!_X  Player: bulwark Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-29.16:06:54.ttyrec Time: (1596038814) Wed Jul 29 16:06:54 2020 !_bThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...!_l!_q,[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $0 HP 65(65)  Pw 25(25)  AC8 Exp3 T52 You return to level 1 in The Dungeons of Doom.--More--!_n###+## @#0 ################ Ŀ % )) <  !_oD[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $0 HP 65(65)  Pw 25(25)  AC8 Exp3 T52 Hello bulwark, the droven Barbarian, welcome back to SlashEMExtended!!_o[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T52 --More--!_p7 (The moon is waxing tonight.!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T53  ##@ #!_  Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} k - 3 orcish spears {36} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) !_d#[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T53 !_۠[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T54 Ŀ$  @f!_'[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T55 + @.P  !_]+ You don't find anything here to loot.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T55 !_]'Pick an object.!_: !_!_!_ !_e!_i T a sink or a toilet or a fountain or a well or a poisoned well (toilet)[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T55 !_rT[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T56 @f!_1 R[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T57 @f!_, Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_$ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T57 !_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_j+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon!_ level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold. --More--!_6 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $0 HP 65(65)  Pw 25(25)  AC8 Exp3 T57 Ŀ $+ @ f .P + ##0 ################# Ŀ !_l % )) <  c - an uncursed +0 ring mail (being worn) {100}.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T57 Unknown command 'B'.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T57 !_You can't go down here.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T57 !_  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_J+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon!_~ level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold. --More--!_ * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 !_ Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead. --More-- !_i Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove !_iall armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next. --More--!_.q  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f !_jq  Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  !_q ' the 'O' command. --More--&!_; p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w &!_; Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing. --More--.!_~  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  h.!_ as a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40..!_ K" or "20s.". If you have the number_pad option set, you --More--3!_ must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--5!_w[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $0 HP 65(65)  Pw 25(25)  AC8 Exp3 T57 Ŀ $+ @ f .P + ##0 ################# Ŀ 5!_% )) <  7!_, Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curses7!_fjgraphics [false]  l - DECgraphics [false]  m - eatingconfirm [false] (1 of 5)M!_B# a - eatingwalls [true]  b - eight_bit_tty [false]  c - extmenu [false]  d - gmmessage [true]  e - graffitihilite [true]  f - help [true]  g - hilite_pet [true]  h - hitpointbar [true]  i - IBMgraphics [true]  j - ignintr [false]  k - inertiaconfirm [false]  l - invweight [true]  m - knapsacklimit [false]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - materialglyph [false]  r - memorizationknown [false]  s - statuscolors [true]  t - menucolors [false]  u - menu_on_esc [true]  v - menu_glyphs [false]  w - missing_safety [true]  x - mon_polycontrol [false]  y - moreforced [true]  z - numpadmessage [false]  A - null [true]  B - paranoidquit [true]  C - perm_invent [true]  D - pickup_thrown [true]  E - pickup_M!_l#fcursed [false]  F - pokedex [true]  G - prayconfirm [true] (2 of 5)R!_! +\!_Q+e!_ a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showrealtime [false]  i - showscore [false]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [false]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - te!_ڞlravel [true]  F - use_inverse [false]  G - verbose [true] (3 of 5)j!_ a - wallglyph [true]   Compounds (selecting will prompt for new value):  name [bulwark]  role [Barbarian]  race [drow]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] !_ L;1H windowtype [tty]  wolfname [(none)]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single] (4 of 5)p!_l a - number_pad [2=on, DOS compatible]  b - packorder [$"])[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set) (5 of 5)u!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $0 HP 65(65)  Pw 25(25)  AC8 Exp3 T57 Ŀ $+ @ f .P + ##0 ################# Ŀ u!_ԉx% )) <  П!_j][Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T58 @fП!_`X S[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T59 @fџ!_ZW[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T60 @$fџ!_ 8@You see here 3 gold pieces {0}.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T61 ԟ!_ t$f@[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T63 ԟ!_U fPThere is a wall in the way![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T64 ֟!_^q k[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T65 f@Pן!__ $f@P[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T65 The kitten misses the low speeze.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T66 ؟!_@You see here 3 gold pieces {0}.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T66 The kitten bites the low speeze.--More--۟!_U&The low speeze is killed![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T67 ޟ!_Q3 gold pieces.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw 3 65(65)  Pw 25(25)  AC8 Exp3 T67 ߟ!_;[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T68 @f!_9<[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T69 f@!_XV I[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T70 f@!_B[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T71 f@!_a0[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T72 f@!_ ^@[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T72 The kitten bites the dot grue.The dot grue is killed![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T73 !_϶e[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T73 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T74 #f@!_Um[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T75 #f@#!_ d[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T76 f@#!_s[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T77 #f@#!_&o[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T78 @0!_m[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T79 #@#!_: g[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T80 @###!_a1[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T81 @#!_[ '[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T82 @!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T83 #@!_-o[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T84 #@!_#L[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T85 @##!_i: p[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T85 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T86 @#!_tV[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T87 #@!_ w[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T88 #@#!_K-g[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T89 #@#!_P[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 #@#!_/ Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} k - 3 orcish spears {36} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) !_"6 #####@####[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 !_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_u+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set!_, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again!_ redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) --More-- !_# introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) [20; !_1HI Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More-- !_j t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off  !_j [20;1H: look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock --More--!_JM-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k !_, kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $3 HP 65(65)  Pw 25(25)  AC8 Exp3 T90 Ŀ + ## ## ## +######## ##00@ ################!_ T[35m########### Ŀ % )) <  !_Z  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_X+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set!_X, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again!_X redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) --More--!_f' # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) [20;!_' 1HI Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--!_Gt throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off !_G[20;1H: look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock --More--#!_$ M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k #!_.% , kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--/!_Ũ[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw Dlvl:1 $3 HP 65(65)  Pw 25(25)  AC8 Exp3 T90 Ŀ + ## ## ## +######## ##00@ ################/!