bulwark, neutral male turmene Rogue -#---- ----....| ....[.f.| |.....@.| +........ |....---- ----- [Bulwark the Footpad] St15 Dx17 Co6 In9 Wi7 Ch5 RogTmeMalNeu Dlvl:1 $1584 HP17(17) Pw4(4) AC2 Exp1 T1 Latest messages Hello bulwark, welcome to SlashEMExtended! You are a neutral male turmene Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: reflection Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 77% Food drop chance was reduced to 82% Monster death drops spawned with only 97% chance The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: flail The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable after a while: occult spells (turn 50899) The following skill became harder to train at higher skill levels: two-handed sword Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108683 Monster spawn increase reached its maximum at turn 249659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1345005 The monster class that cannot be genocided was turret The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: moaner type (freq bonus 9) The monster species that spawned more often: cha-tora (freq bonus 9) The monster species that spawned more often: matte mushroom (freq bonus 12) The monster species that spawned more often: sleeping hulk (freq bonus 10) The monster species that spawned more often: tour de dope winner (freq bonus 16) The monster species that spawned more often: spell vortex (freq bonus 4) The monster species that spawned more often: oasis lady (freq bonus 36) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 6) The monster species that spawned more often: blood lord (freq bonus 8) The monster species that spawned more often: volcano dragon (freq bonus 32) The monster species that spawned more often: High Elvenking (freq bonus 10) The monster species that spawned more often: squirrel (freq bonus 30) The monster species that spawned more often: lemure (freq bonus 8) The monster species that spawned more often: singing happy drunk (freq bonus 20) The monster species that spawned more often: violet worm (freq bonus 10) The monster species that spawned more often: clicking force fungus (freq bonus 9) The monster species that spawned more often: domestic water hound (freq bonus 18) The monster species that spawned more often: large scroll trove (freq bonus 4) The monster species that spawned more often: public thai (freq bonus 18) The monster species that spawned more often: religious house noticer (freq bonus 10) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: clay wort The monster species that never randomly spawned: incoming tribunate The monster species that never randomly spawned: ice error The monster species that never randomly spawned: propaganda herbicidal The monster species that never randomly spawned: englishing fairest shot The monster species that never randomly spawned: pixel mensurable The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: hod blob The monster species that never randomly spawned: EQ Sergeant The monster species that never randomly spawned: slimy bug The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 27) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 19) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 16) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 18) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: implant of big ol (torched) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: directive (ordering) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: statcrease stone (gray) The RNG hath decreed that this trap was always invisible: urine trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 11) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 1079 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Fri Dec 20 07:48:44 2019. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) create ammo 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (AMYXJONADAB) scroll of teleportation (SAVE YOUR NIGHT DO) scroll of healing (DUAM XNAHT) scroll of mana (GREAT GATE OF OBLIVION) scroll of phase door (IAZNAB) scroll of standard id (ZIPPERS CAN DO GREAT HARM) scroll of cure (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (KLAATU BARADA NIKTO) * scroll of greater mana restoration (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Potions potion of sickness (illuminated) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bulwark the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.