cartwheel, neutral male herbalist Druid --- --..--# ### |.....# #,#---- --%.-|# #,,|... --,| #,,,.@. |,-- ##,,%. ###|... ,,,,, #,,,... ###|.^. --.-- |...| |...| --.-- [Cartwheel the Rock Melter] St9 Dx16 Co12 In9 Wi6 Ch11 DrdHrbMalNeu Dlvl:6 $44 HP-5(39) Pw19(31) AC8 Exp4 T839 Bli Latest messages [-14 -> 24] You hit it. It misses. It hits you! [-16 -> 8] In what direction? [47896321><] Do you really want to input no direction? [yn] (n) In what direction? [47896321><] It hits you! [-4 -> 4] Warning: HP low! You hit it. You hear a flinging sound. You are hit! There's something sticky all over your face. You kill it! In what direction? [47896321><] You can't go up here. You fall into a pit! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +2 bow (alternate weapon; not wielded) {12} c - 50 blessed +1 arrows (in quiver) {1} f - the uncursed +1 scalpel named Pinball Ingame {2} y - 6 uncursed +4 darts {0} C - an uncursed +0 dart {0} Armor D - an uncursed +0 bunny ear {1} E - an uncursed +0 pair of commander gloves {4} F - an uncursed +0 pair of low boots {4} Comestibles r - 42 uncursed apples {0} A - a blessed fortune cookie {0} Scrolls s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of create familiar (3:2) {0} e - an uncursed finalized spellbook of charm monster (1:3) {0} p - a blessed finalized spellbook of healing (3:1) {0} q - a blessed spellbook of stone to flesh (0:1) {0} Potions i - 3 uncursed potions of healing {0} j - a blessed finalized potion of healing {0} k - 2 uncursed finalized potions of extra healing {0} l - an uncursed potion of extra healing {0} m - a blessed potion of extra healing {0} z - a blessed potion of levitation {0} Rings B - a * uncursed ring of teleport control {0} Wands n - an uncursed wand of sleep (0:10) {0} o - an uncursed wand of healing (0:19) {0} Tools g - an uncursed stethoscope {0} h - an uncursed medical kit {40} x - an uncursed tinning kit (0:17) {0} Contents of the medical kit: a * uncursed phial {2} a * uncursed phial {2} a * uncursed phial {2} a cursed bandage {1} a cursed bandage {1} 7 uncursed bandages {7} 2 * cursed phials {4} 9 * uncursed phials {18} an uncursed bandage {1} 13 uncursed pills {0} a * cursed phial {2} 5 blessed pills {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 82% Implant drop chance was reduced to 97% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: high heels (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 540) The following skill became untrainable after a while: spear (turn 17727) The following skill couldn't be trained before a certain turn number is reached: implants (turn 39889) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 41541 Monster spawn increase reached its maximum at turn 307068 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 760104 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cockatrice (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: seven-feet we-sell (freq bonus 10) The monster species that spawned more often: aerating lintier (freq bonus 4) The monster species that spawned more often: group gnome lord (freq bonus 27) The monster species that spawned more often: full-skinny beauty (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 4) The monster species that spawned more often: hole colony (freq bonus 24) The monster species that spawned more often: witch (freq bonus 48) The monster species that spawned more often: bandit (freq bonus 20) The monster species that spawned more often: testicle injurer (freq bonus 32) The monster species that spawned more often: chaos warlord (freq bonus 6) The monster species that spawned more often: antepartum cowed airscrew (freq bonus 8) The monster species that spawned more often: goldfish (freq bonus 12) The monster species that spawned more often: rifleman (freq bonus 30) The monster species that spawned more often: ideational mystery (freq bonus 5) The monster species that spawned more often: append benign (freq bonus 32) The monster species that spawned more often: white sentai (freq bonus 3) The monster species that spawned more often: slow force patch (freq bonus 4) The monster species that spawned more often: zapborg (freq bonus 36) The monster species that spawned more often: dancing guy (freq bonus 12) The monster species that spawned more often: or mercurialize cinerary morosely unacclimated overoptimism (freq bonus 16) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: taker spore The monster species that never randomly spawned: mindflay wraith The monster species that never randomly spawned: death mage The monster species that never randomly spawned: senior mind flayer The monster species that never randomly spawned: mime flayer The monster species that never randomly spawned: shan The monster species that never randomly spawned: vaporization sphere The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: poppet overincline beastliest The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 4) Trap randomization happened for 1 in 784 traps Next attribute increase check would have come at turn 7811 Strength training was 11 Dexterity training was 4 Wisdom training was 14 Constitution training was 41 Your sanity was 0 You were poison resistant You were blinded (5) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having sickopathy (0) You had 1736 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 592% b - charm monster 4 enchant 90% 292% c - healing 1 healing 0% 102% d - stone to flesh 3 healing 90% 192% Techniques known in the end Name Level Status surgery 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Armor bunny ear (headpiece) commander gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (TEEEE TSUUUU OOOOO) scroll of cure (HAKUNA MATATA) * scroll of extra healing (AFFIRMATIVE ACTION ROUND 2) * scroll of greater mana restoration (GOAL GOREST) Spellbooks spellbook of create familiar (castle) spellbook of charm monster (petrified) spellbook of healing (historic) spellbook of stone to flesh (turquoise) Potions potion of healing (iris) potion of extra healing (chocolate) potion of blindness (dimly-shining) potion of levitation (turquoise) Rings ring of teleport control (quartzite) Wands wand of sleep (long) wand of healing (vivardoradorium) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures a putty 0 jackals (1 created) a baby husky an evasive fox 0 canermines (1 created) 0 manaxplode spores (1 created) 0 jellies (1 created) 0 mine kobolds (1 created) an aqua kobold (2 created) a hidden kobold 0 pleasures (1 created) a small kobold a mynock (2 created) 0 goooblins (1 created) a sewer rat 0 hole spiders (2 created) 0 metallic green centipedes (1 created) a grid bug (2 created) 0 fictional bugs (1 created) 0 generic errors (1 created) 0 sparrows (1 created) a pole duck 0 ravens (1 created) 0 mini centaurs (1 created) an ivy lichen a small sounder 0 golden mushrooms (1 created) 0 shriekers (1 created) 4 colony shriekers (2 created) 0 spore sounders (1 created) 0 New Kops (1 created) a kobold mummy 0 veepoids (1 created) 0 gnome zombies (1 created) a human zombie 0 friendly adventurers (1 created) a sailor a karate scrub 0 nords (1 created) 0 shopkeepers (1 created) a minighost 0 tortoises (1 created) 0 hermit crabs (1 created) 0 sukkiri flowers (1 created) 0 arctic fern spores (1 created) 0 floor grues (1 created) a novice light wall 0 novice medium walls (1 created) 0 novice dark walls (1 created) a potion trove 0 health troves (1 created) 56 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (49 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (3 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye cartwheel the Druid... You died in The Dungeons of Doom on dungeon level 6 with 838 points, and 44 pieces of gold, after 839 moves. Killer: fell into a pit You were level 4 with a maximum of 39 hit points when you died. You reached the 132nd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 130 885 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 80 [80] 131 879 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (small group kobold). - [40] *132 838 cartwheel-Drd-Hrb-Mal-Neu died in The Dungeons of Doom on level 6. Fell into a pit. - [39] 133 829 Leeroy-Fen-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (hurkle). - [74] 134 787 aaml-Zyb-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (clockwork soldier), while praying unsuccessfully. - [46]