bulwark, chaotic male asgardish Doom Marine ### #,# ---------------- --------.--- |..............|## --..........--## ###|..............-,# |.............,# ,@,-..............|,# |............|,# ,,,|..............|,# |............|,# ----------------,######|............|,# #,##,,,,-............|,# #,##,###--..........--,# #,,,,# ------------#,# #,,### #,,# ,,,---------#########,## ,,|....._..,,,,,,,,,,------- ,,-.[.....|#########,+.....| #,|.......| ###,|.....| #,---------#######,,,......| #,,,,,,,,,,,,,,,,,,#,|.....| ####################,---.-|- #,,,,,#,# ,,,,,,,,# #####,### #,# #,# #,# #,# #,# ###,# #,,,# -----.-## --.....| |<(....| |......| +......| |).....| -------- [Bulwark the Mars Marine] St16 Dx17 Co13 In4 Wi3 Ch5 MarAsgMalCha Dlvl:1 $18 HP19(19) Pw5(5) AC-5 Exp1 T183 Latest messages You find a secret door! The door opens. You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! (2x) The door opens. You see here a bidenhander {240}. r - a bidenhander {240}. bidenhander - This is a weapon. Color: cyan. Material: pourpoor. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This two-handed sword is heavy and in all aspects inferior to a standard two-handed sword. You are empty handed. a - an uncursed +0 pistol (alternate weapon; not wielded) {8}. What do you want to wield? [- abr or ?*] The bidenhander welds itself to your hands! What do you want to read? [g-kpq or ?*] As you read the scroll, it disappears. This is a standard identify scroll. r - a cursed -1 bidenhander (weapon in hands) {240}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: half spell damage You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 25 Monsters only dropped their musable items with 19% chance Ring drop chance was reduced to 41% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 77% Armor drop chance was reduced to 98% Tool drop chance was reduced to 76% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 32996) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66967 Monster spawn increase reached its maximum at turn 498633 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1452694 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: mind beamer (freq bonus 4) The monster species that spawned more often: LH (freq bonus 6) The monster species that spawned more often: Dain II Ironfoot (freq bonus 18) The monster species that spawned more often: furious wort (freq bonus 4) The monster species that spawned more often: effect standout stagnant (freq bonus 2) The monster species that spawned more often: angry jabberwock (freq bonus 6) The monster species that spawned more often: deployment reproof ancestor (freq bonus 4) The monster species that spawned more often: spikespider (freq bonus 8) The monster species that spawned more often: umber hulk (freq bonus 16) The monster species that spawned more often: sherbert graceful (freq bonus 4) The monster species that spawned more often: hantarget mimic (freq bonus 3) The monster species that spawned more often: black crasher (freq bonus 6) The monster species that spawned more often: village idiot (freq bonus 3) The monster species that spawned more often: botfly leasehold foredate (freq bonus 5) The monster species that spawned more often: Ultrarchon (freq bonus 4) The monster species that spawned more often: reddish force fungus (freq bonus 3) The monster species that spawned more often: deadly permamimic (freq bonus 15) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 4) The monster species that spawned more often: pit lemming (freq bonus 6) The monster species that spawned more often: venom blob (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters that drain your score (freq bonus 2) The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: bilingual communally The monster species that never randomly spawned: leering faxed The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: eel The monster species that never randomly spawned: cuban potato The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: negative seraphon The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: finding vivifying inedited referee physicked condense The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: sharp pole ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elite batleth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 38) The RNG hath decreed that this item was generated more often: lady boots (lovely boots, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 19) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 85) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 6 Your sanity was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1921 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 10 spells Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (414) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) shotty blast 1 O Prepared(0) Discoveries Armor leather gloves (inverse gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (spinning helmet) Scrolls scroll of healing (ACCIO CACCIO) scroll of mana (COOOOOOOOO WARD) scroll of phase door (DEBT) scroll of standard id (BBQ BBQ) scroll of cure (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO) * scroll of extra healing (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 7 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 1 ranged weapon ammo You used up 3 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) gun control [Basic] (max Grand Master) (21 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5402 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bulwark the Doom Marine...