£éÀX: Ð Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-09.05:35:31.ttyrec Time: (1489037731) Thu Mar 9 05:35:31 2017 £éÀXÊ> ¯[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your haxorish Electric Mage's gender and alignment for you? [ynq] ªéÀX½ìMError: Spell shocking sphere already known.--More--ªéÀX; Error: Spell lightning already known.-x---|xr.||r@d+----- [Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC5 Exp1 T1It is written in the Book of Benjamin Franklin:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Benjamin Franklin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Charger, havªéÀX; e been heralded from birth as the instrument of Benjamin Franklin. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Benjamin Franklin! --More--«éÀXÆ «éÀXi Ü-x---|xr.||r@d+----- [Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC5 Exp1 T1Hello bugsniper, welcome to SlashEMExtended! You are a neutral female haxorish Electric Mage.--More--­éÀXÒa You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--­éÀXq# Î Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--®éÀX¬ÔaThe moon is waxing tonight.¯éÀX= Choose which spell to cast   Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 52% 300%(end) ±éÀX-c[Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu  19(19)  Pw 21(21)  AC5 Exp1 T1²éÀXô– # ³éÀXÜûquit·éÀX´ *Really quit [yes/no]? ¹éÀXï˜y¹éÀXGïe¹éÀXBs¹éÀXä¥%[Bugsniper the Charger  19(19)  Pw 21(21)-x---|xr.||r@d+----- [Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ¹éÀXÕ¯ n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  b - a blessed +1 quarterstaff {16}  Armor  c - an uncursed +0 studded leather armor (being worn) {80}  d - an uncursed +0 studded leather armor {80}  Comestibles  e - 4 uncursed food rations {4}  Scrolls  h - a blessed scroll of enchant weapon {1}  i - an uncursed scroll of identify {1}  r - 10 uncursed scrolls of healing {10}  s - 8 uncursed scrolls of mana {8}  t - 6 uncursed scrolls of phase door {6}  u - 4 uncursed scrolls of standard id {4}  v - 2 uncursed scrolls of cure {2}  Spellbooks  n - a blessed spellbook of shocking sphere (0:5) {1}  o - a blessed spellbook of shocking sphere (6:9) {1}  p - a blessed spellbook of lightning (0:6) {1}  q - a blessed spellbook of lightning (0:3) {1}  Potions  f - a blessed potion of speed {1} [¹éÀX° 24;1H(1 of 2)¹éÀX‘3 §-x---|xr.||r@d+----- [Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC5 Exp1 T1Do you want to see your attributes? [ynq] (n) ¹éÀX&ÎnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 6. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 105. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 77% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 76%. Wand drop chance was reduced to 25%. Amulet drop chance was reduced to 92%. Musable item generation frequency was reduced by 1%. ¹éÀXVΓ[22;1HMonster death drops spawned with only 94% chance. The following skill could not be trained at all: spirituality. --More--ºéÀX¡ The following skill was trained at half the usual rate: broadsword. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: unicorn horn. The following skill became untrainable if you tried to train it too early: sling (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 58350. Monster spawn increase had reached its maximum at turn 108530. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1346400. The monster class that cannot be genocided was blob. The monster class that was spawned more often: bat or bird (freq bonus 2). The monster species that was spawned more often: blue dragonfly (freq ºéÀXó &bonus 8). The monster species that was spawned more often: hata-hata (freq bonus 6). The monster species that was spawned more often: psychic fungus (freq bonus 5). The monster species that was spawned more often: Arle Nadja (freq bonus 3). The monster species that was spawned more often: ice bird (freq bonus 7). The monster species that was spawned more often: giant clear jellyfish (freq bonus 4). The monster species that was spawned more often: crueltrainer (freq bonus 6). --More--»éÀXŒ*The monster species that was spawned more often: farting woman (freq bonus 6). The monster species that was spawned more often: colluded growth (freq bonus 6).The monster species that was spawned more often: chasing minotaur (freq bonus 4).The monster species that was spawned more often: kitsune (freq bonus 12). The monster species that was spawned more often: howling spirit (freq bonus 7). The monster species that was spawned more often: antimagic mold (freq bonus 8). The monster species that was spawned more often: darker thief (freq bonus 6). The monster species that was spawned more often: karmic lizard (freq bonus 10). The monster species that was spawned more often: activist (freq bonus 6). The monster species that was spawned more often: Ultimate Kappa (freq bonus 4). The monster species that was spawned more often: owl bear (freq bonus 8). The monster species that was spawned more often: Transformator (freq bo»éÀX½*‡nus 16). The monster species that was spawned more often: hell crawler (freq bonus 4). The monster species that was never randomly spawned: shadow lord. The monster species that was never randomly spawned: Judge Death. The monster species that was never randomly spawned: Pure Lust. The monster species that was never randomly spawned: eel-lizard. The monster species that was never randomly spawned: Vitali the Grandmaster Vampire. The monster species that was never randomly spawned: rawrog. The monster species that was never randomly spawned: powerful idiot. --More--»éÀXAwThe monster species that was never randomly spawned: soft warp patch. The monster species that was never randomly spawned: garter snake. The monster species that was never randomly spawned: Antonia. The RNG hath decreed that this item was never generated: banishment (cocky). The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword). The RNG hath decreed that this item was never generated: restore ability (pink). The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)). The RNG hath decreed that this item was never generated: necklace (conical). The RNG hath decreed that this item was never generated: helm of steel (steel helmet). The RNG hath decreed that this item was never generated: aurora beam (swirling). The RNG hath decreed that this item was never generated: elemental beam (wet). The RNG hath decreed that this item was never»éÀXrwz generated: clairvoyance (luminescent). The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: entrapping --More--»éÀXsO(scintillating, freq bonus 67). The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 12). The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 39). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4). The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 33). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 12). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of p»éÀXÀOolymorph (wired, freq bonus 7). The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8). The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6). --More--»éÀX¼ú The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3). The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 41). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10). The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was always generated cursed: paralysis»éÀX÷ú Y (automatic). The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic). The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was always generated cursed: pet-stomping --More--»éÀX­Ñ platform boots (thick-soled boots). The RNG hath decreed that this item was always generated cursed: ice beam (chilly). The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was always generated cursed: fire (hexagonal). The RNG hath decreed that this item was always generated cursed: radium (crimson). The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei). The RNG hath decreed that this trap was always invisible: heel trap. The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 12). Next attribute increase check would have come at turn 105. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. You were prevented from drunken boxing (0). [21;1»éÀXáÑ ¡HYou were prevented from having an increased fear factor (0). You had 1500 points of nutrition remaining. Your luck was zero. --More--¼éÀXå ZYou could not have safely prayed (162). You survived. --More--¼éÀXV*¨-x---|xr.||r@d+----- [Bugsniper the Charger ] St9 Dx14 Co13 In14 Wi4 Ch9 EleHaxFemNeu Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) ½éÀX®q