GN^ Player: bulwark Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-02-20.18:30:31.ttyrec Time: (1582223431) Thu Feb 20 18:30:31 2020 GN^eAccess to /dgldir/userdata/bulwark/dnhslex/bulwark.dnethackrc denied (2). Hit return to continue: HN^> dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] KN^: nChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer k - a Knight m - a Monk n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) RN^' +Choosing Race Pick the race of your Samurai  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) ZN^q}+Choosing Gender Pick the gender of your vampiric Samurai  m - male f - female * - Random q - Quit(end) [N^h3+Choosing Alignment Pick the alignment of your male vampiric Samurai  l - lawful n - neutral c - chaotic * - Random q - Quit(end) ]N^ +---------..+...d@||.......||.......||.......||.......|---------Bulwark the Hatamoto St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:3 Xp:1/0 T:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, a]N^ nd with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--bN^---------..+...d@||.......||.......||.......||.......|---------Bulwark the Hatamoto St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:3 Xp:1/0 T:1Konnichi wa bulwark, welcome to dnhslex! You are a lawful male vampiric Samurai.--More--fN^c t Attention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--N^ --------- ..+...d@|Press Ctrl^W or type #ward to engrave a warding sign.N^  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true] [31;1N^ H y - obscure_role_obj_names [true]  z - dnethack_dungeon_colors [true]  A - hitpointbar [false]  B - hp_notify [false]  C - IBMgraphics [false]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)N^ ++N^8+,N^2  +.N^| a - lit_corridor [true]  b - lootabc [false]  c - mail [true]  d - menucolors [false]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [true]  k - paranoid_remove [true]  l - perm_invent [false]  m - pickup_thrown [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [true]  u - showbuc [true]  v - showexp [true]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [true]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparkle .N^*| [false]  F - standout [false]  G - statuscolors [true]  H - time [true]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)0N^+ +3N^+>N^R+JN^dW a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [bulwark]  role [Samurai]  race [vampire]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [`]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_nJN^Wotify_fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [0=off]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - pokedex [6425]  t - runmode [run]  u - scores [3 top/0 around] (3 of 4)PN^]c+XN^g +YN^`_ a - sortloot [none]  b - suppress_alert [(none)]  c - autopickup exceptions (0 currently set) (4 of 4)ZN^P Ŀ+d@[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:3 Xp:1/0 T:1Set boulder to what? \N^Z0]N^F Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ^N^b+Ŀ+d@[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:1 AC:3 Xp:1/0 T:1Ŀ+d@_N^: [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:2 AC:3 Xp:1/0 T:2<@`N^W[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:3 AC:3 Xp:1/0 T:3d@bN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:4 AC:3 Xp:1/0 T:4d@cN^'[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:5 AC:3 Xp:1/0 T:5d@dN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:6d@eN^OJYou displaced Hachi.@dh - a vellum spellbook.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:6dgN^i There is nothing here to pick up.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:6iN^XcAutopickup: OFF.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:6jN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:7@lN^1 | Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) c - ) an uncursed +0 yumi d - ) 32 uncursed +0 ya (in quiver) Armor e - [ an uncursed rustproof +0 dou-maru (being worn) f - [ an uncursed +0 sugegasa (being worn) Spellbooks h - + a vellum spellbook Tools g - ( an uncursed blindfold(end) yN^|kĿ<@d[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:7zN^+Z[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:8@dzN^?:[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:9@d{N^X[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:9@d|N^]F[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:10d@}N^@[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:11@d}N^F[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:11@d}N^ <[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:12@d~N^܍[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:12~N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:12N^E&[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:13@dN^fT[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:13@dN^H[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:14@dN^$ @[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:15@dN^d[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:16[@dN^ 2[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:16@dN^.X [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:17@N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:18@dN^d+@You see here a kabuto.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:19dN^= i - a kabuto.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:19dN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:20@dN^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:21@dN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:22@dN^}7 Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) c - ) an uncursed +0 yumi d - ) 32 uncursed +0 ya (in quiver) Armor e - [ an uncursed rustproof +0 dou-maru (being worn) f - [ an uncursed +0 sugegasa (being worn) i - [ a kabuto Spellbooks h - + a vellum spellbook Tools g - ( an uncursed blindfold(end) N^ g+Ŀ@dĿ< Do what with the kabuto?