bulwark, chaotic male mummified Priest -----------------### |................,,# |...............|#,# |...............|#,# -----------------#,# I #,# #,# ------------------ #,# |................| ### ------ #,## |................| ,,## #,# |....| #,,################################# |................|## #,,#####,# -.-- |....| ##,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##|.................,######,,,,,,,# |..| Z |....|######################################,,,------------------,,,,,######,--------..-------- |.....,,,,,,,,,,------ ###,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-........[........ ------#########,|..*.| ##########,,,,,,,,,#,,,,,,,,,#,,--------..-------- #,|....| #######################,########-##########,,# |..| #,|....| ######,,,,,,,,,,,,,,,,,,,,,,,# #,,# -.-- #,|....| #,,,),,,,,,,,,##############,# #,% #,# #,|....|######,---------#################,# +,,# #,# #,|.....,,,,,,,|........,,,,,,,`,,,,,,,,,,# ###########,,# #(# #,|....|######,|.......|#######,,,,,,!,#### ######,,,,,,,,,,,`# #,# #######,------######,|.......|#,,,,,,,######## #,,,,,,,#######,`, ####,# -----##,,,,,,,,,,,,,,,,,,,,|.......|#,-----## #,####### #,,,,# |....,,,-----##############|.......|#,|...| #,# ###,#### |...|###|...| |.......|#,|...| #,# #,,,# |...| |...|##############---------#,|...| #,# #,### ----- |....,,,,,,,,,,,,,,,,,,,,,,,,,|@..|###############,# #,# |...|#########################|...-,,,,,,,,,,,,,,,,# ---.- |...| -%---######,########## |...| |...| #,# |...| ----- ------ #,# |...| |....| #,# |...| |....| #,# |...| |....|#####################,# |...| |.`...,,,,,,,,,,,,,,,,,,,,,,# |...| ------####################### ----- [Bulwark the Aspirant] St11 Dx12 Co12 In9 Wi16 Ch5 PriMumMalCha S176 Dlvl:1 $36 HP41(41) Pw28(28) AC3 Sn25 Xp2/35 Wt100/1590 T928 Latest messages In what direction? [47896321><] The potion comes loose. u - an uncursed finalized venomous potion {0}. What do you want to dip? [a-u or ?*] What do you want to dip into? [dsu or ?*] Interesting... You hear a dripping tap. Suddenly, a void jumpgate appears. Do you want to enter the jumpgate and be teleported to a random location on this level? [y/yes/no] Brrrr... it's deathly cold. There is a wall in the way! (10x) You see here an uncursed addicted potion {0}. There is a set of iron bars in the way! (6x) You displaced your little dog. The little dog picks up an uncursed clove of garlic {0}. The little dog drops an uncursed clove of garlic {0}. You try to move the boulder, but in vain. (9x) You stop. Your little dog is in the way! There is a wall in the way! (14x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: searching You could not have this property intrinsically: diminished bleeding Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 76% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 69% Tool drop chance was reduced to 91% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: enchantment spells (turn 89) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45582 Monster spawn increase reached its maximum at turn 103120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2501275 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: twinlashfish (freq bonus 3) The monster species that spawned more often: Amy's foot (freq bonus 8) The monster species that spawned more often: blister fungus (freq bonus 2) The monster species that spawned more often: archpriest (freq bonus 4) The monster species that spawned more often: satanic gnome (freq bonus 4) The monster species that spawned more often: slap-heeled sandal boot (freq bonus 6) The monster species that spawned more often: green shinto priest (freq bonus 4) The monster species that spawned more often: faxed avenge (freq bonus 4) The monster species that spawned more often: courier (freq bonus 4) The monster species that spawned more often: dark matter fly (freq bonus 18) The monster species that spawned more often: wimpy naga hatchling (freq bonus 2) The monster species that spawned more often: Baalzebub (freq bonus 4) The monster species that spawned more often: watchwork automaton (freq bonus 4) The monster species that spawned more often: spike urchin (freq bonus 2) The monster species that spawned more often: indigo lobster (freq bonus 4) The monster species that spawned more often: undead acid mage (freq bonus 10) The monster species that spawned more often: tar golem (freq bonus 18) The monster species that spawned more often: Kop Keelhauler (freq bonus 16) The monster species that spawned more often: flying rust monster (freq bonus 8) The monster species that spawned more often: disintegration master (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 18) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster species that never randomly spawned: port luna The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: Adonai ha Aretz, Prince of Earth The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: real wort The monster species that never randomly spawned: regular permamimic The monster species that never randomly spawned: nowkra couatl The monster species that never randomly spawned: third base xorn The monster species that never randomly spawned: gangly oxeye The monster species that never randomly spawned: nerve bomb The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: crystallization (cavernal) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: implant of king beefcake (cream) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: heavy silk ball ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 20) The RNG hath decreed that this item was generated more often: stalactite (SHIUNIT, freq bonus 15) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 128) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 14) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 13) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 4) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 23) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 3581 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 35 Your sanity was 25 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You were aware of the presence of something You were warned of undead You had 547 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Fri Dec 20 07:48:44 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 92% b - light 1 + divine 0% 97% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) spirituality check 2X Not Ready(3486) raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of wonder (WAMUU) scroll of healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of mana (YOUR HEAD WILL EXPLODE) scroll of phase door (AMANITA FIASCO) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (BINAURAL BEATS BY DRE) Spellbooks spellbook of healing (violet) spellbook of light (conceptual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 1 time You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 2 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -14 You had a maximum alignment of 2 You had a maximum sanity of 26 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 12 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (31 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bulwark the Priest... Youescaped from the dungeon with 176 points,