bulwark, neutral male warping Valkyrie ---.-------- |..........| |..........| |..........| |d@........| |........... ------------ [Bulwark the Stripling] St16 Dx14 Co15 In6 Wi6 Ch5 ValWarMalNeu Dlvl:1 $0 HP22(22) Pw6(6) AC1 Exp1 T1 Latest messages Velkommen bulwark, welcome to SlashEMExtended! You are a neutral male warping Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: scent view Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 187 Scroll drop chance was reduced to 61% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 85% Food drop chance was reduced to 96% The following skill could not be trained at all: form III (Soresu) The following skill was trained at one fifth the usual rate: short sword The following skill became untrainable after a while: elemental spells (turn 41949) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 70239) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 97638 Monster spawn increase reached its maximum at turn 200167 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 953350 The monster class that cannot be genocided was naga The monster species that spawned more often: shadow golem (freq bonus 6) The monster species that spawned more often: teal naga (freq bonus 8) The monster species that spawned more often: my lombocharge (freq bonus 8) The monster species that spawned more often: mather grue (freq bonus 8) The monster species that spawned more often: unvanquishable sandmen (freq bonus 18) The monster species that spawned more often: Renfield (freq bonus 2) The monster species that spawned more often: undead jester (freq bonus 16) The monster species that spawned more often: dirty laser (freq bonus 3) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 15) The monster species that spawned more often: hahaha growth (freq bonus 4) The monster species that spawned more often: Clyde (freq bonus 18) The monster species that spawned more often: vacuum warp fungus (freq bonus 7) The monster species that spawned more often: stalactite smasher (freq bonus 18) The monster species that spawned more often: parrakeet bead vertebral (freq bonus 36) The monster species that spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 16) The monster species that spawned more often: octarine warp fungus (freq bonus 36) The monster species that spawned more often: hispanic woman (freq bonus 2) The monster species that spawned more often: spore mold (freq bonus 12) The monster species that spawned more often: digression frustum (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: acid spore The monster species that never randomly spawned: inka militia The monster species that never randomly spawned: riel snowothere The monster species that never randomly spawned: caning calligraphic The monster species that never randomly spawned: pitiful fiend The monster species that never randomly spawned: nothing checker who is confused The monster species that never randomly spawned: declared aftermath The monster species that never randomly spawned: ferrous terror The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 16) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spikerack ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 55) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 18) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) Trap randomization happened for 1 in 229 traps Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy You had teleportitis You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Fri Dec 20 07:48:44 2019. You could not have safely prayed (364) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (hairnet helmet) * skullcap (scuba helmet) * flack helmet (masked helmet) * crystal helm (basin helmet) * mining helm (rural helmet) * field helm (brick helmet) * helm of safeguard (steel helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (even pair of gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (clunky heels) * field boots (tightly fitting boots) * boots of safeguard (everlasting boots) Scrolls scroll of healing (MASS ABORTION CAMP) scroll of mana (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of phase door (ECNETOPINMO) scroll of standard id (1FP30S) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (NERVE KILLING IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel bulwark the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.