cartwheel, neutral male elven Electric Mage #########################################------ --------,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,..?..| |......|,########################################|..{.| |.......,## ##|}.}.| |..{(..|,,# ##-------#### #,-..=.| -----.--#,# #,-%.....,,,#------ #,------ #,# #,# #,|.....|##,--....-- ######,# ##,# #,### -----*|.....|,,,..{....| ##,,,,,,# #,,# #,,,# |...|,|.....-,#,|......| ##,,###### #####,## ###,# |@..|,|.....|##,|......|###,,## -------- #,,,,,# #,# |...|,--+---- #,|.......,,,,## |......| -----|-.---## #,##|ee..,# #,|......|########|...`..| |.........| #,,,|...|# #,--....--#####,,,.......| |.........| ###,....| #,,------##,,,,,##|......| |.........|###### ##----- ##,,,,,,,,,,##### |.``.--- |........%-,,,,,# ############ ------ -----.....|###### ------- [Cartwheel the Charger] St5 Dx9 Co9 In16 Wi3 Ch5 EleElfMalNeu Dlvl:1 $28 HP26(26) Pw38(38) AC7 Exp2 T704 Latest messages Unknown command '^J'. You displaced your shocking sphere Beamer. You see here a low speeze corpse {500}. Unknown command '^J'. (3x) You displaced your shocking sphere Beamer. There is a wall in the way! (3x) You stop. Your shock hound pup is in the way! You displaced your shock hound pup. It claws you! [-2 -> 24] The shock hound pup bites the baby mimic. The baby mimic is killed! You displaced your shocking sphere Beamer. (2x) There is a wall in the way! You displaced your shocking sphere. You stop. Your shocking sphere is in the way! Unknown command '^J'. You displaced your shocking sphere. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} p - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles c - 2 uncursed food rations {0} o - an uncursed shaded lichen corpse {20} Scrolls e - an uncursed scroll of teleportation {0} j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {0} i - a blessed spellbook of lightning (0:3) {0} Potions d - an uncursed potion of blood {0} Rings g - an uncursed erosionproof ring of hunger {0} Wands f - a blessed wand of lightning (0:9) {0} Final attributes You have transgressed Your alignment was -48 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 237 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 96% Tool drop chance was reduced to 89% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: long sword (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 420) The following skill became untrainable after a while: two-handed weapons (turn 16535) The following skill couldn't be trained before a certain turn number is reached: searching (turn 24856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55700 Monster spawn increase reached its maximum at turn 143230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2767440 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: cheeping poultice (freq bonus 24) The monster species that spawned more often: babble (freq bonus 12) The monster species that spawned more often: master mercurial dragon (freq bonus 14) The monster species that spawned more often: psychic colony (freq bonus 4) The monster species that spawned more often: cursed mummy (freq bonus 6) The monster species that spawned more often: ghetto bloomiest (freq bonus 8) The monster species that spawned more often: clock wort (freq bonus 6) The monster species that spawned more often: biotically perturb (freq bonus 8) The monster species that spawned more often: umbra mushroom (freq bonus 5) The monster species that spawned more often: sylph zombie (freq bonus 8) The monster species that spawned more often: graphology kidnapped hyaena (freq bonus 6) The monster species that spawned more often: cat man (freq bonus 10) The monster species that spawned more often: colorless icky thing (freq bonus 8) The monster species that spawned more often: spinner force fungus (freq bonus 48) The monster species that spawned more often: undead undertaker (freq bonus 27) The monster species that spawned more often: ancient gray dragon (freq bonus 24) The monster species that spawned more often: painfully conked (freq bonus 10) The monster species that spawned more often: errand grandstander (freq bonus 12) The monster species that spawned more often: skeletal hound (freq bonus 12) The monster species that spawned more often: vampiric mist (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 12) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: bigsting ant The monster species that never randomly spawned: conscious mushroom The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: world killer The monster species that never randomly spawned: accoutered pseudobiographical The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: division thief The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: disinterestedly lash weaken The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 17) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 81) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 11) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 1584 Strength training was 16 Dexterity training was 4 Wisdom training was 10 Constitution training was 34 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 687 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 123% b - lightning 4 matter 19% 303% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (jade boots) * elven cloak (faded pall) iron shoes (hard shoes) Scrolls scroll of teleportation (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of healing (THARR) scroll of mana (ENEMATZU MEMALEZU) scroll of phase door (ROLL IS 5 AND BECOME STRONGER) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (ABDA) * scroll of extra healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of greater mana restoration (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) Spellbooks spellbook of shocking sphere (momentary) spellbook of lightning (light blue) Potions potion of blood (blood-red) potion of blindness (gray) Rings ring of hunger (mages guild) Wands wand of lightning (tapering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 shock hound pups (1 created) 4 shocking spheres (6 created) 2 baby mimics a papier-mache cow a porcupo 0 sewer rats (1 created) 0 breeder mice (1 created) a spikespider a venom crawler a shaded lichen 0 porter lichens (1 created) an ivy lichen a luminescent growth a low speeze a gray newt a twen 0 novice light walls (1 created) 24 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (35 of 160) Goodbye cartwheel the Electric Mage... You escaped from the dungeon with 128 points, and 28 pieces of gold, after 704 moves. Killer: escaped You were level 2 with a maximum of 26 hit points when you escaped. You reached the 171st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 169 139 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [25] 170 129 Nirol-Loc-War-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (sand spider). - [17] *171 128 cartwheel-Ele-Elf-Mal-Neu escaped the dungeon [max level 1]. 26 [26] 172 98 Leeroy-Tha-Yuk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (blat). - [15] 173 92 Jill-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (Shaktari), while dragging an iron ball. - [16]