) The monster species that spawned more often: weaum dragon zombie (freq bonus 5) The monster species that spawned more often: crawling claw (freq bonus 12) The monster species that spawned more often: thankful deprived washcloth (freq bonus 45) The monster species that spawned more often: devitalized cricking (freq bonus 5) The monster species that spawned more often: giant turtle (freq bonus 5) The monster species that spawned more often: snaga (freq bonus 30) The monster species that spawned more often: cave leaper (freq bonus 12) The monster species that spawned more often: entreatingly inept (freq bonus 20) The monster species that spawned more often: integral fungus (freq bonus 5) The monster species that spawned more often: adelie onsen penguin (freq bonus 14) The monster species that spawned more often: black demon awgwa (freq bonus 16) The monster species that spawned more often: principle gloria (freq bonus 12) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: dreamer cockatrice The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: knockout reinstallment The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: fire sliant The monster species that never randomly spawned: passivity lichen The monster species that never randomly spawned: suppertime hotzone The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 26) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 8) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 12) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 100) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 38) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 321 traps Next attribute increase check would have come at turn 2835 Strength training was 2 Dexterity training was 2 Wisdom training was -1 Constitution training was 6 Your sanity was 0 You were cold resistant You were disintegration-resistant You were blinded (82) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You leeched mana You recognized peaceful creatures You were aware of the presence of topmodels You had 1005 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 89% 296% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (I AM THE BEST) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (FUNGHI AND SPAGHETTI ALIO OLIO) Spellbooks spellbook of charm monster (gehenna) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 xoves (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 baby mimics (1 created) 0 mynocks (1 created) 0 small mimics (1 created) 0 rabbits (1 created) a pack rabbit a wild rabbit a vulture 0 small sounders (1 created) 2 New Kops (9 created) 0 low minators (1 created) 0 little squeakers (1 created) 0 kestrels (2 created) 0 Kop Reinforcers (1 created) 0 Keystone Kops (3 created) 0 EQ Kops (1 created) a Keystone Inspector (2 created) 0 Kop Sergeants (1 created) 0 Uniform Lieutenants (1 created) 0 RNG Lieutenants (1 created) 0 EQ Kaptains (1 created) an Uniform Kaptain 0 Policeman Kommissioners (1 created) 0 low oozes (1 created) 0 activistors (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) 0 flying frogs (1 created) a shrieker mushroom patch 45 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (9 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (27 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye cartwheel the Activistor... You died in The Dungeons of Doom on dungeon level 2 with 115 points, and 10 pieces of gold, after 467 moves. Killer: a monster (invisible Policeman Kommissioner) You were level 1 with a maximum of 14 hit points when you died. You reached the 176th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 174 129 Nirol-Loc-War-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (sand spider). - [17] 175 128 cartwheel-Ele-Elf-Mal-Neu escaped the dungeon [max level 1]. 26 [26] *176 115 cartwheel-Act-Hum-Mal-Neu died in The Dungeons of * Doom on level 2. Killed by a monster (invisible Policeman Kommissioner). - [14] 177 98 Leeroy-Tha-Yuk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (blat). - [15] 178 92 Jill-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (Shaktari), while dragging an iron ball. - [16]