:^g[f Player: cartwheel Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-03-23.01:04:58.ttyrec Time: (1742691898) Sun Mar 23 01:04:58 2025 :^gx [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. :^gv Restoring save file...;^gs;^g^[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha Dlvl:1 $0 HP 13(13)  Pw 33(33)  AC10 Exp1 T1You return to level 1 in The Dungeons of Doom.--More-->^g/ (ĿFĿ@Z#Ŀ>^g/ [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha Dlvl:1 $0 HP 13(13)  Pw 33(33)  AC10 Exp1 T1Hello cartwheel, the vamgoyle Form Changer, welcome back to SlashEMExtended!>^g/ --More--B^gpAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--M^gzy' M^g>z[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T1You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--b^g b^gk [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T1 Par The moon is waning tonight.[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T2 Par b^gn [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T3You can move again.[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T3c^gd[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T3 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T4 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T5Zd^g` _[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T5 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T6 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T7Ze^g7]_[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T7 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T8 [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9Zf^gC=Beware, there will be no return! Still climb? [yn] (n) h^gb n[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9j^g Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} g - an uncursed scroll of heal other {0} Wands a - a blessed wand of polymorph (0:15) {0}(end) l^gu2[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9n^gYou don't know any spells right now.[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9q^gZ# q^g mq^g onsterr^g sr^guYou don't have another special ability in your normal form![Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9t^gF# t^g*tt^gCechniquet^g chniqueu^g Choose a technique  Name Level Status a - dazzle 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared f - draw blood 1 Prepared ? - Sort techs(end) z^g>+A technique that can stun a monster and cause it to flee; it is much more likely to succeed if the target monster's level is lower than the technique's level.--More--~^gfc > Use this technique? [yn] (n) ^g&n[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9^gs  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^g1[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha  13(13)  Pw 33(33)  AC10 Exp1 T9^g=Beware, there will be no return! Still climb? [yn] (n) ^gJy[Cartwheel the Balanced Doppelganger  13(13)  Pw 33(33)^gZĿFĿ@Z#Ŀ^gZ[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha Dlvl:1 $0 HP 13(13)  Pw 33(33)  AC10 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) ^gn Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} g - an uncursed scroll of heal other {0} Wands a - a blessed wand of polymorph (0:15) {0}(end) ^g]^Do you want to see your attributes? [ynq] (n) ^gnFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: full nutrients. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 22. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 8. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 93%. Amulet dro^gp chance was reduced to 86%. Armor drop chance was reduced to 87%. Food drop chance was reduced to 93%. Shop item generation was reduced to 87%. Concealing monsters were spawned underneath items 84% of the time only. Mastering the following skill taught you the hidden power: attack spells. The following skill was trained at half the usual rate: memorization. The following skill was trained at one fifth the usual rate: enchantment spells. --More--^g The following skill was limited to basic proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 51). The following skill became untrainable after a while: gun control (turn 50271). The following skill couldn't be trained before a certain turn number is reached: shield (turn 21157). Items were more likely to be generated cursed by 11%. Monster spawn rate multiplier was currently 101. Number of artifacts generated was 2. Number of fake artifacts generated was 4. Your hairstyle was 'pompadour' and your beard type is 'chic rogue'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5008 turns ago. Your areola diameter was 22. Monster spawn increase would have started at turn 158854. Monster spawn increase had reached its maximum at turn 373342. In this game, Eev^gee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 4101. Your limit for ascension was at turn 663768. The monster class that cannot be genocided was ogre. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: animated roller blade (freq bonus 60). The monster species that was spawned more often: chemistry nerd (freq bonus 30). The monster species that was spawned more often: novel fungus (freq bonus 12). The monster species that was spawned more often: scrubbier cannonading (freq bonus 5). The monster species that was spawned more often: wod captain (freq bonus 6). The monster species that was spawned more often: flowing snake (freq bonus 36). The monster species that was spawned more often: evasive heavy weapon dude (freq bonus 18). The monster species that was spawned more often: +1 vd wall (freq bonus 12). [^g K--More--^gbThe monster species that was spawned more often: vanward hi (freq bonus 16). The monster species that was spawned more often: keening cold (freq bonus 18). The monster species that was spawned more often: crush spirit (freq bonus 48). The monster species that was spawned more often: aligned laser (freq bonus 10). The monster species that was spawned more often: fusilier rookie (freq bonus 6). The monster species that was spawned more often: ass openly (freq bonus 5). The monster species that was spawned more often: weird fungus (freq bonus 40). The monster species that was spawned more often: retiringly procurement (freq bonus 36). The monster species that was spawned more often: rase conciliated (freq bonus 14). The monster species that was spawned more often: twitching uncharitably (freq bonus 20). The monster species that was spawned more often: irrefragable epileptoid (freq bonus 36). The monster species that was spawned more o^g~bften: loser orc (freq bonus 12). