cartwheel, neutral male vampiric Activistor ,,`` `,`. .`,... ....,`... ....`aaa.. .<.``,@``` .````.`## #`` [Cartwheel the Little Rebel] St7 Dx5 Co4 In14 Wi13 Ch9 ActVamMalNeu Dlvl:2 $4 HP-1(15) Pw25(25) AC14 Exp1 T104 Latest messages The activistor called Helen the little rebel eats a drained little pig corpse {160}. You hear bubbling water. You hear someone counting money. There is a wall in the way! There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [cf-l or ?*.] There's some graffiti on the ground here. You read: "They say that wearing cone heels with good high heels skill reduces the damage the wearer will take.". There is a wall in the way! (2x) You stop. Your activistor called Helen the little rebel is in the way! You fly down along the stairs. You stop. Your activistor called Helen the little rebel is in the way! You hear some noises in the distance. (2x) The jelly bee just misses! The jelly bee stings you! The jelly bee's sting was poisoned! [-13 -> 2] Warning: HP low! You die... Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - a cursed +0 ruffled shirt (being worn) {5} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - a cursed scroll of teleportation {0} Spellbooks c - a blessed spellbook of charm monster (0:1) {0} Potions e - 2 uncursed potions of vampire blood {0} Rings f - an uncursed ring of levitation {0} Tools d - an uncursed expensive camera (0:99) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: psi resistance You could not have this property extrinsically: free action You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: healing spells (turn 710) The following skill became untrainable after a while: protection spells (turn 36144) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 50596) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31060 Monster spawn increase reached its maximum at turn 125504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2976798 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 5) The monster species that spawned more often: handloom scuffled (freq bonus 8) The monster species that spawned more often: ball elemental (freq bonus 33) The monster species that spawned more often: maggoty moss (freq bonus 28) The monster species that spawned more often: Kop Katcher (freq bonus 48) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 64) The monster species that spawned more often: culf (freq bonus 24) The monster species that spawned more often: empty creature (freq bonus 32) The monster species that spawned more often: incorrect potato (freq bonus 42) The monster species that spawned more often: attuned cussedly (freq bonus 27) The monster species that spawned more often: sneaker puma (freq bonus 40) The monster species that spawned more often: horace messiest (freq bonus 14) The monster species that spawned more often: elder plain dragon (freq bonus 22) The monster species that spawned more often: special agent (freq bonus 24) The monster species that spawned more often: speedbump vortex (freq bonus 24) The monster species that spawned more often: hack homaging (freq bonus 14) The monster species that spawned more often: baby deep dragon (freq bonus 20) The monster species that spawned more often: golden seraphon (freq bonus 72) The monster species that spawned more often: disgusting force fungus (freq bonus 22) The monster species that spawned more often: aether vortex (freq bonus 8) The monster species that spawned more often: mana fungus (freq bonus 48) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: muud orc The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: ivory grue The monster species that never randomly spawned: cohabitant uncharted The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: petty dour rat The monster species that never randomly spawned: mediator The monster species that never randomly spawned: nine The monster species that never randomly spawned: ammonic nighthawk The monster species that never randomly spawned: woman who is disliked by everyone The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 141) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 7) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 21) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 6) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 332 Strength training was 3 Dexterity training was 3 Wisdom training was 1 Constitution training was 9 Your sanity was 0 You were fire resistant You were disintegration-resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You leeched mana You recognized peaceful creatures You were aware of the presence of topmodels You had 1475 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (63) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 65% 299% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Scrolls scroll of healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of mana (IMBA HAND OF VECNA) scroll of phase door (RW NW PRT M HRW) scroll of standard id (USER DEATH IMMINENT) scroll of cure (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) * scroll of extra healing (I TRAVEL FROM LINDAB TO LINAU) * scroll of greater mana restoration (ELPHE MONATER) scroll of teleportation (SUN FALL FROM SKY) Spellbooks spellbook of charm monster (woodcut) Potions potion of vampire blood (blood-red) Rings ring of levitation (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a jelly bee (8 created) 0 jackals (1 created) 0 small gas spores (1 created) 0 wisdashes (1 created) a little pig 0 sewer rats (2 created) a scavenger 0 field voles (1 created) a chipmunk 0 lava spiders (1 created) 0 vultures (1 created) 0 grounded parrots (1 created) a porter lichen 0 spore lichens (1 created) 0 deathmolds (1 created) 0 real tiny liches (1 created) 0 low oozes (1 created) 0 gnome zombies (1 created) 0 kasa-obakes (1 created) 0 activistors (1 created) a newt (2 created) 0 colorless mushroom patches (1 created) 0 gem troves (1 created) 32 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (23 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye cartwheel the Activistor... You died in The Dungeons of Doom on dungeon level 2 with 78 points, and 4 pieces of gold, after 104 moves. Killer: a monster (jelly bee) You were level 1 with a maximum of 15 hit points when you died. You reached the 179th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 177 89 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dart turret). - [17] 178 86 35-Psi-Trp-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] *179 78 cartwheel-Act-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (jelly bee). - [15] 180 76 Leeroy-Fen-Bas-Mal-Law escaped the dungeon [max level 1]. 12 [12] 181 74 Vera-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [16]