cartwheel, neutral female wisp Electric Mage ``d `.; `@` `<. ``` [Cartwheel the Bolter] St16 Dx11 Co12 In19 Wi7 Ch7 EleWisFemNeu Dlvl:50 $31 HP-6(29) Pw63(79) AC6 Exp3 T914 Hal Latest messages The balltrip blob misses. The balltrip blob bites you! You are caught in a blast of kaleidoscopic light! You inhale a cloud of psychedelic drugs! [-2 -> 27] You feel less wobbly now. In what direction? [47896321><] You kill the carrion fang! The bolt of lightning hits it. You see here a food ration. B - a eucalyptus leaf. That was even a direct hit! The fir elemental misses. Your studded leather armor deflects the salamander slave's attack. The weird force patch bites you! [-5 -> 23] The pellet archer kicks you! [-12 -> 11] The forgotten ray bites you! You die... Your inventory Weapons a - an uncursed +0 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 3 uncursed food rations {0} w - a cursed lichen corpse {20} B - an uncursed balltrip blob corpse {20} Scrolls e - an uncursed scroll of genocide {0} k - 5 uncursed burnt scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} t - a cursed rotted scroll of healing {0} y - an uncursed scroll of gold detection {0} z - an uncursed scroll of magic mapping {0} A - an uncursed finalized scroll of remove curse {0} Spellbooks h - an uncursed spellbook of shocking sphere (0:4) {0} i - an uncursed finalized spellbook of lightning (0:1) {0} u - an uncursed spellbook of light (3:2) {0} Potions d - an uncursed finalized potion of monster detection {0} p - a heavily cursed finalized potion of object detection {0} Rings g - an uncursed +1 ring of adornment {0} r - an uncursed ring of poison resistance {0} v - a ! heavily cursed ring of warning {0} Wands f - an uncursed wand of lightning (0:-1) {0} s - an uncursed wand of healing (0:0) {0} Tools j - an uncursed magic marker (0:29) {0} q - an uncursed transistor {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property extrinsically: energy regeneration Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 52% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was limited to basic proficiency: whip The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 17) The following skill became untrainable after a while: attack spells (turn 21611) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 26198) Heavy curses were more common by 55% Number of artifacts generated was 1 Number of fake artifacts generated was 15 Monster spawn increase started at turn 37393 Monster spawn increase reached its maximum at turn 71070 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3223030 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: umber hulk (freq bonus 12) The monster species that spawned more often: ping demon (freq bonus 56) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 56) The monster species that spawned more often: fire girl (freq bonus 78) The monster species that spawned more often: leshy (freq bonus 13) The monster species that spawned more often: raging ogre (freq bonus 14) The monster species that spawned more often: acidic force fungus (freq bonus 56) The monster species that spawned more often: rosily trammelled (freq bonus 112) The monster species that spawned more often: squione (freq bonus 112) The monster species that spawned more often: Sajida (freq bonus 52) The monster species that spawned more often: hitec spore (freq bonus 96) The monster species that spawned more often: ingart (freq bonus 26) The monster species that spawned more often: company indecipherable (freq bonus 156) The monster species that spawned more often: subsection unwrapped (freq bonus 42) The monster species that spawned more often: Statonir (freq bonus 28) The monster species that spawned more often: Girtab (freq bonus 13) The monster species that spawned more often: aurora (freq bonus 15) The monster species that spawned more often: gleemen wedded (freq bonus 26) The monster species that spawned more often: black snake (freq bonus 34) The monster species that spawned more often: petty-dwarf (freq bonus 30) The monster species that spawned more often: invisible spore (freq bonus 34) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: orgic saccharification The monster species that never randomly spawned: grievance croquette reorganizer The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: admirer irritating The monster species that never randomly spawned: inertia troll The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: shuffled subfamily The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: chaos terrain (illusory) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 24) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 38) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 13) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 105) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 1) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 1115 Strength training was 4 Dexterity training was 9 Wisdom training was 14 Constitution training was 26 Your sanity was 0 You were shock resistant You were hallucinating (20) You had not decided on your sexuality yet You had to wait until you can lay eggs again. (2561) You had infravision You had 1081 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Wild Boar, Titania and Unlimited Blade Works Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 96% b - lightning 4 matter 0% 316% c - light 1 divine 0% 96% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) double thrownage 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of genocide (CRIAEDO) scroll of healing (LASH EM EXTENDED BALROG SHOW) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of standard id (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (SIGNAL 11 WAS RAISED) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of gold detection (STUNT OF GHOST IS DIFFER) scroll of magic mapping (TSCHAEAUBANG) scroll of remove curse (R U READY) Spellbooks spellbook of shocking sphere (above ground) spellbook of lightning (vellum) spellbook of light (everlasting) Potions potion of monster detection (glassy) potion of object detection (honey) Rings ring of adornment (thallium) ring of poison resistance (grindstone) ring of warning (ether) Wands wand of lightning (platonic) wand of healing (kukui wood) Tools transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 50 Level 50: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 18 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) implants [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (33 of 160) Goodbye cartwheel the Electric Mage...