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3). The monster trait that was more common: monsters that wail (freq bonus 1). The monster trait that was more common: monsters that can be genocided (freq bonus 3). The monster trait that was more common: monsters who speak japanese (freq bonus 2). The monster trait that was more common: monsters that explode when killed (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2). The monster species that was never randomly spawned: brown boot bitch. The monster species that was never randomly spawned: peacemaking unfilial. The monster specie^gbs that was never randomly spawned: mantling ossify idiomatically. The monster species that was never randomly spawned: codify underrate. The monster species that was never randomly spawned: proselytizer joy. The monster species that was never randomly spawned: earthing significance plasticity. The monster species that was never randomly spawned: sidewalk curtest. The monster species that was never randomly spawned: large rat. --More--^g܉ The monster species that was never randomly spawned: helper car. The monster species that was never randomly spawned: drop elemental. The RNG hath decreed that this item was never generated: tooled horn (Tools). The RNG hath decreed that this item was never generated: implant of virility (Implants). The RNG hath decreed that this item was never generated: optional helmet (Armor). The RNG hath decreed that this item was never generated: Anita's jewel (Gems). The RNG hath decreed that this item was never generated: shell club (Weapons). The RNG hath decreed that this item was generated more often: harmonium helm (Armor, freq bonus 26). The RNG hath decreed that this item was generated more often: beam reflector gun (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: polyform (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: light area (Spellbooks, freq bonus 6). [1^gX 2;1HThe RNG hath decreed that this item was generated more often: psybeam (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of waterwalking (Amulets, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of integrity (Implants, freq bonus 16). The RNG hath decreed that this item was generated more often: gain energy (Potions, freq bonus 4). The RNG hath decreed that this item was generated more often: Jane hugging boots (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: white spell cloak (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of precision (Implants, freq bonus 11). The RNG hath decreed that this item was generated more often: platinum fire hook (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of hacking (Implants, freq bonus 6). The RNG h^g aath decreed that this item was generated more often: heavy celestial ball (Iron balls, freq bonus 4). The RNG hath decreed that this item was generated more often: war hammer (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: hollow-point MG bullet (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: Japan-wax candle (Tools, freq bonus 10). The RNG hath decreed that this item was generated more often: crow quill (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: mommy stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: share pain (Wands, freq bonus 10). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81). --More--^g=The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32). The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail (Armor). The RNG hath decreed that this trap was always invisible: ghost world trap. The RNG hath decreed that this trap was generated more often: dungeon lords trap (freq bonus 2). Trap randomization happened for 1 in 724 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 42% of the time. Next attribute increase check would have come at turn 942. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You were temporarily slower because you tried to hangup cheat (2). You were experiencing reduced Elbereth effectiveness (1). You had used the hangup function, which means you're either a FILTHY ^gCHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having polymorph control (0). You had 1492 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (404). You survived. --More--^gd "ĿFĿ@Z#Ŀ^g [Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha Dlvl:1 $0 HP 13(13)  Pw 33(33)  AC10 Exp1 T9Do you want to see your discoveries? [ynq] (n) ^g4y Discoveries  Scrolls scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (BASSBASSKICKKICKBASSKICKKICK) scroll of cure (NIYONIAI) scroll of heal other (GEIRAVOR GIOVANNA) * scroll of extra healing (TOYL ENT RUBLE) * scroll of greater mana restoration (SENIOR ASSWIPE) Wands wand of polymorph (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ^g?&Do you want an account of creatures vanquished? [ynq] (n) ^gnVanquished creatures: 0 shovelhobbits (1 created) 0 wimpidemons (1 created) 0 kobolds (1 created) 0 lowly kobolds (1 created) 0 hidden mine kobolds (1 created) 0 escapist nymphs (1 created) 0 coronamondaines (1 created) 0 hunk goblins (1 created) 0 gazelles (1 created) 0 escaped labrats (1 created) 0 toxrats (2 created) 0 handicap bats (1 created) 0 down centaurs (1 created) 0 orange colonies (1 created) 0 golden growths (1 created) 0 adom mummies (1 created) 0 baby ogres (1 created) 0 novice mechanics (1 created) 0 smartphone users (1 created) 0 karate scrubs (1 created) 0 spit golems (1 created) 0 dwens (1 created) 0 chameleons (1 created) 0 coins from the trash (1 created) 0 throwaway sockses (1 created) 0 novice roll walls (1 created) --More--^gP0 novice dark walls (1 created) 0 newborn rub monsters (1 created) 29 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--^g"ĿFĿ@Z#Ŀ^g[Cartwheel the Balanced Doppelganger ] St11 Dx8 Co8 In8 Wi13 Ch5 ForVgoMalCha Dlvl:1 $0 HP 13(13)  Pw 33(33)  AC10 Exp1 T9Do you want to see your conduct? [ynq] (n) ^g 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 5.--More--^g]jGoodbye cartwheel the Form Changer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 9 moves. You were level 1 with a maximum of 13 hit points when you escaped.--More--_g  _g @ Since you escaped early, the score list will not be checked.