bulwark, chaotic male vampiric Pirate -+------.---- |...........| |...........| |...........| |...........| |...........|- |............ #,,# |..........<| #,,`### |............ #,#,,,##|...........| #,###%,,-...........| #,######------------- #,@, #&## [Bulwark the Landlubber] St17 Dx13 Co16 In12 Wi8 Ch6 PirVamMalCha S121 Dlvl:2 $290 HP-4(13) Pw6(6) AC7 Sn0 Xp1/14 Wt93/1870 T433 Latest messages The flagon crashes on yer head and breaks into shards. [-2 -> 11] Something seems to be holding ye. Ye can move again. Ye see 'ere a polka-dot potion {0}. The infernal swings 'er axe. The infernal hits ye! [-10 -> 3] Ye hear a flinging sound. Ye be hit by an unknown knife. [-1 -> 2] Warning: HP low! Ye kill the infernal! But wait... The infernal's medallion begins to glow! The infernal looks much better! The medallion crumbles to dust! The infernal swings 'er axe. The infernal hits ye! Ye die... Final attributes You were aligned Your alignment was 3 Your max alignment was 9 You carried 5 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 58% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 95% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: polymorphing The following skill was limited to basic proficiency: mace The following skill became untrainable if you tried to train it too early: whip (turn 5) The following skill became untrainable after a while: mace (turn 17802) The following skill couldn't be trained before a certain turn number is reached: searching (turn 52346) The following skill became harder to train at higher skill levels: divination spells Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 100220 Monster spawn increase reached its maximum at turn 186912 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 10850292 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: garbage devil (freq bonus 27) The monster species that spawned more often: EQ Kleever (freq bonus 24) The monster species that spawned more often: inferno hound (freq bonus 12) The monster species that spawned more often: ego ice troll (freq bonus 21) The monster species that spawned more often: wahine farm (freq bonus 6) The monster species that spawned more often: caravaning distract (freq bonus 10) The monster species that spawned more often: drone fungus (freq bonus 8) The monster species that spawned more often: proletariat sentimentalize (freq bonus 4) The monster species that spawned more often: flintroll (freq bonus 3) The monster species that spawned more often: nightgaunt (freq bonus 4) The monster species that spawned more often: unknifold (freq bonus 4) The monster species that spawned more often: green prostitute (freq bonus 6) The monster species that spawned more often: twix grue (freq bonus 2) The monster species that spawned more often: porter rock mole (freq bonus 3) The monster species that spawned more often: conn stile charted (freq bonus 72) The monster species that spawned more often: sexy lady (freq bonus 8) The monster species that spawned more often: geochuck (freq bonus 4) The monster species that spawned more often: young adult cyan dragon (freq bonus 12) The monster species that spawned more often: centaur zombie (freq bonus 18) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 16) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 7) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: nighest bouncily swung teetotalism recanter The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: spike ripper The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: false mold The monster species that never randomly spawned: hungry force patch The monster species that never randomly spawned: master feminism dragon The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: illuminate ported The monster species that never randomly spawned: beazgul The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 2) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 10) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 9) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 2) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: arcane horn ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 1) The spell school whose books are more common was protection spells (freq bonus 1) Trap randomization happened for 1 in 731 traps Next attribute increase check would have come at turn 1219 Strength training was 0 Dexterity training was 3 Wisdom training was 3 Constitution training was 5 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You had 840 points of nutrition remaining You could fly You could swim You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Fri Dec 20 07:48:44 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Amulets amulet of life saving (piston) Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (YELLOWBEARD SCOURGE OF THE SEA) scroll of mana (SNOWMAN WITHOUT SNOW) scroll of phase door (DIEYARKONAN) scroll of standard id (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of cure (THIS SLING IS RETARDED) * scroll of extra healing (SO WHAT FROM DEAD GONE) * scroll of greater mana restoration (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) Potions potion of rum (orange tea) potion of vampire blood (blood-red) potion of paralysis (vermillion) Rings ring of adornment (teak) ring of free action (deep) ring of gain constitution (shiny) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 3 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You listened to conversion sermon 1 time You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 6 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) gun control [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (25 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bulwark the Pirate...