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands W - Wear this armor(end) N^i'+Ŀ@dĿ<N^ The kabuto is the helmet worn by the samurai. It was characterized by a prominent beaked front which jutted out over the brow to protect the wearer's face; a feature that gives rise to their modern Japanese name of 'shokaku tsuki kabuto' (battering-ram helmet). Their main constructional element was an oval plate, the shokaku bo, slightly domed for the head with a narrow prolongation in front that curved forwards and downwards where it developed a pronounced central fold. Two horizontal strips encircling the head were riveted to this frontal strip: the lower one, the koshimaki (hip wrap), formed the lower edge of the helmet bowl; the other, the do maki (body wrap), was set at about the level of the temples. Filling the gaps between these strips and the shokaku bo were small plates, sometimes triangular but more commonly rectangular in shape. Because N^6Cthe front projected so far from the head, the triangular gap beneath was filled by a small plate, the shoshaku tei ita, whose rear edge bent downwards into a flange that rested against the forehead. [ Arms & Armour of the Samurai, by Bottomley & Hopson ]--More--N^wĿ@dĿ< [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:22N^) Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) c - ) an uncursed +0 yumi d - ) 32 uncursed +0 ya (in quiver) Armor e - [ an uncursed rustproof +0 dou-maru (being worn) f - [ an uncursed +0 sugegasa (being worn) i - [ a kabuto Spellbooks h - + a vellum spellbook Tools g - ( an uncursed blindfold(end) N^c.g+Ŀ@dĿ< Do what with the kabuto?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands W - Wear this armor(end) N^d+Ŀ@dĿ<You are already wearing a helmet.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:22N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:23@dN^?[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:23@dN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:24@dN^8%[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:25@dN^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:25@dN^K [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:26@dN^"7[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:27@dN^ x[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:28@dN^ @Q[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:29@dN^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:30@xN^\[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:30x@ N^0Pick an object.N^N^ N^ x a xan or other mythical/fantastic insect (grid bug, a tiny, snouted animal) [seen: bloodsense] Accessing Pokedex entry for grid bug...  Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 9. MR = 0. Alignment 0. Normal speed (12). Resists electricity, poison. Leaves no corpse. Mechanics: valid polymorph form. Attacks: 1d1 bite - shock; --More--N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:30ĿĿ<x@N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:31N^K[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:0  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/0 T:32d xN^ You kill the grid bug![Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:4  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/1 T:33dN^}H<You displaced Hachi.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:4  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/1 T:34@dN^a][Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:4  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/1 T:35@dx N^ $[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:4  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/1 T:35d@x N^O You kill the grid bug![Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:36dN^P)"[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:37d@N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:37d@N^ =[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:38d@N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:39d$@N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:39!(@dN^܀][Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:40Ŀ@dN^E [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:41d@N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:42d@N^1@You see here 67 gold pieces.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:43dN^c $[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:44d$@N^ *1@You see here 67 gold pieces.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:8  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:45dN^P !67 gold pieces.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75 67 16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:45dN^Q [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:46d@N^:[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:47d@N^8: ,@You see here a box.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:48dN^;There is a box here, loot it? [ynq] (q) N^ yHmmm, it seems to be locked.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:48N^Ѫ[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:49d(@N^ In what direction? N^LQYou break open the lock!You trigger a trap!--More--N^N0But luckily the explosive charge is a dud![Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:50dN^ =@You see here a box.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:75  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:51dN^];There is a box here, loot it? [ynq] (q) N^ 6yYou carefully open the box...--More--N^4  Do what?  a - Take something out of the box b - Put something into the box c - Both of the above(end) N^+ĿĿ< Take out what type of objects?  a - All types b - Coins ('$') c - Scrolls ('?') A - Auto-select every item X - Items of unknown B/C/U status(end) N^Dl+N^ `ĿĿ< Take out what?  Coins ('$') a - $ 144 gold pieces Scrolls ('?') b - ? a scroll labeled FOOBIE BLETCH(end) N^:+N^d +N^G ĿĿĿ<@144 gold pieces.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219 211 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:51j - a scroll labeled FOOBIE BLETCH.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16) ^_ vH Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:52!dN^IH k - a box.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:53dN^.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:54d@N^@ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:54@dN^|/ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:55@N^o@You see here a pink potion.