cartwheel, neutral male human Chaos Sorceror ##### ------------ ###########,,,# |..........|####### #,,,,,,,,,,,#,# |..........|,,,,,,`I ##,-#----#----,# |..........|,###### #,,-.........|,##|..........#,# ##,|.........|,,,..........(|,# #,#...<.....|,,#|..........#,# |.........|,##------------,# |.........#,,,,,,,,,,,,,,,,# |..|......|,################ ------##---,#,,,,,,Q,,,,,,` #,,`,,,,,,D@,,,#### ##########----|----------- |..............| |..............| |..............| |..............| |..............| ---------------- [Cartwheel the Chaotic Dweller] St9 Dx7 Co8 In13 Wi11 Ch5 ChaHumMalNeu Dlvl:1 $0 HP-2(14) Pw11(21) AC6 Exp1 T189 Latest messages The old mercurial dragon claws you! [-1 -> 11] The old mercurial dragon claws you! [-1 -> 10] The old mercurial dragon spits on you! [-6 -> 4] The old mercurial dragon misses. Your robe of randomness blocks the old mercurial dragon's attack. The old mercurial dragon claws you! [-1 -> 3] The old mercurial dragon bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The old mercurial dragon misses. Your robe of randomness deflects the old mercurial dragon's attack. Raaaaaargh! You fly into a berserk rage! The old mercurial dragon spits on you! The old mercurial dragon's sting was poisoned! You die... Your inventory Amulets m - an uncursed amulet of strangulation {0} Weapons e - an uncursed +0 dart (in quiver) {0} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} w - 3 uncursed slime molds {0} Scrolls i - an uncursed finalized scroll of trap creation {0} j - an uncursed finalized scroll of magic mapping {0} k - an uncursed scroll of rumor {0} l - an uncursed scroll of message {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} x - an uncursed scroll of magic mapping {0} Spellbooks a - a blessed spellbook of berserk (7:1) {0} b - a blessed finalized spellbook of BUC randomization (0:2) {0} c - a blessed spellbook of bombing (2:4) {0} d - a blessed spellbook of reroll artifact (0:4) {0} Potions g - an uncursed finalized potion of gain ability {0} h - an uncursed potion of healing {0} y - an uncursed finalized potion of ESP {0} Wands n - an uncursed wand of slow monster (0:7) {0} o - an uncursed wand of create monster (0:14) {0} Gems q - 10 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 117 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 98% Armor drop chance was reduced to 89% Tool drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 36) The following skill became untrainable if you tried to train it too early: mace (turn 1128) The following skill became untrainable after a while: matter spells (turn 50153) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 51717) Sticky curses were more common by 42% Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27752 Monster spawn increase reached its maximum at turn 512162 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2183714 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: aureolin fungus (freq bonus 8) The monster species that spawned more often: amorphous growth (freq bonus 9) The monster species that spawned more often: warped fallen (freq bonus 9) The monster species that spawned more often: alongdeybayday (freq bonus 12) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 8) The monster species that spawned more often: athena chessman (freq bonus 4) The monster species that spawned more often: chasme (freq bonus 6) The monster species that spawned more often: telepor grue (freq bonus 16) The monster species that spawned more often: desert warp patch (freq bonus 16) The monster species that spawned more often: metalchuck (freq bonus 2) The monster species that spawned more often: pale soul (freq bonus 8) The monster species that spawned more often: shadow sword (freq bonus 9) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 20) The monster species that spawned more often: valkyrie (freq bonus 2) The monster species that spawned more often: misapprehend aviatrix (freq bonus 3) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 15) The monster species that spawned more often: slime mold (freq bonus 18) The monster species that spawned more often: moldy warp fungus (freq bonus 3) The monster species that spawned more often: yellow missingno (freq bonus 6) The monster species that spawned more often: weeping woman (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: ogre helmer The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: Mania The monster species that never randomly spawned: masonry pinnate The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: neoclassicism immeasurably The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 105) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 4) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 640 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 11 Your sanity was 0 You had not decided on your sexuality yet You were berserk. (7) You were prevented from having acid resistance (0) You had 1286 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (219) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 104% b - BUC randomization 5 chaos 95% 399% c - bombing 5 chaos 95% 399% d - reroll artifact 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of strangulation (tap) Armor robe of randomness (cyan robe) Scrolls scroll of trap creation (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of magic mapping (SPRING NO HAPPEN) scroll of rumor (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of message (LEGEND OF FH BREATH OF THE DANK) scroll of healing (AFFIRMATIVE ACTION ROUND 2) scroll of mana (M7M6YU) scroll of phase door (EASY MODE ACTIVATE) scroll of standard id (PROTECTION RACKET IS BAD LMAO) scroll of cure (THE JENS HIS GIRLFRIEND IS NAMED TANJA) * scroll of extra healing (IYI) * scroll of greater mana restoration (DZIEWCZYNKA ZAMOCZENIA) Spellbooks spellbook of berserk (natural) spellbook of BUC randomization (foreign) spellbook of bombing (old) spellbook of reroll artifact (fiery) Potions potion of gain ability (bright) potion of healing (tesco value) potion of ESP (mulberry) Wands wand of slow monster (symmetric) wand of create monster (acyclic) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a mine kobold 0 venom crawlers (1 created) 0 vultures (1 created) 0 shaded lichens (1 created) 0 small shriekers (1 created) 0 low speezes (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) 0 karate scrubs (1 created) a twen (2 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (24 of 160) Goodbye cartwheel the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 189 moves. Killer: old mercurial dragon You were level 1 with a maximum of 14 hit points when you died. You reached the 224th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 222 4 Leeroy-Tha-Red-Mal-Law escaped the dungeon [max level 1]. 25 [25] 223 4 Leeroy-Unb-Ang-Mal-Law escaped the dungeon [max level 1]. 28 [28] *224 4 cartwheel-Cha-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an old mercurial dragon. - [14] 225 3 porkman-Pri-Ang-Mal-Neu escaped the dungeon [max level 1]. 33 [33] 226 1 porkman-Pri-Ang-Mal-Neu escaped the dungeon [max level 1]. 22 [22]