_T[35m########### Ŀ % )) <  Q!_a You don't know any spells right now.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 !_` .You don't know any spells right now.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 !_ .You don't know any spells right now.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 !_;You don't have anything to zap.--More--!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90 !_x You don't know any spells right now.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T90  !_V[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T91 #@# !_%[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T92 @à!_%[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T93 @à!_uM[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T94 f@à!_ cYou displaced your kitten.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T95 @Ġ!_1A[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T96 @Š!_3c[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T97 @###Š!_m I[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T97 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T98 @#Ơ!_^Y[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T99 @+#Ǡ!_The door opens.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T100 ĿrȠ!_@[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T100 The rabbit misses.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  65(65)  Pw 25(25)  AC8 Exp3 T101 ɠ!_ You kill the rabbit![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T101 Welcome to experience level 4.You feel awake![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T102 fˠ!_ n[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T103 f@̠!_=[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T104 @f͠!_W[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T105 @f͠!_C Z[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T106 f@!_2[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T107 f@!_ @[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T108 @f!_# :[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T108 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T109 @f!_ ;[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T109 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T110 @f!_#R[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T110 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T111 f@!_ >[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T112 @f!_1X[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T112 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T113 #@f!_Pk[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T114 ###f@!_BuYou stop. Your kitten is in the way![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T114 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T115 !_ >[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T116 #@!_([Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T116 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T117 #@!_F:[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T118 #@!_([Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T118 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T119 #@!_S :[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T120 #@!_(([Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T120 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T121 #@!_).[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T121 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T122 f@!_dN .[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T122 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T123 f@!_ %[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T124 @!_d[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T124 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T125 @!_s(%[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T126 @!_̴[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T126 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T127 @!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T128 !_ P[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T128 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T129 f!_][Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T130 !_% [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T130 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T131 !_3Q [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T132 !_I[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T132 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T133 !_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T133 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T134 !_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T134 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T135 f!_h [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T136 !_@[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T136 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T137 @f!_ \You displaced your kitten.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T138 @!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T138 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T139 @!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T140 @!_Wm  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !_U= ####Ŀ@[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T140 !_Q Autopickup: ON, for no objects.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T140 !_ Autopickup: OFF.[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw  80(80)  Pw 32(32)  AC8 Exp4 T140 !_=  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - !_P pcursesgraphics [false]  l - DECgraphics [false]  m - eatingconfirm [false] (1 of 5) !_LJ a - eatingwalls [true]  b - eight_bit_tty [false]  c - extmenu [false]  d - gmmessage [true]  e - graffitihilite [false]  f - help [true]  g - hilite_pet [true]  h - hitpointbar [true]  i - IBMgraphics [true]  j - ignintr [false]  k - inertiaconfirm [false]  l - invweight [true]  m - knapsacklimit [false]  n - lit_corridor [true]  o - lootabc [true]  p - mail [true]  q - materialglyph [false]  r - memorizationknown [false]  s - statuscolors [true]  t - menucolors [false]  u - menu_on_esc [true]  v - menu_glyphs [false]  w - missing_safety [true]  x - mon_polycontrol [false]  y - moreforced [true]  z - numpadmessage [false]  A - null [true]  B - paranoidquit [true]  C - perm_invent [true]  D - pickup_thrown [true]  E - pickup_ !_fcursed [false]  F - pokedex [true]  G - prayconfirm [true] (2 of 5)!_,  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showrealtime [false]  i - showscore [false]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [false]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - t!_J lravel [true]  F - use_inverse [false]  G - verbose [true] (3 of 5)!_ +!_t +"!_++%!_+-!_ a - wallglyph [true]   Compounds (selecting will prompt for new value):  name [bulwark]  role [Barbarian]  race [drow]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] [26-!_BL;1H windowtype [tty]  wolfname [(none)]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single] (4 of 5)/!_ a - number_pad [2=on, DOS compatible]  b - packorder [$"])[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set) (5 of 5)0!_< [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335 Dlvl:1 $3 HP 80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T140 Ŀ + ## ## ## +################## ##00# ###########0!_ +Ŀ########@########## Ŀ % )) <  5!_*What do you want to eat? [de or ?*] 7!_U Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0}(end) :!_K +[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T140 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T141 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T142 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw [24;:!_ 22H32(32)  AC8 Xp4/83 Wt221/2150 T143 [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T144 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T145 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt221/2150 T145 Satiated You finish eating the food ration.:!_ .[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T146 Satiated =!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T146 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T147 Satiated @>!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T148 Satiated @#>!_/ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T148 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T149 Satiated @##?!_z[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T150 Satiated ###@@!_6VThere is a wall in the way![Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T150 Satiated @!_ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T150 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T151 Satiated A!_?c[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T152 Satiated A!_ً[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T152 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T153 Satiated A!_/ [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T154 Satiated #@#B!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T154 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T155 Satiated #@#B!_v [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T156 Satiated #@#B!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T156 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T157 Satiated #@#C!_[Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T157 Satiated [Bulwark the Pillager ] St18 Dx6 Co19 In5 Wi6 Ch7 BarDroMalLaw S335  80(80)  Pw 32(32)  AC8 Xp4/83 Wt220/2150 T158 Satiated @#