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:56dN^zl - a pink potion.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57dN^ +e[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57@dN^s# N^6tN^eN^cN^9hN^nN^YiN^qN^XuN^eN^r technique: unknown extended command.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^Yyv Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) c - ) an uncursed +0 yumi d - ) 32 uncursed +0 ya (in quiver) Armor e - [ an uncursed rustproof +0 dou-maru (being worn) f - [ an uncursed +0 sugegasa (being worn) i - [ a kabuto Scrolls j - ? a scroll labeled FOOBIE BLETCH Spellbooks h - + a vellum spellbook Potions l - ! a pink potion Tools g - ( an uncursed blindfold k - ( a box(end) N^qĿĿĿ<@dٰN^[K [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true]  y -N^ obscure_role_obj_names [true]  z - dnethack_dungeon_colors [true]  A - hitpointbar [true]  B - hp_notify [false]  C - IBMgraphics [true]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)N^P5  a - lit_corridor [true]  b - lootabc [true]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [true]  k - paranoid_remove [true]  l - perm_invent [false]  m - pickup_thrown [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [true]  s - safe_pet [true]  t - showborn [true]  u - showbuc [true]  v - showexp [true]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [true]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparkle N^z5 [false]  F - standout [false]  G - statuscolors [true]  H - time [true]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)N^ta a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [bulwark]  role [Samurai]  race [vampire]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [0]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_nN^aotify_fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [2=on, DOS compatible]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - pokedex [6425]  t - runmode [run]  u - scores [3 top/0 around] (3 of 4)N^ a - sortloot [none]  b - suppress_alert [(none)]  c - autopickup exceptions (0 currently set) (4 of 4)N^ +N^^$ Select loot sorting type:  n - none l - loot f - full(end) N^+ĿĿ<[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219 Dlvl:1 $:211 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57ĿĿĿ<@d[0 N^K;10mٰ N^<p Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) d - ) 32 uncursed +0 ya (in quiver) c - ) an uncursed +0 yumi Armor e - [ an uncursed rustproof +0 dou-maru (being worn) i - [ a kabuto f - [ an uncursed +0 sugegasa (being worn) Scrolls j - ? a scroll labeled FOOBIE BLETCH Spellbooks h - + a vellum spellbook Potions l - ! a pink potion Tools g - ( an uncursed blindfold k - ( a box(end) N^ːĿĿĿ<@dٰ N^$[K [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [true]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true]  y -N^ obscure_role_obj_names [true]  z - dnethack_dungeon_colors [true]  A - hitpointbar [true]  B - hp_notify [false]  C - IBMgraphics [true]  D - ignintr [false]  E - item_use_menu [true] (1 of 4)N^߷+N^  a - lit_corridor [true]  b - lootabc [true]  c - mail [true]  d - menucolors [true]  e - menu_glyphs [true]  f - msg_wall_hits [false]  g - null [true]  h - old_C_behaviour [false]  i - paranoid_hit [false]  j - paranoid_quit [true]  k - paranoid_remove [true]  l - perm_invent [false]  m - pickup_thrown [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [true]  q - qwertz_movement [false]  r - rest_on_space [true]  s - safe_pet [true]  t - showborn [true]  u - showbuc [true]  v - showexp [true]  w - show_obj_sym [true]  x - showrace [false]  y - showrealtime [false]  z - showscore [true]  A - show_shop_prices [true]  B - silent [true]  C - sortpack [true]  D - sound [true]  E - sparkle N^ӗ [false]  F - standout [false]  G - statuscolors [true]  H - time [true]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false] (2 of 4)N^"j a - travel [true]  b - UTF8graphics [false]  c - use_inverse [false]  d - win_edge [false]  e - verbose [true]  f - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [bulwark]  role [Samurai]  race [vampire]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  g - attack_mode [chat]  h - boulder [0]  i - disclose [ni na nv ng nc]  j - fruit [slime mold]  k - hp_nN^Mjotify_fmt [[HP%c%a=%h]]  l - menustyle [full]  m - menu_headings [inverse]  n - msg_window [single]  o - number_pad [2=on, DOS compatible]  p - packorder [$")[%?+!=/(*`0_]  q - pickup_burden [stressed]  r - pickup_types [all]  s - pokedex [6425]  t - runmode [run]  u - scores [3 top/0 around] (3 of 4)N^,  a - sortloot [full]  b - suppress_alert [(none)]  c - autopickup exceptions (0 currently set) (4 of 4)N^& [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219 Dlvl:1 $:211 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57ĿĿĿ<@dN^L (ٰN^8[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^p [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^ p Weapons a - ) an uncursed +0 katana (weapon in hand) b - ) an uncursed +0 wakizashi (alternate weapon; not wielded) d - ) 32 uncursed +0 ya (in quiver) c - ) an uncursed +0 yumi Armor e - [ an uncursed rustproof +0 dou-maru (being worn) i - [ a kabuto f - [ an uncursed +0 sugegasa (being worn) Scrolls j - ? a scroll labeled FOOBIE BLETCH Spellbooks h - + a vellum spellbook Potions l - ! a pink potion Tools g - ( an uncursed blindfold k - ( a box(end) N^ ĿĿĿ<@dٰN^I [K [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^m There appears to be no shopkeeper here to receive your payment.[Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57N^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) N^:Z +ĿĿĿ<@dٰy k u 7 8 9 Move commands:  \|/ \|/ N^zZ Y yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  With the qwertz_movement option, the z key replaces the y key. --More-- N^U  (this requires option QWERTZ to be set at compile-time).  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) --More--!N^A [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57"N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57#N^ [Bulwark the Hatamoto ] St:15 Dx:19 Co:18 In:8 Wi:8 Ch:7 Lawful S:219  16(16)  Pw: 4(4)  Br:6 AC:3 Xp:1/2 T:57$N^ Really save? [yn] (n) %N^s?ySaving...Be seeing you...